package gui import "git.wit.org/wit/gui/toolkit" /* generic function to create a new node on the binary tree */ func (n *Node) New(title string, t toolkit.WidgetType, custom func()) *Node { var newN *Node newN = addNode(title) newN.WidgetType = t newN.widget.Type = t // newN.widget.Action = "New" newN.Custom = custom // TODO: This should not be defined for each widget. This has to be stupid // or wait a second, is this where I send something to a channel? newN.widget.Custom = func() { log(debugChange, "Trying to find Window Close. widget.Type =", newN.widget.Type) if (newN.widget.Type == toolkit.Window) { log(debugChange, "Need to delete newN here") n.Delete(newN) } if (newN.Custom == nil) { log(debugChange, "newT.Custom() == nil. Not doing anything. SEND SOMETHING TO THE CHANNEL") return } log(debugChange, "newT.Custom() START SEND SOMETHING TO THE CHANNEL node =", newN.Name) // send something to the channel here???? newN.Custom() log(debugChange, "newT.Custom() END SEND SOMETHING TO THE CHANNEL node =", newN.Name) } n.Append(newN) newN.parent = n return newN } /* raw create function for a new node struct */ func addNode(title string) *Node { n := new(Node) n.Name = title n.Text = title n.id = Config.counter n.widget.Id = n.id log(debugNode, "addNode = widget setid =", n.id) Config.counter += 1 return n } func (n *Node) Parent() *Node { return n.parent } /* func (n *Node) Window() *Node { return n.parent } */ func (n *Node) Append(child *Node) { n.children = append(n.children, child) if (debugNode) { log(debugNode, "child node:") child.Dump(debugDump) log(debugNode, "parent node:") n.Dump(debugDump) } } func (n *Node) Delete(d *Node) { for i, child := range n.children { log(debugNode, "\t", i, child.id, child.Width, child.Height, child.Name) if (child.id == d.id) { log(debugNode, "\t\t Deleting this") n.children = append(n.children[:i], n.children[i+1:]...) return } } log(debugError, "did not find node to delete", d.id, d.Width, d.Height, d.Name) }