package gui import ( "git.wit.org/wit/gui/toolkit" ) // This function should make a new node with the parent and // the 'tab' as a child func (n *Node) NewTab(text string) *Node { // check to make sure n is actually a window if (n.WidgetType != toolkit.Window) { // figure out what the actual window is log(logError, "NewTab() is being requested on something that isn't a Window. node =", n) if (n.parent == nil) { // TODO: find a window. any window. never give up. never die. log(logError, "NewTab() TODO: make a window here", n) panic("NewTab did not get passed a window") } log(logError, "NewTab() parent =", n.parent) if (n.parent.WidgetType == toolkit.Root) { // also broken log(logError, "NewTab() TODO: make a window here", n) panic("NewTab did not get passed a window") } // go up the binary tree until we find a window widget to add a tab too return n.parent.NewTab(text) } newNode := n.newNode(text, toolkit.Tab, nil) var a toolkit.Action a.ActionType = toolkit.Add a.Name = text a.Text = text newaction(&a, newNode, n) newBox := newNode.NewBox(text, true) return newBox }