Add slander and spinbox in toolkit/andlabs
fix the helloworld demo move slider into toolkit/ move more into the toolkit directory add spinbox() fix example minor update fix examples Fix andlabs.ui.Slider() to work again correctly implement custom OnChange() callback Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
9076499b30
commit
fbf97443d5
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@ -1,3 +1,4 @@
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*.swp
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cmds/gui-example/gui-example
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cmds/gui-demo/gui-demo
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cmds/helloworld/helloworld
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7
Makefile
7
Makefile
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@ -10,4 +10,9 @@ update:
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go get -v -t -u ./...
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examples:
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make -C gui-example
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make -C cmds/helloworld
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make -C cmds/gui-example
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make -C cmds/gui-demo
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doc:
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godoc -v
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18
box.go
18
box.go
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@ -192,6 +192,7 @@ func (n *Node) AddComboBox(title string, s ...string) *Node {
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return n
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}
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newNode := n.AddNode(title)
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ecbox := ui.NewEditableCombobox()
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for id, name := range s {
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@ -202,18 +203,27 @@ func (n *Node) AddComboBox(title string, s ...string) *Node {
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ecbox.OnChanged(func(*ui.EditableCombobox) {
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test := ecbox.Text()
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log.Println("node.Name = '" + n.Name + "' text for '" + title + "' is now: '" + test + "'")
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log.Println("need to call node.OnChanged() here")
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if (newNode.OnChanged == nil) {
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log.Println("node.OnChanged() is nil")
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log.Println("need to call node.OnChanged() here", newNode.OnChanged)
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newNode.Dump()
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} else {
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log.Println("need to call node.OnChanged() here", newNode.OnChanged)
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newNode.OnChanged(newNode)
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}
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})
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box.Append(ecbox, false)
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newNode := n.AddNode(title)
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newNode.uiText = ecbox
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return newNode
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}
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func (n *Node) OnChanged(f func()) {
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f()
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}
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//func (n *Node) OnChanged(f func()) {
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// log.Println("not doing shit here in Node.OnChanged()")
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// f()
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//}
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func (n *Node) GetText() string {
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if (n.uiText == nil) {
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@ -2,5 +2,5 @@ run: build
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./gui-example
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build:
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GO111MODULE="off" go -v get .
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GO111MODULE="off" go get -v .
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GO111MODULE="off" go build
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@ -33,9 +33,9 @@ func addDemoTab(n *gui.Node, title string) {
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groupNode1 := newNode.AddGroup("group 1")
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cbNode := groupNode1.AddComboBox("username", "root", "jcarr", "hugo")
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cbNode.OnChanged(func () {
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cbNode.OnChanged = func (cbNode *gui.Node) {
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username = cbNode.GetText()
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})
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}
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groupNode1.AddComboBox("demoCombo3", "foo 3", "bar", "stuff")
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groupNode1.Dump()
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@ -0,0 +1,14 @@
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run: build
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./helloworld
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build:
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go get -v -u -x .
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go build
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build-master:
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GO111MODULE="off" go get -v -x .
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GO111MODULE="off" go build
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./helloworld
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update:
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GO111MODULE="off" go get -v -u -x .
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@ -2,6 +2,8 @@
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package main
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import (
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"os"
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"log"
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"git.wit.org/wit/gui"
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)
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@ -14,6 +16,8 @@ func initGUI() {
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gui.Config.Title = "Hello World golang wit/gui Window"
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gui.Config.Width = 640
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gui.Config.Height = 480
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gui.Config.Exit = myDefaultExit
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node1 := gui.NewWindow()
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addDemoTab(node1, "A Simple Tab Demo")
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addDemoTab(node1, "A Second Tab")
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@ -25,3 +29,9 @@ func addDemoTab(n *gui.Node, title string) {
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groupNode1 := newNode.AddGroup("group 1")
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groupNode1.AddComboBox("demoCombo2", "more 1", "more 2", "more 3")
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}
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func myDefaultExit(n *gui.Node) {
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log.Println("You can Do exit() things here")
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os.Exit(0)
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}
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20
doc.go
20
doc.go
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@ -42,28 +42,14 @@ sections below for further details on formatting and configuration options.
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groupNode1.AddComboBox("demoCombo2", "more 1", "more 2", "more 3")
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}
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Configuration Options
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Configuration of the GUI is handled by fields in the ConfigType type. For
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convenience, all of the top-level functions use a global state available
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via the gui.Config global.
