package main import ( "git.wit.org/wit/gui/toolkit" "github.com/andlabs/ui" _ "github.com/andlabs/ui/winmanifest" ) func (t *andlabsT) newSlider(w *toolkit.Widget) *andlabsT { // make new node here log(debugToolkit, w.Name, w.Type, w.X, w.Y) var newt andlabsT if (t.uiBox == nil) { log(debugToolkit, "node.UiBox == nil. I can't add a range UI element without a place to put it") log(debugToolkit, "probably could just make a box here?") exit("internal golang wit/gui/toolkit error") return nil } s := ui.NewSlider(w.X, w.Y) newt.uiSlider = s newt.uiBox = t.uiBox newt.tw = w t.uiBox.Append(s, stretchy) s.OnChanged(func(spin *ui.Slider) { newt.tw.I = newt.uiSlider.Value() newt.commonChange(newt.tw) }) return &newt } func newSlider(parentW *toolkit.Widget, w *toolkit.Widget) { var newt *andlabsT log(debugToolkit, "gui.andlabs.NewTab()", w.Name) t := mapToolkits[parentW] if (t == nil) { log(debugToolkit, "go.andlabs.NewTab() toolkit struct == nil. name=", parentW.Name, w.Name) return } newt = t.newSlider(w) mapWidgetsToolkits(w, newt) }