package gui // // These functions are the hooks to the andlabs libui // They eventually feed information to the OS native GUI toolkits // and feed back user interaction with the GUI // import "log" // import "fmt" import "image/color" import "runtime" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" func (mh *TableData) NumRows(m *ui.TableModel) int { if (Config.Debug) { log.Println("NumRows = mh.RowCount = ", mh.RowCount, "(last Row & Column =", mh.lastRow, mh.lastColumn, ")") } return mh.RowCount } // FYI: this routine seems to be called around 10 to 100 times a second for each table func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue { if (Config.DebugTable) { log.Println("ColumnTypes = ", mh.generatedColumnTypes) } return mh.generatedColumnTypes } // TODO: Figure out why this is being called 1000 times a second (10 times for each row & column) // // Nevermind that TODO. Who gives a shit. This is a really smart way to treat the OS toolkits func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue { if (Config.DebugTable) { log.Println("CellValue() row, column =", row, column) } mh.lastRow = row mh.lastColumn = column humanID := mh.Cells[column].HumanID if (column == mh.Human[humanID].TextID) { return ui.TableString(mh.Rows[row].HumanData[humanID].Text) } if (column == mh.Human[humanID].ColorID) { if (column == 0) { // ignore BG color on windows for now if (runtime.GOOS == "windows") { // TODO: fix colors on windows // log.Println("CellValue() WINDOWS is BG COLOR row, column =", row, column) // return nil } if (mh.Rows[row].HumanData[humanID].Color == color.RGBA{255, 255, 255, 255}) { log.Println("CellValue() color.RGBA{255, 255, 255, 255} so return nil. row, column =", row, column) return nil } bgcolor := libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color) if (Config.Debug) { log.Println("CellValue() BGCOLOR =", bgcolor) } return bgcolor } return libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color) } log.Println("CellValue() FAILURE") log.Println("CellValue() FAILURE") log.Println("CellValue() row, column = ", row, column) log.Println("CellValue() FAILURE") log.Println("CellValue() FAILURE") log.Println("CellValue() mh.Cells", mh.Cells) log.Println("CellValue() mh.Human", mh.Human) panic("CellValue() not sure what sort of ui.TableValue to return in CellValue()") return ui.TableString("") } func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) { log.Println("SetCellValue() START row=", row, "column=", column, "value=", value) defaultSetCellValue(mh, row, column) log.Println("mh.Cells[column].HumanID =", mh.Cells[column].HumanID) // log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID) humanID := mh.Cells[column].HumanID log.Println("mh.Human[humanID].ColorID =", mh.Human[humanID].ColorID) log.Println("mh.Human[humanID].TextID =", mh.Human[humanID].TextID) log.Println("SetCellValue() END") } func defaultSetCellValue(mh *TableData, row int, column int) { if (mh.Cells[column].Name == "BUTTON") { humanID := mh.Cells[column].HumanID log.Println("defaultSetCellValue() FOUND THE TABLE BUTTON ", row, humanID) button := mh.Rows[row].HumanData[humanID].Button if (button != nil) { guiButtonClick(button) return } log.Println("defaultSetCellValue() ERROR: UNKNOWN BUTTON IN TABLE") if (Config.Debug) { panic("defaultSetCellValue() GOT AN UNKNOWN BUTTON CLICK IN TABLE") } } }