package gui import ( "go.wit.com/log" "go.wit.com/gui/widget" ) func (parent *Node) NewSpinner(name string, x int, y int) *Node { newNode := parent.newNode(name, widget.Spinner) newNode.Custom = func() { log.Info("default NewSpinner() change", name) } newNode.X = x newNode.Y = y if ! newNode.hidden { a := newAction(newNode, widget.Add) sendAction(a) } return newNode }