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The following configuration options are available:
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* Width
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When creating a new window, this is the width
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* Height
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When creating a new window, this is the height
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* Debug
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When 'true' log more output
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Toolkit Usage
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Right now, this abstraction is built on top of the go package 'andlabs/ui'
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which does the cross platform support.
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The next step is to intent is to allow this to work directly against GTK and QT.
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It should be able to add Fyne, WASM, native macos & windows, android, etc.
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It should be able to add Fyne, WASM, native macos & windows, android and
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hopefully also things like libSDL, faiface/pixel, slint
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Errors
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111
entry.go
111
entry.go
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package gui
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import "log"
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import "fmt"
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// import "fmt"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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@ -15,10 +15,8 @@ func NewLabel(box *GuiBox, text string) {
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func (n *Node) NewLabel(text string) *Node {
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// make new node here
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// n.Append(ui.NewLabel(text), false)
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newNode := makeNode(n, text, 333, 334)
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newNode.Dump()
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// panic("node.NewLabel()")
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n.Append(newNode)
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return newNode
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@ -52,110 +50,3 @@ func (n *Node) SetText(value string) error {
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}
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return nil
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}
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func SetText(box *GuiBox, name string, value string) error {
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if (box == nil) {
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return fmt.Errorf("gui.SetText() ERROR box == nil")
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}
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if (box.Window.EntryMap == nil) {
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return fmt.Errorf("gui.SetText() ERROR b.Box.Window.EntryMap == nil")
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}
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spew.Dump(box.Window.EntryMap)
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if (box.Window.EntryMap[name] == nil) {
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return fmt.Errorf("gui.SetText() ERROR box.Window.EntryMap[" + name + "] == nil ")
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}
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e := box.Window.EntryMap[name]
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log.Println("gui.SetText() box.Window.EntryMap[", name, "] = ", e.UiEntry.Text())
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e.UiEntry.SetText(value)
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log.Println("gui.SetText() box.Window.EntryMap[", name, "] = ", e.UiEntry.Text())
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log.Println("gui.SetText() END")
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return nil
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}
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// makeEntryBox(box, "hostname:", "blah.foo.org") {
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func MakeEntryVbox(box *GuiBox, a string, startValue string, edit bool, action string) *GuiEntry {
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// Start 'Nickname' vertical box
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vboxN := ui.NewVerticalBox()
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vboxN.SetPadded(true)
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vboxN.Append(ui.NewLabel(a), false)
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e := defaultMakeEntry(startValue, edit, action)
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vboxN.Append(e.UiEntry, false)
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box.UiBox.Append(vboxN, false)
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// End 'Nickname' vertical box
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return e
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}
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func MakeEntryHbox(box *GuiBox, a string, startValue string, edit bool, action string) *GuiEntry {
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hboxN := ui.NewHorizontalBox()
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hboxN.SetPadded(true)
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hboxN.Append(ui.NewLabel(a), false)
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e := defaultMakeEntry(startValue, edit, action)
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hboxN.Append(e.UiEntry, true)
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box.UiBox.Append(hboxN, true)
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return e
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}
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func AddEntry(box *GuiBox, name string) *GuiEntry {
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var ge *GuiEntry
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ge = new(GuiEntry)
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ue := ui.NewEntry()
