// based off andlabs/ui/examples/table.go package gui import "log" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" // import "github.com/davecgh/go-spew/spew" type CellData struct { Index int HumanID int Name string // what type of cell is this? } // hmm. will this stand the test of time? type RowData struct { Name string // what kind of row is this? Status string // status of the row? /* // These may or may not be implementable click func() // what function to call if the user clicks on it doubleclick func() // what function to call if the user double clicks on it */ HumanData [20]HumanCellData } // hmm. will this stand the test of time? type HumanCellData struct { Name string // what kind of row is this? Text ui.TableString TextID int Color ui.TableColor ColorID int } type HumanMap struct { Name string // what kind of row is this? TextID int ColorID int } type TableData struct { RowCount int // This is the number of 'rows' which really means data elements not what the human sees RowWidth int // This is how wide each row is Rows []RowData // This is all the table data by row generatedColumnTypes []ui.TableValue // generate this dynamically Cells [20]CellData Human [20]HumanMap } func initRowBTcolor(mh *TableData, intBG int, cell InputData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Human[humanInt].Name = "BG" mh.Human[humanInt].ColorID = intBG mh.Human[humanInt].TextID = -1 mh.Cells[intBG].Name = "BG" mh.Cells[intBG].HumanID = humanInt log.Println("intBG, humanInt", intBG, humanInt) } func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell InputData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Human[humanInt].Name = "BUTTON" mh.Human[humanInt].ColorID = -1 mh.Human[humanInt].TextID = buttonID mh.Cells[buttonID].Name = "BUTTON" mh.Cells[buttonID].HumanID = humanInt log.Println("buttonID, humanInt", buttonID, humanInt) } func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk string, color ui.TableColor, cell InputData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Human[humanInt].Name = "EDIT" mh.Human[humanInt].ColorID = colorID mh.Human[humanInt].TextID = stringID // text for Column humanInt mh.Cells[stringID].Name = "EDIT" mh.Cells[stringID].HumanID = humanInt mh.Cells[colorID].Name = "COLOR" mh.Cells[colorID].HumanID = humanInt } func initRowTextColumn(mh *TableData, stringID int, junk string, cell InputData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Human[humanInt].Name = "EDIT" mh.Human[humanInt].ColorID = -1 mh.Human[humanInt].TextID = stringID mh.Cells[stringID].Name = "EDIT" mh.Cells[stringID].HumanID = humanInt }