package gui import ( "git.wit.org/wit/gui/toolkit" ) // Grid numbering examples (H) or (W,H) // ----------------------- // -- (1) -- (2) -- (3) -- (X) // ----------------------- // // (Y) // --------- // -- (1) -- // -- (2) -- // --------- // // (X,Y) // ----------------------------- // -- (1,1) -- (2,1) -- (3,1) -- // -- (1,2) -- (2,2) -- (3,2) -- // -- (1,3) -- -- (3,3) -- // ----------------------------- func (n *Node) NewGrid(name string, w int, h int) *Node { newNode := n.newNode(name, toolkit.Grid, func() { log(debugChange, "click() NewGrid not defined =", name) }) a := newAction(newNode, toolkit.Add) a.X = w a.Y = h newNode.X = w newNode.Y = h newNode.NextW = 1 newNode.NextH = 1 sendAction(a) return newNode } // true if the grid already have a child at W,H func (n *Node) gridCollision() bool { for _, child := range n.children { if ((child.AtW == n.NextW) && (child.AtH == n.NextH)) { return true } } return false } // keeps incrementing NextW & NextH until there is not a widget func (n *Node) gridIncrement() { if ! n.gridCollision() { return } n.NextH += 1 if (n.NextH > n.Y) { n.NextW += 1 n.NextH = 1 } n.gridIncrement() } func (n *Node) At(w int, h int) *Node { if (n == nil) { return n } n.NextW = w n.NextH = h n.gridIncrement() if (n.NextW != w) || (n.NextH != h) { log(logError, "At() (W,H)", w, h, " was moved to avoid a collision (W,H) =", n.NextW, n.NextH) } return n } // finds the next place on the grid to place the new node 'n' func placeGrid(a *toolkit.Action, n *Node, where *Node) { where.NextH += 1 if (where.NextH > where.Y) { where.NextW += 1 where.NextH = 1 } a.X = where.NextW a.Y = where.NextH log(logNow, "placeGrid() (X,Y)", where.X, where.Y, " next(X,Y) =", where.NextW, where.NextH) }