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ue.SetReadOnly(false)
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ue.OnChanged(func(*ui.Entry) {
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log.Println("gui.AddEntry() OK. ue.Text() =", ue.Text())
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})
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box.UiBox.Append(ue, false)
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ge.UiEntry = ue
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box.Window.EntryMap[name] = ge
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return ge
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}
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func defaultEntryChange(e *ui.Entry) {
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for key, em := range Data.AllEntries {
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if (Config.Debug) {
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log.Println("\tdefaultEntryChange() Data.AllEntries =", key, em)
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}
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if Data.AllEntries[key].UiEntry == e {
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log.Println("defaultEntryChange() FOUND",
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"Name =", Data.AllEntries[key].Name,
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"Last =", Data.AllEntries[key].Last,
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"e.Text() =", e.Text())
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Data.AllEntries[key].Last = e.Text()
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if Data.AllEntries[key].Normalize != nil {
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fixed := Data.AllEntries[key].Normalize(e.Text())
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e.SetText(fixed)
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}
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return
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}
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}
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log.Println("defaultEntryChange() ERROR. MISSING ENTRY MAP. e.Text() =", e.Text())
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}
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func defaultMakeEntry(startValue string, edit bool, action string) *GuiEntry {
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e := ui.NewEntry()
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e.SetText(startValue)
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if (edit == false) {
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e.SetReadOnly(true)
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}
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e.OnChanged(defaultEntryChange)
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// add the entry field to the global map
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var newEntry GuiEntry
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newEntry.UiEntry = e
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newEntry.Edit = edit
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newEntry.Name = action
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if (action == "INT") {
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newEntry.Normalize = normalizeInt
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}
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Data.AllEntries = append(Data.AllEntries, &newEntry)
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return &newEntry
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}
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2
go.mod
2
go.mod
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@ -5,5 +5,5 @@ go 1.17
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require (
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github.com/andlabs/ui v0.0.0-20200610043537-70a69d6ae31e
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github.com/davecgh/go-spew v1.1.1
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golang.org/x/image v0.0.0-20210628002857-a66eb6448b8d
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golang.org/x/image v0.0.0-20220902085622-e7cb96979f69
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)
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3
go.sum
3
go.sum
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@ -4,5 +4,8 @@ github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c
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github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
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golang.org/x/image v0.0.0-20210628002857-a66eb6448b8d h1:RNPAfi2nHY7C2srAV8A49jpsYr0ADedCk1wq6fTMTvs=
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golang.org/x/image v0.0.0-20210628002857-a66eb6448b8d/go.mod h1:023OzeP/+EPmXeapQh35lcL3II3LrY8Ic+EFFKVhULM=
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golang.org/x/image v0.0.0-20220902085622-e7cb96979f69 h1:Lj6HJGCSn5AjxRAH2+r35Mir4icalbqku+CLUtjnvXY=
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golang.org/x/image v0.0.0-20220902085622-e7cb96979f69/go.mod h1:doUCurBvlfPMKfmIpRIywoHmhN3VyhnoFDbvIEWF4hY=
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golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
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golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
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golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
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@ -0,0 +1,28 @@
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package gui
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import "log"
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import "github.com/davecgh/go-spew/spew"
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// import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
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// Get the int from the gui toolkit
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// TODO: instead store the int in the Node structure? (this is probably a better idea)
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// because eventually this gui package should become it's own seperate go routine and never interact from the
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// gui subroutine back into the upstream application using the gui package
