package gui import ( "git.wit.org/wit/gui/toolkit" ) // add a new entry to the dropdown name func (n *Node) AddDropdownName(name string) { for _, aplug := range allPlugins { log(debugPlugin, "AddDropdownName() aplug =", aplug.name, "name =", name) if (aplug.AddDropdownName == nil) { log(debugPlugin, "\taplug.AddDropdownName() = nil") continue } aplug.AddDropdownName(&n.widget, name) } } // Set the dropdown menu to 'name' func (n *Node) SetDropdownName(name string) { log(debugGui, "SetDropdownName() work. name =", name) for _, aplug := range allPlugins { log(debugPlugin, "SetDropdownName() aplug =", aplug.name, "name =", name) if (aplug.SetDropdownName == nil) { log(true, "\taplug.SetDropdownName() aplug = nil") continue } aplug.SetDropdownName(&n.widget, name) } } func (n *Node) NewDropdown(name string) *Node { newNode := n.New(name, toolkit.Dropdown, nil) for _, aplug := range allPlugins { log(debugGui, "gui.NewDropdown() aplug =", aplug.name, "name =", newNode.widget.Name) if (aplug.NewDropdown == nil) { log(debugGui, "\tgui.NewDropdown() aplug.NewDropdown = nil", aplug.name) continue } aplug.NewDropdown(&n.widget, &newNode.widget) } // TODO, this doesn't work for some reason (over-written by plugin?) return newNode }