package gui import ( "git.wit.org/wit/gui/toolkit" ) // This recreates the whole GUI for a plugin func Redraw(s string) { var p *aplug log(logNow, "attempt to feed the binary tree to", s) for _, aplug := range allPlugins { log("Loaded plugin:", aplug.name, aplug.filename) if (aplug.name == s) { log("Found plugin:", aplug.name, aplug.filename) p = aplug } } if (p == nil) { log("Plugin", s, "is not loaded") return } Config.rootNode.Redraw(p) } // func (n *Node) ListChildren(dump bool, dropdown *Node, mapNodes map[string]*Node) { func (n *Node) Redraw(p *aplug) { if (n == nil) { return } n.redo(p) for _, child := range n.children { child.Redraw(p) } return } func (n *Node) redo(p *aplug) { log(logNow, "redo()", p.name, n.id, n.WidgetType, n.Name) var a *toolkit.Action a = new(toolkit.Action) a.Name = n.Name a.Text = n.Text a.ActionType = toolkit.Add a.WidgetType = n.WidgetType a.WidgetId = n.id // used for Windows a.Width = n.Width a.Height = n.Height // used for anything that needs a range a.X = n.X a.Y = n.Y // used for grids and tables // a.NextX = n.NextX // a.NextY = n.NextY // used for values a.I = n.I a.S = n.S a.B = n.B if (n.parent == nil) { a.ParentId = 0 } else { a.ParentId = n.parent.id } p.Action(a) }