package gui import "log" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" import "github.com/davecgh/go-spew/spew" // THIS IS CLEAN func makeSplashArea(gb *GuiBox, newText *ui.AttributedString) { // make this button just to get the default font (but don't display the button) // There should be another way to do this (?) var newB *GuiButton newB = CreateFontButton(gb, "AREA") newB.Box = gb newB.GW = gb.W // initialize the GuiArea{} gb.Area = new(GuiArea) gb.Area.Button = newB gb.Area.Box = gb gb.Area.UiAttrstr = newText gb.Area.UiArea = ui.NewArea(gb.Area) if (Data.Debug) { spew.Dump(gb.Area.UiArea) log.Println("DEBUGGING", Data.Debug) } else { log.Println("NOT DEBUGGING AREA mhAH.Button =", gb.Area.Button) } } func AreaAppendText(newText *ui.AttributedString, what string, attrs ...ui.Attribute) { start := len(newText.String()) end := start + len(what) newText.AppendUnattributed(what) for _, a := range attrs { newText.SetAttribute(a, start, end) } } func appendWithAttributes(newText *ui.AttributedString, what string, attrs ...ui.Attribute) { start := len(newText.String()) end := start + len(what) newText.AppendUnattributed(what) for _, a := range attrs { newText.SetAttribute(a, start, end) } } func (ah GuiArea) Draw(a *ui.Area, p *ui.AreaDrawParams) { tl := ui.DrawNewTextLayout(&ui.DrawTextLayoutParams{ String: ah.UiAttrstr, DefaultFont: ah.Button.FB.Font(), Width: p.AreaWidth, Align: ui.DrawTextAlign(1), }) p.Context.Text(tl, 0, 0) defer tl.Free() } func (ah GuiArea) MouseEvent(a *ui.Area, me *ui.AreaMouseEvent) { if (Data.Debug) { log.Println("GOT MouseEvent() ah.Button =", ah.Button) spew.Dump(me) } if (me.Down == 1) { log.Println("GOT MOUSE DOWN") log.Println("GOT MOUSE DOWN ah.Button =", ah.Button) log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB) } if (me.Up == 1) { log.Println("GOT MOUSE UP") log.Println("GOT MOUSE UP ah.Button =", ah.Button) log.Println("GOT MOUSE UP ah.Button.FB =", ah.Button.FB) if (Data.MouseClick != nil) { Data.MouseClick(ah.Button) } } } func (ah GuiArea) MouseCrossed(a *ui.Area, left bool) { log.Println("GOT MouseCrossed()") } func (ah GuiArea) DragBroken(a *ui.Area) { log.Println("GOT DragBroken()") } // TODO: fix KeyEvents func (ah GuiArea) KeyEvent(a *ui.Area, ke *ui.AreaKeyEvent) (handled bool) { log.Println("GOT KeyEvent()") if (ke.Key == 10) { log.Println("GOT ENTER") log.Println("GOT ENTER") log.Println("GOT ENTER") } if (ke.Key == 32) { log.Println("GOT ENTER") log.Println("GOT ENTER") log.Println("GOT ENTER") } spew.Dump(ke) return false } func ShowTextBox(gw *GuiWindow, newText *ui.AttributedString) *GuiBox { log.Println("ShowTextBox() START") if (gw == nil) { log.Println("ShowTextBox() ERROR gw = nil") return nil } log.Println("ShowTextBox() START gw =", gw) // create and setup a new GuiBox var gb *GuiBox gb = new(GuiBox) gb.EntryMap = make(map[string]*GuiEntry) gb.EntryMap["test"] = nil newbox := ui.NewVerticalBox() newbox.SetPadded(true) gb.UiBox = newbox gb.W = gw gw.BoxMap["Splash"] = gb makeSplashArea(gb, newText) newbox.Append(gb.Area.UiArea, true) return gb }