package main import ( "sync" "embed" "git.wit.org/wit/gui/toolkit" "github.com/andlabs/ui" // the _ means we only need this for the init() _ "github.com/andlabs/ui/winmanifest" ) //go:embed resources var res embed.FS // this is the channel we get requests to make widgets var pluginChan chan toolkit.Action var uiMainUndef bool = true var uiMain sync.Once var muAction sync.Mutex func catchActionChannel() { log(logNow, "catchActionChannel() START") for { log(logNow, "catchActionChannel() for loop") uiMain.Do(func() { go ui.Main(demoUI) }) select { case a := <-pluginChan: log(logNow, "catchActionChannel() SELECT widget id =", a.WidgetId, a.Name) /* // go Action(a) if (uiMainUndef) { log(logError,"catchActionChannel() main() was not run yet") log(logError,"catchActionChannel() main() was not run yet") log(logError,"catchActionChannel() main() was not run yet") log(logError,"catchActionChannel() ui.Main() START") log(logError,"catchActionChannel() ui.Main() START") log(logError,"catchActionChannel() ui.Main() START") log(logError,"catchActionChannel() ui.Main() START") sleep(1) // go ui.Main(demoUI) // go ui.Main( func() { // rawAction(a) // }) // probably not needed, but in here for now under development uiMainUndef = false sleep(1) } else { log(logNow, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType) rawAction(a) log(logNow, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType) } */ log(logNow, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType) muAction.Lock() rawAction(a) muAction.Unlock() log(logNow, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType) } } } /* func main(f func()) { log(debugNow, "Main() START (using gtk via andlabs/ui)") f() // support the old way. deprecate this } */ // this sets the channel to send user events back from the plugin func Callback(guiCallback chan toolkit.Action) { callback = guiCallback } func PluginChannel() chan toolkit.Action { return pluginChan } // Other goroutines must use this to access the GUI // // You can not acess / process the GUI thread directly from // other goroutines. This is due to the nature of how // Linux, MacOS and Windows work (they all work differently. suprise. surprise.) // // For example: Queue(NewWindow()) // func queue(f func()) { log(logNow, "Sending function to ui.QueueMain()") log(logNow, "using gui.Queue() in this plugin DOES BREAK. TODO: solve this with channels") ui.QueueMain(f) } // This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc func Init() { log(logNow, "Init() START") log(debugToolkit, "Init()") // Can you pass values to a plugin init() ? Otherwise, there is no way to safely print // log(debugToolkit, "gui/toolkit init() Setting defaultBehavior = true") setDefaultBehavior(true) andlabs = make(map[int]*andlabsT) pluginChan = make(chan toolkit.Action, 1) log(logNow, "Init() start channel reciever") go catchActionChannel() log(logNow, "Init() END") } // TODO: properly exit the plugin since Quit() doesn't do it func Quit() { log(debugToolkit, "Quit() TODO: close the toolkit cleanly") }