package gui import ( "log" "os" "github.com/andlabs/ui" _ "github.com/andlabs/ui/winmanifest" ) // https://ieftimov.com/post/golang-datastructures-trees/ type Node struct { id string Name string Width int Height int parent *Node children []*Node box *GuiBox uiControl *ui.Control uiWindow *ui.Window uiTab *ui.Tab } func (n *Node) Parent() *Node { return n.parent } func (n *Node) Window() *Node { return n.parent } func (n *Node) Dump() { log.Println("gui.Node.Dump() id = ", n.id) log.Println("gui.Node.Dump() Name = ", n.Name) log.Println("gui.Node.Dump() Width = ", n.Width) log.Println("gui.Node.Dump() Height = ", n.Height) log.Println("gui.Node.Dump() parent = ", n.parent) log.Println("gui.Node.Dump() children = ", n.children) log.Println("gui.Node.Dump() box = ", n.box) log.Println("gui.Node.Dump() uiControl = ", n.uiControl) log.Println("gui.Node.Dump() uiWindow = ", n.uiWindow) log.Println("gui.Node.Dump() uiTab = ", n.uiTab) } func (n *Node) SetName(name string) { // n.uiType.SetName(name) if (n.uiWindow != nil) { log.Println("node is a window. setting title =", name) n.uiWindow.SetTitle(name) return } log.Println("*ui.Control =", n.uiControl) return } func (n *Node) FindTab() *ui.Tab { return n.uiTab } func (n *Node) FindWindowBox() *GuiBox { if (n.box == nil) { log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()") log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()") log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()") log.Println("SERIOUS ERROR n.box == nil in FindWindowBox()") os.Exit(-1) } return n.box } func (n *Node) Append(child *Node) { // if (n.UiBox == nil) { // return // } n.children = append(n.children, child) } func (n *Node) List() { findByIdDFS(n, "test") } func findByIdDFS(node *Node, id string) *Node { log.Println("findByIdDFS()", id, node) node.Dump() if node.id == id { log.Println("Found node id =", id, node) return node } if len(node.children) > 0 { for _, child := range node.children { newNode := findByIdDFS(child, id) if (newNode != nil) { return newNode } } } return nil } func findByName(node *Node, name string) *Node { log.Println("findByName()", name, node) node.Dump() if node.Name == name { log.Println("findByName() Found node name =", name, node) return node } if len(node.children) > 0 { for _, child := range node.children { newNode := findByName(child, name) if (newNode != nil) { return newNode } } } return nil } func (n *Node) InitTab(title string, custom func() ui.Control) *Node { if n.uiWindow == nil { log.Println("gui.InitTab() ERROR ui.Window == nil") n.Dump() os.Exit(-1) } if n.box != nil { log.Println("gui.InitTab() ERROR box already exists title =", title) n.Dump() // os.Exit(-1) } tab := ui.NewTab() n.uiWindow.SetChild(tab) n.uiWindow.SetMargined(true) tab.Append(title, custom()) tab.SetMargined(0, true) var newNode Node newNode.Name = title newNode.parent = n n.Append(&newNode) newNode.uiTab = tab /* if boxs.node == nil { log.Println("gui.InitTab() 4 Fuck node = ", n) n.Dump() os.Exit(-1) } */ return &newNode }