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func (n *Node) Int() int {
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if (Config.DebugToolkit) {
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log.Println("gui.Node.Int() for node name =", n.Name)
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scs := spew.ConfigState{MaxDepth: 1}
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scs.Dump(n)
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}
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if (n.Toolkit == nil) {
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log.Println("gui.Node.Int() for toolkit struct = nil")
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return 0
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}
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i := n.Toolkit.Value()
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return i
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}
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@ -9,8 +9,11 @@ import (
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"github.com/andlabs/ui"
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_ "github.com/andlabs/ui/winmanifest"
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)
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import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
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type Element int
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// https://ieftimov.com/post/golang-datastructures-trees/
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@ -39,8 +42,10 @@ func (s Element) String() string {
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return "unknown"
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}
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// The Node is simply the name and the size of whatever GUI element exists
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type Node struct {
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id string
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Name string
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Width int
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Height int
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@ -51,9 +56,14 @@ type Node struct {
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window *GuiWindow
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box *GuiBox
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custom func(*Node)
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OnChanged func(*Node)
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Toolkit *toolkit.Toolkit
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uiControl *ui.Control
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uiButton *ui.Button
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uiSlider *ui.Slider
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uiSpinbox *ui.Spinbox
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uiWindow *ui.Window
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uiTab *ui.Tab
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uiBox *ui.Box
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|
@ -69,28 +79,53 @@ func (n *Node) Window() *Node {
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}
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func (n *Node) Dump() {
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log.Println("gui.Node.Dump() id = ", n.id)
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log.Println("gui.Node.Dump() Name = ", n.Name)
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log.Println("gui.Node.Dump() Width = ", n.Width)
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log.Println("gui.Node.Dump() Height = ", n.Height)
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IndentPrintln("id = ", n.id)
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IndentPrintln("Name = ", n.Name)
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IndentPrintln("Width = ", n.Width)
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IndentPrintln("Height = ", n.Height)
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if (n.parent == nil) {
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log.Println("gui.Node.Dump() parent = nil")
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IndentPrintln("parent = nil")
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} else {
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log.Println("gui.Node.Dump() parent = ", n.parent.id)
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IndentPrintln("parent =", n.parent.id)
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}
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if (n.children != nil) {
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IndentPrintln("children = ", n.children)
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}
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log.Println("gui.Node.Dump() children = ", n.children)
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log.Println("gui.Node.Dump() window = ", n.window)
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log.Println("gui.Node.Dump() box = ", n.box)
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if (n.window != nil) {
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IndentPrintln("window = ", n.window)
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}
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if (n.window != nil) {
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IndentPrintln("box = ", n.box)
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}
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log.Println("gui.Node.Dump() uiWindow = ", n.uiWindow)
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log.Println("gui.Node.Dump() uiTab = ", n.uiTab)
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log.Println("gui.Node.Dump() uiBox = ", n.uiBox)
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log.Println("gui.Node.Dump() uiControl = ", n.uiControl)
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log.Println("gui.Node.Dump() uiButton = ", n.uiButton)
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if (n.window != nil) {
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IndentPrintln("uiWindow = ", n.uiWindow)
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}
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if (n.uiTab != nil) {
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IndentPrintln("uiTab = ", n.uiTab)
