// Copyright 2014 The gocui Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main import ( "github.com/awesome-gocui/gocui" ) func defaultKeybindings(g *gocui.Gui) error { if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { return err } for _, n := range []string{"but1", "but2", "help", "but3"} { if err := g.SetKeybinding(n, gocui.MouseLeft, gocui.ModNone, showMsg); err != nil { return err } } if err := g.SetKeybinding("", gocui.MouseRelease, gocui.ModNone, mouseUp); err != nil { return err } if err := g.SetKeybinding("", gocui.MouseLeft, gocui.ModNone, globalDown); err != nil { return err } if err := g.SetKeybinding("msg", gocui.MouseLeft, gocui.ModNone, msgDown); err != nil { return err } addDebugKeys(g) return nil } // dump out the widgets func addDebugKeys(g *gocui.Gui) { g.SetKeybinding("", 'd', gocui.ModNone, func(g *gocui.Gui, v *gocui.View) error { dumpWidgets(g, v) return nil }) g.SetKeybinding("", 'r', gocui.ModNone, func(g *gocui.Gui, v *gocui.View) error { adjustWidgets() return nil }) }