package main import "git.wit.org/wit/gui/toolkit" import "github.com/davecgh/go-spew/spew" var defaultBehavior bool = true var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack? var canvas bool // if set to true, the windows are a raw canvas var menubar bool // for windows var stretchy bool // expand things like buttons to the maximum size var padded bool // add space between things like buttons var margin bool // add space around the frames of windows var debugToolkit bool var debugChange bool var debugPlugin bool var debugError bool = true // var DebugToolkit bool // This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc func setDefaultBehavior(s bool) { defaultBehavior = s if (defaultBehavior) { log(debugToolkit, "Setting this toolkit to use the default behavior.") log(debugToolkit, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.") stretchy = false padded = true menubar = true margin = true canvas = false bookshelf = true // 99% of the time, things make a vertical stack of objects } else { log(debugToolkit, "This toolkit is set to ignore the default behavior.") } } func SetDebugToolkit (s bool) { debugToolkit = s log(true, "debugToolkit =", debugToolkit) log(true, "debugChange =", debugChange) } func SetDebugChange (s bool) { debugChange = s log(true, "debugToolkit =", debugToolkit) log(true, "debugChange =", debugChange) } func ShowDebug () { log(true, "debugToolkit =", debugToolkit) log(true, "debugChange =", debugChange) } func GetDebugToolkit () bool { return debugToolkit } func (t *andlabsT) String() string { return t.GetText() } func (t *andlabsT) GetText() string { log(debugToolkit, "GetText() Enter debugToolkit=", debugToolkit) if (t.uiEntry != nil) { log(debugToolkit, "uiEntry.Text() =", t.uiEntry.Text()) return t.uiEntry.Text() } if (t.uiMultilineEntry != nil) { log(debugToolkit, "uiMultilineEntry.Text() =", t.uiMultilineEntry.Text()) text := t.uiMultilineEntry.Text() log(debugToolkit, "uiMultilineEntry.Text() =", text) t.text = text return text } if (t.uiCombobox != nil) { log(debugToolkit, "uiCombobox() =", t.text) return t.text } return "" } func (t *andlabsT) SetText(s string) bool { log(debugToolkit, "Text() SetText() Enter") if (t.uiEntry != nil) { log(debugToolkit, "Value() =", t.uiEntry.Text) t.uiEntry.SetText(s) return true } if (t.uiMultilineEntry != nil) { log(debugToolkit, "Value() =", t.uiMultilineEntry.Text) t.uiMultilineEntry.SetText(s) return true } return false } func sanity(t *andlabsT) bool { if (debugToolkit) { log(debugToolkit, "Value() Enter") scs := spew.ConfigState{MaxDepth: 1} scs.Dump(t) } if (t.uiEntry == nil) { log(debugToolkit, "Value() =", t.uiEntry.Text) return false } return true } func (t *andlabsT) SetValue(i int) bool { log(debugToolkit, "SetValue() START") if (sanity(t)) { return false } t.Dump(debugToolkit) // panic("got to toolkit.SetValue") return true } func (t *andlabsT) Value() int { if (debugToolkit) { log(debugToolkit, "Value() Enter") scs := spew.ConfigState{MaxDepth: 1} scs.Dump(t) } if (t == nil) { log(debugToolkit, "Value() can not get value t == nil") return 0 } if (t.uiSlider != nil) { log(debugToolkit, "Value() =", t.uiSlider.Value) return t.uiSlider.Value() } if (t.uiSpinbox != nil) { log(debugToolkit, "Value() =", t.uiSpinbox.Value) return t.uiSpinbox.Value() } log(debugToolkit, "Value() Could not find a ui element to get a value from") return 0 } func (t *andlabsT) Dump(b bool) { if ! b { return } log(b, "Name = ", t.Name, t.Width, t.Height) if (t.uiBox != nil) { log(b, "uiBox =", t.uiBox) } if (t.uiButton != nil) { log(b, "uiButton =", t.uiButton) } if (t.uiCombobox != nil) { log(b, "uiCombobox =", t.uiCombobox) } if (t.uiWindow != nil) { log(b, "uiWindow =", t.uiWindow) } if (t.uiTab != nil) { log(b, "uiTab =", t.uiTab) } if (t.uiGroup != nil) { log(b, "uiGroup =", t.uiGroup) } if (t.uiEntry != nil) { log(b, "uiEntry =", t.uiEntry) } if (t.uiMultilineEntry != nil) { log(b, "uiMultilineEntry =", t.uiMultilineEntry) } if (t.uiSlider != nil) { log(b, "uiSlider =", t.uiSlider) } if (t.uiCheckbox != nil) { log(b, "uiCheckbox =", t.uiCheckbox) } widgetDump(b, t.tw) } func widgetDump(b bool, w *toolkit.Widget) { if (w == nil) { log(b, "widget = nil") return } log(b, "widget.Name =", w.Name) log(b, "widget.Action =", w.Action) log(b, "widget.Type =", w.Type) log(b, "widget.Custom =", w.Custom) log(b, "widget.B =", w.B) log(b, "widget.I =", w.I) log(b, "widget.Width =", w.Width) log(b, "widget.Height =", w.Height) log(b, "widget.X =", w.X) log(b, "widget.Y =", w.Y) }