package gui // import "errors" import "regexp" // functions for handling text related GUI elements func (n *Node) SetText(str string) bool { log(debugChange, "gui.SetText() value = FIXME. NOT DOING ANYTHING", str) return true } func (n *Node) GetText() string { return "TODO: GetText() = {}" } /* // string handling examples that might be helpful for normalizeInt() isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString for _, username := range []string{"userone", "user2", "user-three"} { if !isAlpha(username) { log(debugGui, "%q is not valid\n", username) } } const alpha = "abcdefghijklmnopqrstuvwxyz" func alphaOnly(s string) bool { for _, char := range s { if !strings.Contains(alpha, strings.ToLower(string(char))) { return false } } return true } */ func normalizeInt(s string) string { // reg, err := regexp.Compile("[^a-zA-Z0-9]+") reg, err := regexp.Compile("[^0-9]+") if err != nil { log(debugGui, "normalizeInt() regexp.Compile() ERROR =", err) return s } clean := reg.ReplaceAllString(s, "") log(debugGui, "normalizeInt() s =", clean) return clean } func commonCallback(n *Node) { // TODO: make all of this common code to all the widgets if (n.OnChanged == nil) { log(debugChange, "Not Running n.OnChanged(n) == nil") } else { log(debugChange, "Running n.OnChanged(n)") n.OnChanged(n) } if (n.custom == nil) { log(debugChange, "Not Running n.custom(n) == nil") } else { log(debugChange, "Running n.custom()") n.custom() } }