package gui import "log" // import "time" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" import "github.com/davecgh/go-spew/spew" func findFB(button *GuiButton) *GuiButton { var a *GuiButton for key, foo := range Data.AllButtons { log.Println("findFB() Data.AllButtons key, foo=", key, foo) if &foo == button { log.Println("findFB() FOUND BUTTON key, foo=", key, foo) a = &foo } } return a } func makeSplashArea(wm *GuiWindow, ah *GuiArea) { // make this button just to get the default font (but don't display the button) // There should be another way to do this (?) newB := CreateFontButton(wm, "AREA") // ah.UiAttrstr = makeAttributedString() ah.UiArea = ui.NewArea(ah) newB.A = ah.UiArea newB.WM = wm // Data.AllButtons[1].A = ah.UiArea // ah.Button = &Data.AllButtons[1] ah.Button = newB if (Data.Debug) { spew.Dump(ah.UiArea) log.Println("DEBUGGING", Data.Debug) } else { log.Println("NOT DEBUGGING AREA mhAH.Button =", ah.Button) } } func AreaAppendText(newText *ui.AttributedString, what string, attrs ...ui.Attribute) { start := len(newText.String()) end := start + len(what) newText.AppendUnattributed(what) for _, a := range attrs { newText.SetAttribute(a, start, end) } } func appendWithAttributes(newText *ui.AttributedString, what string, attrs ...ui.Attribute) { start := len(newText.String()) end := start + len(what) newText.AppendUnattributed(what) for _, a := range attrs { newText.SetAttribute(a, start, end) } } func (ah GuiArea) Draw(a *ui.Area, p *ui.AreaDrawParams) { tl := ui.DrawNewTextLayout(&ui.DrawTextLayoutParams{ String: ah.UiAttrstr, DefaultFont: ah.Button.FB.Font(), Width: p.AreaWidth, Align: ui.DrawTextAlign(1), }) p.Context.Text(tl, 0, 0) defer tl.Free() } func (ah GuiArea) MouseEvent(a *ui.Area, me *ui.AreaMouseEvent) { if (Data.Debug) { log.Println("GOT MouseEvent() ah.Button =", ah.Button) spew.Dump(me) } if (me.Down == 1) { log.Println("GOT MOUSE DOWN") log.Println("GOT MOUSE DOWN ah.Button =", ah.Button) log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB) } if (me.Up == 1) { log.Println("GOT MOUSE UP") log.Println("GOT MOUSE UP ah.Button =", ah.Button) log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB) mouseClick(ah.Button) } } func (ah GuiArea) MouseCrossed(a *ui.Area, left bool) { log.Println("GOT MouseCrossed()") } func (ah GuiArea) DragBroken(a *ui.Area) { log.Println("GOT DragBroken()") } func (ah GuiArea) KeyEvent(a *ui.Area, ke *ui.AreaKeyEvent) (handled bool) { log.Println("GOT KeyEvent()") if (ke.Key == 10) { log.Println("GOT ENTER") log.Println("GOT ENTER") log.Println("GOT ENTER") } if (ke.Key == 32) { log.Println("GOT ENTER") log.Println("GOT ENTER") log.Println("GOT ENTER") } spew.Dump(ke) // splashWin.Destroy() // ui.Quit() return false }