package gui import ( "go.wit.com/log" "go.wit.com/gui/widget" ) // This routine creates a blank window with a Title and size (W x H) func (parent *Node) NewWindow(title string) *Node { var newNode *Node // Windows are created off of the master node of the Binary Tree newNode = parent.newNode(title, widget.Window) newNode.Custom = StandardExit log.Info("NewWindow()", title) newNode.progname = title newNode.value = title // inform the toolkits sendAction(newNode, widget.Add) return newNode } // allow window create without actually sending it to the toolkit func (parent *Node) RawWindow(title string) *Node { var newNode *Node // Windows are created off of the master node of the Binary Tree newNode = parent.newNode(title, widget.Window) newNode.Custom = StandardExit newNode.hidden = true log.Info("RawWindow()", title) return newNode } // TODO: should do this recursively func (n *Node) UnDraw() *Node { if ! n.Ready() { return n } n.hidden = true n.changed = true // inform the toolkits sendAction(n, widget.Delete) return n } // TODO: should do this recursively func (n *Node) Draw() *Node { if ! n.Ready() { return n } n.hidden = false n.changed= true // inform the toolkits sendAction(n, widget.Add) return n } // if the toolkit supports a gui with pixels, it might honor this. no promises // consider this a 'recommendation' or developer 'preference' to the toolkit /* func (n *Node) PixelSize(w, h int) *Node { n.width = w n.height = w return n } */ func (n *Node) TestDraw() { if (n == nil) { return } // enable and n.hidden = false n.changed = true log.Warn("TestDraw() sending widget.Add", n.id, n.WidgetType, n.progname) sendAction(n, widget.Add) for _, child := range n.children { child.TestDraw() } return }