the gui enabled debugging works
--gui-debug works from the command line
The debug window can now select things
debugging now includes widget types
all the debug flags work
finally working debugging flags via gui checkboxes
add debian packaging rules
use log() in the toolkit
use a standard log() to simplify debugging flags
add reference to 'GO Style Guide'
use the same LICENSE from the GO developers.
TODO: make this threadsafe
TODO: fix plugin stuff
Signed-off-by: Jeff Carr <jcarr@wit.com>
notes from github remote
keep removing os.Exit()
rename from andlabs2 back to andlabs
rename files for windows andlabs/ui
gocui always sets STDOUT a file in /tmp/
Signed-off-by: Jeff Carr <jcarr@wit.com>
pass a name to gocui.AddButton()
cleaner plugin usage
add the start to golang plugin
plugin stuff in a single file
added a button correctly
andlabs/ui added a button via plugin to gocli
hot diggity!
trying to invoke a gocli plugin function from the andlabs ui
load the plugin
hide more debugging output
turn off all output
Signed-off-by: Jeff Carr <jcarr@wit.com>
totally minimize helloworld demo
try to make a button plugin example
debug changes
final changes before attempting to use a golang plugin
actually running gocui as a plugin
add gocli-as-plugin example
try to convert the go-cui toolkit into a plugin
doc updates
make a minimal console gui
Signed-off-by: Jeff Carr <jcarr@wit.com>
all non binary tree structs are gone (almost all)
Use names from https://en.wikipedia.org/wiki/Graphical_widget
toolkit andlabs/ui is isolated from being accessable
all direct references to andlabs are removed
working dropdown widgets
add debugging more buttons and windows