package gui import "log" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" import pb "git.wit.com/wit/witProtobuf" import "github.com/davecgh/go-spew/spew" func InitColumns(mh *TableData, parts []TableColumnData) { tmpBTindex := 0 humanID := 0 for key, foo := range parts { log.Println("key, foo =", key, foo) parts[key].Index = humanID humanID += 1 if (foo.CellType == "BG") { mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{}) initRowBTcolor (mh, tmpBTindex, parts[key]) tmpBTindex += 1 } else if (foo.CellType == "BUTTON") { mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) initRowButtonColumn (mh, tmpBTindex, parts[key].Heading, parts[key]) tmpBTindex += 1 } else if (foo.CellType == "TEXTCOLOR") { mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{}) initRowTextColorColumn(mh, tmpBTindex, tmpBTindex + 1, parts[key].Heading, ui.TableColor{0.0, 0, 0.9, 1}, parts[key]) tmpBTindex += 2 } else if (foo.CellType == "TEXT") { mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) initRowTextColumn (mh, tmpBTindex, parts[key].Heading, parts[key]) tmpBTindex += 1 } else { panic("I don't know what this is in initColumnNames") } } } func AddTableTab(wm *GuiWindow, mytab *ui.Tab, junk int, name string, rowcount int, parts []TableColumnData, account *pb.Account) *TableData { mh := new(TableData) mh.RowCount = rowcount mh.Rows = make([]RowData, mh.RowCount) InitColumns(mh, parts) model := ui.NewTableModel(mh) table := ui.NewTable( &ui.TableParams{ Model: model, RowBackgroundColorModelColumn: 0, // Row Background color is always index zero }) tmpBTindex := 0 for key, foo := range parts { log.Println(key, foo) if (foo.CellType == "BG") { } else if (foo.CellType == "BUTTON") { tmpBTindex += 1 table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable) } else if (foo.CellType == "TEXTCOLOR") { tmpBTindex += 1 table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, &ui.TableTextColumnOptionalParams{ ColorModelColumn: tmpBTindex + 1, }); tmpBTindex += 1 } else if (foo.CellType == "TEXT") { tmpBTindex += 1 table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, nil) } else { panic("I don't know what this is in initColumnNames") } } vbox := ui.NewVerticalBox() vbox.SetPadded(true) vbox.Append(table, true) mytab.Append(name, vbox) // mytab.SetMargined(mytabcount, true) vbox.Append(ui.NewVerticalSeparator(), false) hbox := ui.NewHorizontalBox() hbox.SetPadded(true) hbox.Append(CreateButton(wm, account, nil, "Add Virtual Machine", "createAddVmBox", nil), false) hbox.Append(CreateButton(wm, account, nil, "Close", "CLOSE", nil), false) vbox.Append(hbox, false) return mh } func SocketError(wm *GuiWindow) { ui.MsgBoxError(wm.W, "There was a socket error", "More detailed information can be shown here.") } func MessageWindow(wm *GuiWindow, msg1 string, msg2 string) { ui.MsgBox(wm.W, msg1, msg2) } func ErrorWindow(wm *GuiWindow, msg1 string, msg2 string) { ui.MsgBoxError(wm.W, msg1, msg2) } // This is the default mouse click handler // Every mouse click that hasn't been assigned to // something specific will fall into this routine // By default, all it runs is the call back to // the main program that is using this library // This is one of the routines that is called from the // defaultButtonClick() below when the button is found // in the AllButtons %map // TODO: clean up the text above // TODO: remove this all together going only to main() func mouseClick(b *ButtonMap) { log.Println("gui.mouseClick() START") if (b == nil) { log.Println("\tgui.mouseClick() START b = nil") } else { log.Println("\tgui.mouseClick() START b.Action =", b.Action) if (b.Action == "createAddVmBox") { log.Println("\tgui.mouseClick() createAddVmBox for b =", b) createAddVmBox(b.WM, b.T, "Create New Virtual Machine", b) return } /* if (b.Action == "SHOW VM") { Data.CurrentVM = b.VM if (Data.Debug) { go ui.Main(ShowVM) } else { CreateVmBox(Data.Window1.T, b.VM) } } */ if (b.Action == "WINDOW CLOSE") { b.W.Hide() // TODO: fix this (seems to crash? maybe because we are in the button here?) // b.W.Destroy() return } if (b.Action == "ADD") { log.Println("\tgui.mouseClick() SHOULD ADD VM HERE?") } } if (Data.MouseClick == nil) { log.Println("\tgui.mouseClick() Data.MouseClick() IS nil. NOT DOING ANYTHING") } else { log.Println("\tgui.mouseClick() Data.MouseClick() START") Data.MouseClick(b) } } // // This routine MUST be here as this is how the andlabs/ui works // This is the raw routine passed to every button in andlabs libui / ui // // There is a []ButtonMap which has all the buttons. We search // for the button and then call the function below // func defaultButtonClick(button *ui.Button) { log.Println("defaultButtonClick() LOOK FOR BUTTON button =", button) for key, foo := range Data.AllButtons { if (Data.Debug) { log.Println("defaultButtonClick() Data.AllButtons =", key, foo) spew.Dump(foo) } if Data.AllButtons[key].B == button { log.Println("\tdefaultButtonClick() BUTTON MATCHED") // log.Println("\tData.AllButtons[key].Name =", Data.AllButtons[key].Name) log.Println("\tdefaultButtonClick() Data.AllButtons[key].Action =", Data.AllButtons[key].Action) if Data.AllButtons[key].custom != nil { log.Println("\tdefaultButtonClick() DOING CUSTOM FUNCTION") var tmp ButtonMap tmp = Data.AllButtons[key] // spew.Dump(tmp) Data.AllButtons[key].custom(&tmp) return } mouseClick(&Data.AllButtons[key]) return } } log.Println("\tdefaultButtonClick() BUTTON NOT FOUND") if (Data.Debug) { panic("defaultButtonClick() SHOULD NOT HAVE UNMAPPED BUTTONS") } mouseClick(nil) } func AddButton(b *ButtonMap, name string) *ui.Button { newB := ui.NewButton(name) newB.OnClicked(defaultButtonClick) b.B = newB Data.AllButtons = append(Data.AllButtons, *b) return newB } func CreateButton(wm *GuiWindow, a *pb.Account, vm *pb.Event_VM, name string, action string, custom func(*ButtonMap)) *ui.Button { newUiB := ui.NewButton(name) newUiB.OnClicked(defaultButtonClick) var newB ButtonMap newB.B = newUiB newB.T = wm.T newB.Account = a newB.VM = vm newB.WM = wm newB.Action = action newB.custom = custom Data.AllButtons = append(Data.AllButtons, newB) return newUiB } func CreateFontButton(wm *GuiWindow, action string) *ButtonMap { newB := ui.NewFontButton() // create a 'fake' button entry for the mouse clicks var newBM ButtonMap newBM.Action = action newBM.FB = newB newBM.AH = wm.AH Data.AllButtons = append(Data.AllButtons, newBM) newB.OnChanged(func (*ui.FontButton) { log.Println("FontButton.OnChanged() START mouseClick(&newBM)", &newBM) mouseClick(&newBM) }) return &newBM }