Commit Graph

17 Commits

Author SHA1 Message Date
Jeff Carr 80d0f34bc0 Tabs are Windows
Tabs don't exist. The are simply windows within a window.
        There are *lots* of problems with trying to treat everything
        that way. Luckily, we don't have to care. All the problems with
        handling that concept can be pushed to the toolkits/
        therefore, this primitive code can be kept as clean as possible
    Makefile and git cleanups

Signed-off-by: Jeff Carr <jcarr@wit.com>
2024-01-05 12:46:17 -06:00
Jeff Carr 4888500f3f move to go.wit.com/gui
Signed-off-by: Jeff Carr <jcarr@wit.com>
2023-12-20 14:15:00 -06:00
Jeff Carr eab47f738d clean and rename examples
fix syntax
    try new goreadme
    remove autogenerated go readme.md

Signed-off-by: Jeff Carr <jcarr@wit.com>
2023-12-03 16:59:57 -06:00
Jeff Carr 053ea69885 The debugging window is finally useful
the gui enabled debugging works
        --gui-debug works from the command line
        The debug window can now select things
        debugging now includes widget types
        all the debug flags work
        finally working debugging flags via gui checkboxes
    add debian packaging rules
    use log() in the toolkit
    use a standard log() to simplify debugging flags
    add reference to 'GO Style Guide'
    use the same LICENSE from the GO developers.
    TODO: make this threadsafe
    TODO: fix plugin stuff

Signed-off-by: Jeff Carr <jcarr@wit.com>
2023-02-25 14:05:25 -06:00
Jeff Carr 8221522ba8 Massive refactor to use go plugins. This is neat.
update README.md
    set xterm title. make os.Exit() default on window close
    add a toolkit.Widget to the node structure
    remove 'Greeter' symbol mapping scheme
    removed the testing greeter code
    plugins:
        attempt to load plugins in a sensible order
    andlabs/ui:
        working andlabs/ui plugin (andlabs2)
   	buttons work in andlabs plugin
	TODO: re-implement non-plugin version for Windows
		mswindows doesn't support go plugins yet
    gocui:
        put the gocui console so file in the binary
        does a full init of gocui plugin
        Button() and Group() working very well with gogui
    	cleanly exit gocui
    technically you can load two toolkits at the same time
        kinda both working at the same time. esoteric
        two working plugins at the same time
        give up working on two gui's at the same time
        this is fun, but _not interesting
        wow. this actually works. NewButton() from both toolkits
    examples:
        all the examples run again
        remove early helloplugin example
        buttonplugin example cmd code
        buttonplugin runs and ldd is minimum

Signed-off-by: Jeff Carr <jcarr@wit.com>
2022-11-13 08:53:03 -06:00
Jeff Carr 06237c36fa cleanup of the example commands. more plugin work
add a button in two plugins at the same time!
        added a button in andlabs/ui & gocui
    attempt a common widget struct between wit/gui & the plugins
    start handling missing plugins
    rename Makefile command examples
    remote examples used for testing
    filename improvements
    golang src code uses lowercase and _ in filenames
    fix crash when button click function == nil
    fix wrong name 'gocli' -> 'gocui'
    keep fighting with goreadme generated README.md

Signed-off-by: Jeff Carr <jcarr@wit.com>
2022-11-09 08:38:50 -06:00
Jeff Carr 482c3ef8eb start trying to make the tookits plugins
totally minimize helloworld demo
    try to make a button plugin example
    debug changes
    final changes before attempting to use a golang plugin
    actually running gocui as a plugin
    add gocli-as-plugin example
    try to convert the go-cui toolkit into a plugin
    doc updates
    make a minimal console gui

Signed-off-by: Jeff Carr <jcarr@wit.com>
2022-11-06 12:59:24 -06:00
Jeff Carr 9dcaff390f minor doc change 2022-10-21 13:33:55 -05:00
Jeff Carr cfb9202bff manually adjust docs 2022-10-21 13:29:15 -05:00
Jeff Carr c5735353a6 v0.4.1 set sane toolkit default look and feel
autogenerate README.md from doc.go (goreadme cmd)
    remove passing arguements on a mouse click()
    make defaults for padding, margin, stretchy, etc
    add a checkbox widget
    function rename to NewButton()
    keep cleaning up toolkit code
    fix date. I was somehow in the future

Signed-off-by: Jeff Carr <jcarr@wit.com>
2022-10-21 11:40:08 -05:00
Jeff Carr d28f0eb8c1 Squashed commit of the following:
all non binary tree structs are gone (almost all)
    Use names from https://en.wikipedia.org/wiki/Graphical_widget
    toolkit andlabs/ui is isolated from being accessable
        all direct references to andlabs are removed
    working dropdown widgets
    add debugging more buttons and windows
2022-10-20 06:55:42 -05:00
Jeff Carr 6286635049 Refactor to 'gui/toolkit/'
* add a example cmds/consolemouse
       uses a console button to launch the andlabs/ui
    * fix wrong return value in toolkit/NewLabel()
    * redirect STDIN output to a file
    * wonderful fix of Window() exit
    * finally remove the ancient stupid variables x & y
    * phase out struct 'box' and use 'node' instead
    * better names for things: use NewFoo() and NewBar()
2022-10-19 13:23:22 -05:00
Jeff Carr e823dd78de GROUP: implement 'group' in toolkit/
move gui.group into toolkit
    remove duplicate code
    update demo
2022-10-17 22:39:03 -05:00
Jeff Carr fbf97443d5 Add slander and spinbox in toolkit/andlabs
fix the helloworld demo
    move slider into toolkit/
    move more into the toolkit directory
    add spinbox()
    fix example
    minor update
    fix examples
    Fix andlabs.ui.Slider() to work again
    correctly implement custom OnChange() callback

Signed-off-by: Jeff Carr <jcarr@wit.com>
2022-10-16 08:07:13 -05:00
Jeff Carr 390556e083 Change Node to Box 2022-10-11 11:25:46 -05:00
Jeff Carr 20899fc2b4 PANIC: remove almost all panic()s
Signed-off-by: Jeff Carr <jcarr@wit.com>
2021-11-04 00:12:48 -05:00
Jeff Carr f7ead697d3 REFACTOR: refactor everything to gui.Node struct
Signed-off-by: Jeff Carr <jcarr@wit.com>
2021-10-31 14:21:36 -05:00