package main import "log" func init() { if (DebugToolkit) { log.Println("gui/toolkit init() Setting defaultBehavior = true") } setDefaultBehavior(true) } func (t andlabsT) commonChange(widget string) { s := t.String() if (DebugToolkit) { log.Println("gui.Toolkit.ui.OnChanged() =", s) } if (t.OnChanged != nil) { if (DebugToolkit) { log.Println("gui.Toolkit.OnChanged() trying to run toolkit.OnChanged() entered val =", s) } t.OnChanged(&t) return } if (t.Custom != nil) { if (DebugToolkit) { log.Println("gui.Toolkit.OnChanged() Running toolkit.Custom()") t.Dump() } t.Custom() return } if (DebugToolkit) { log.Println("gui.Toolkit.OnChanged() ENDED without finding any callback") } } // does some sanity checks on the internal structs of the binary tree // TODO: probably this should not panic unless it's running in devel mode (?) func (t *andlabsT) broken() bool { if (t.uiBox == nil) { if (t.uiWindow != nil) { if (DebugToolkit) { log.Println("gui.Toolkit.UiBox == nil. This is an empty window. Try to add a box") } t.NewBox() return false } log.Println("gui.Toolkit.UiBox == nil. I can't add a widget without a place to put it") // log.Println("probably could just make a box here?") // corruption or something horrible? panic("wit/gui toolkit/andlabs func broken() invalid goroutine access into this toolkit?") panic("wit/gui toolkit/andlabs func broken() this probably should not cause the app to panic here (?)") return true } if (t.uiWindow == nil) { log.Println("gui.Toolkit.UiWindow == nil. I can't add a widget without a place to put it (IGNORING FOR NOW)") forceDump(t) return false } return false }