package gui import ( "go.wit.com/log" "go.wit.com/gui/widget" ) /* generic function to create a new node on the binary tree this is called each time you want a new widget and it initializes basic default values there isn't much to see here. */ func (n *Node) newNode(title string, t widget.WidgetType) *Node { var newN *Node newN = addNode() newN.progname = title newN.value = title newN.WidgetType = t // set these defaults newN.expand = true newN.pad = true newN.enabled = true newN.changed = true if n.WidgetType == widget.Grid { n.gridIncrement() } newN.AtW = n.NextW newN.AtH = n.NextH newN.hidden = n.hidden // by default, use the value from above n.children = append(n.children, newN) newN.parent = n return newN } /* raw create function for a new node struct and increments the counter */ func addNode() *Node { n := new(Node) n.id = me.counter log.Log(NODE, "addNode = widget setid =", n.id) me.counter += 1 return n } func (n *Node) Parent() *Node { if ! n.Ready() { return n } return n.parent } func (n *Node) Delete(d *Node) { if ! n.Ready() { return } for i, child := range n.children { log.Log(NODE, "\t", i, child.id, child.progname) if (child.id == d.id) { log.Log(NODE, "\t\t Deleting this") n.children = append(n.children[:i], n.children[i+1:]...) return } } log.Warn("did not find node to delete", d.id, d.progname) }