package main import ( "github.com/andlabs/ui" _ "github.com/andlabs/ui/winmanifest" "git.wit.org/wit/gui/toolkit" ) func (t *andlabsT) MessageWindow(msg1 string, msg2 string) { ui.MsgBox(t.uiWindow, msg1, msg2) } func (t *andlabsT) ErrorWindow(msg1 string, msg2 string) { ui.MsgBoxError(t.uiWindow, msg1, msg2) } func newWindow(w *toolkit.Widget) { var newt *andlabsT log(debugToolkit, "toolkit NewWindow", w.Name, w.Width, w.Height) if (w == nil) { log(debugToolkit, "wit/gui plugin error. widget == nil") return } newt = new(andlabsT) newt.tw = w // menubar bool is if the OS defined border on the window should be used win := ui.NewWindow(w.Name, w.Width, w.Height, menubar) win.SetBorderless(canvas) win.SetMargined(margin) win.OnClosing(func(*ui.Window) bool { newt.commonChange(newt.tw) return true }) win.Show() newt.uiWindow = win // newt.UiWindowBad = win // deprecate this as soon as possible newt.Name = w.Name mapWidgetsToolkits(w, newt) return } func (t *andlabsT) SetWindowTitle(title string) { log(debugToolkit, "toolkit NewWindow", t.Name, "title", title) win := t.uiWindow if (win != nil) { win.SetTitle(title) } else { log(debugToolkit, "Setting the window title", title) } }