boxes now exist and are tracked in the binary tree
create for group and grid works
gocui plugin no longer works. TODO: fix in next release
converted everything from plugin to Action()
can remove send()
tab and window are now action()
flags moved to action()
ready for new release
pad() margion() border() all work
move worked!
go.wit.com attept 578th try
adds an early grid widget. won't work until chan
andlabs/ui grid (X,Y) works right
actually can put things in places in a grid
Queue() means shit doesn't look right on grids
lots of fucking around. why am I wasting time on image?
wow. the crazy doAppend() thing is gone
implement Action Show() and Hide()
Signed-off-by: Jeff Carr <jcarr@wit.com>
good standard release
really clean interaction to plugin
really clean debug flags implementation
common doAppend() idea, but it probably won't work
re-implement combobox. this code base almost doesn't suck
slider & spinner set values now
tab set margin works
convert dropdown to Send()
lots of other changes to try to implement single line Entry()
I guess use golang file names even though internalally the go developers
use underscore chars in the actual go sources.
Maybe there is a reason for that?
go channel debug window does something
make a debug window for channels. add sample icons
Signed-off-by: Jeff Carr <jcarr@wit.com>
Queue() around SetText is helping userspace crashing
merge forceDump(bool) into Dump()
debugging output configuration is pretty clean
keep cutting down duplicate things
--gui-verbose flag works
make label "standard" code
add debug.FreeOSMemory()
move the GO language internals to display in the GUI
update push to do tags and go to github.com/wit-go/
remove the other license file
it might be confusing golang.org and github
proper WidgetType
added a Quit() button
Signed-off-by: Jeff Carr <jcarr@wit.com>
the gui enabled debugging works
--gui-debug works from the command line
The debug window can now select things
debugging now includes widget types
all the debug flags work
finally working debugging flags via gui checkboxes
add debian packaging rules
use log() in the toolkit
use a standard log() to simplify debugging flags
add reference to 'GO Style Guide'
use the same LICENSE from the GO developers.
TODO: make this threadsafe
TODO: fix plugin stuff
Signed-off-by: Jeff Carr <jcarr@wit.com>
notes from github remote
keep removing os.Exit()
rename from andlabs2 back to andlabs
rename files for windows andlabs/ui
gocui always sets STDOUT a file in /tmp/
Signed-off-by: Jeff Carr <jcarr@wit.com>
pass a name to gocui.AddButton()
cleaner plugin usage
add the start to golang plugin
plugin stuff in a single file
added a button correctly
andlabs/ui added a button via plugin to gocli
hot diggity!
trying to invoke a gocli plugin function from the andlabs ui
load the plugin
hide more debugging output
turn off all output
Signed-off-by: Jeff Carr <jcarr@wit.com>
totally minimize helloworld demo
try to make a button plugin example
debug changes
final changes before attempting to use a golang plugin
actually running gocui as a plugin
add gocli-as-plugin example
try to convert the go-cui toolkit into a plugin
doc updates
make a minimal console gui
Signed-off-by: Jeff Carr <jcarr@wit.com>
autogenerate README.md from doc.go (goreadme cmd)
remove passing arguements on a mouse click()
make defaults for padding, margin, stretchy, etc
add a checkbox widget
function rename to NewButton()
keep cleaning up toolkit code
fix date. I was somehow in the future
Signed-off-by: Jeff Carr <jcarr@wit.com>
* add a example cmds/consolemouse
uses a console button to launch the andlabs/ui
* fix wrong return value in toolkit/NewLabel()
* redirect STDIN output to a file
* wonderful fix of Window() exit
* finally remove the ancient stupid variables x & y
* phase out struct 'box' and use 'node' instead
* better names for things: use NewFoo() and NewBar()