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}
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if (n.uiBox != nil) {
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IndentPrintln("uiBox = ", n.uiBox)
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}
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if (n.uiControl != nil) {
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IndentPrintln("uiControl = ", n.uiControl)
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}
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if (n.uiButton != nil) {
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IndentPrintln("uiButton = ", n.uiButton)
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}
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if (n.custom != nil) {
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IndentPrintln("custom = ", n.custom)
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}
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if (n.OnChanged != nil) {
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IndentPrintln("OnChanged = ", n.OnChanged)
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}
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if (n.id == "") {
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panic("gui.Node.Dump() id == nil")
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// Node structs should never have a nil id.
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// I probably shouldn't panic here, but this is just to check the sanity of
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// the gui package to make sure it's not exiting
|
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panic("gui.Node.Dump() id == nil TODO: make a unigue id here in the golang gui library")
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}
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}
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|
||||
|
@ -130,11 +165,16 @@ func (n *Node) List() {
|
|||
|
||||
var listChildrenParent *Node
|
||||
var listChildrenDepth int = 0
|
||||
var defaultPadding = " "
|
||||
|
||||
func IndentPrintln(a ...interface{}) {
|
||||
indentPrintln(listChildrenDepth, defaultPadding, a)
|
||||
}
|
||||
|
||||
func indentPrintln(depth int, format string, a ...interface{}) {
|
||||
var tabs string
|
||||
for i := 0; i < depth; i++ {
|
||||
tabs = tabs + "\t"
|
||||
tabs = tabs + format
|
||||
}
|
||||
|
||||
// newFormat := tabs + strconv.Itoa(depth) + " " + format
|
||||
|
@ -143,7 +183,7 @@ func indentPrintln(depth int, format string, a ...interface{}) {
|
|||
}
|
||||
|
||||
func (n *Node) ListChildren(dump bool) {
|
||||
indentPrintln(listChildrenDepth, "\t", n.id, n.Width, n.Height, n.Name)
|
||||
indentPrintln(listChildrenDepth, defaultPadding, n.id, n.Width, n.Height, n.Name)
|
||||
|
||||
if (dump == true) {
|
||||
n.Dump()
|
||||
|
|
|
@ -0,0 +1,24 @@
|
|||
package gui
|
||||
|
||||
import "log"
|
||||
|
||||
import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
|
||||
|
||||
func (n *Node) NewSlider(name string, x int, y int) *Node {
|
||||
// make new node here
|
||||
log.Println("toolkit.NewSlider", x, y)
|
||||
|
||||
newNode := n.makeNode(name, 767, 676 + Config.counter)
|
||||
newNode.Name = name
|
||||
|
||||
t := toolkit.NewSlider(n.uiBox, name, x, y)
|
||||
t.OnChanged = func(t *toolkit.Toolkit) {
|
||||
log.Println("toolkit.NewSlider() value =", t.Value())
|
||||
if (newNode.OnChanged != nil) {
|
||||
newNode.OnChanged(newNode)
|
||||
}
|
||||
}
|
||||
newNode.Toolkit = t
|
||||
|
||||
return newNode
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
package gui
|
||||
|
||||
import "log"
|
||||
|
||||
import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
|
||||
|
||||
func (n *Node) NewSpinbox(name string, x int, y int) *Node {
|
||||
// make new node here
|
||||
log.Println("toolkit.NewSpinbox", x, y)
|
||||
|
||||
newNode := n.makeNode(name, 767, 676 + Config.counter)
|
||||
newNode.Name = name
|
||||
|
||||
t := toolkit.NewSpinbox(n.uiBox, name, x, y)
|
||||
t.OnChanged = func(t *toolkit.Toolkit) {
|
||||
log.Println("toolkit.NewSpinbox() value =", t.Value())
|
||||
if (newNode.OnChanged != nil) {
|
||||
newNode.OnChanged(newNode)
|
||||
}
|
||||
}
|
||||
newNode.Toolkit = t
|
||||
|
||||
return newNode
|
||||
}
|
|
@ -7,7 +7,9 @@ import (
|
|||
"github.com/andlabs/ui"
|
||||
"golang.org/x/image/font"
|
||||
|
||||
_ "github.com/andlabs/ui/winmanifest"
|
||||
// "github.com/davecgh/go-spew/spew"
|
||||
|
||||
// _ "github.com/andlabs/ui/winmanifest"
|
||||
)
|
||||
|
||||
//
|
||||
|
@ -29,6 +31,7 @@ type GuiConfig struct {
|
|||
DebugTabs bool
|
||||
DebugTable bool
|
||||
DebugWindow bool
|
||||
DebugToolkit bool
|
||||
|
||||
depth int
|
||||
counter int // used to make unique ID's
|
||||
|
@ -171,6 +174,8 @@ func (b *GuiBox) SetNode(n *Node) {
|
|||
|
||||
func (b *GuiBox) Append(child ui.Control, x bool) {
|
||||
if b.UiBox == nil {
|
||||
// spew.Dump(b)
|
||||
b.Dump()
|
||||
panic("GuiBox.Append() can't work. UiBox == nil")
|
||||
return
|
||||
}
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
package toolkit
|
||||
|
||||
import "log"
|
||||
|
||||
import "github.com/andlabs/ui"
|
||||
import _ "github.com/andlabs/ui/winmanifest"
|
||||
|
||||
import "github.com/davecgh/go-spew/spew"
|
||||
|
||||
func NewSlider(b *ui.Box, name string, x int, y int) *Toolkit {
|
||||
// make new node here
|
||||
log.Println("gui.Toolbox.NewSpinbox()", x, y)
|
||||
var t Toolkit
|
||||
|
||||
if (b == nil) {
|
||||
log.Println("gui.ToolboxNode.NewSpinbox() node.UiBox == nil. I can't add a range UI element without a place to put it")
|
||||
return &t
|
||||
}
|
||||
s := ui.NewSlider(x, y)
|
||||
t.uiSlider = s
|
||||
t.uiBox = b
|
||||
t.uiBox.Append(s, false)
|
||||
|
||||
s.OnChanged(func(spin *ui.Slider) {
|
||||
i := spin.Value()
|
||||
if (DebugToolkit) {
|
||||
log.Println("gui.Toolbox.ui.OnChanged() val =", i)
|
||||
scs := spew.ConfigState{MaxDepth: 1}
|
||||
scs.Dump(t)
|
||||
}
|
||||
if (t.OnChanged != nil) {
|
||||
log.Println("gui.Toolbox.OnChanged() entered val =", i)
|
||||
t.OnChanged(&t)
|
||||
}
|
||||
})
|
||||
|
||||
return &t
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
package toolkit
|
||||
|
||||
import "log"
|
||||
|
||||
import "github.com/andlabs/ui"
|
||||
import _ "github.com/andlabs/ui/winmanifest"
|
||||
|
||||
import "github.com/davecgh/go-spew/spew"
|
||||
|
||||
var DebugToolkit bool = false
|
||||
|
||||
// stores the raw toolkit internals
|
||||
type Toolkit struct {
|
||||
id string
|
||||
|
||||
Name string
|
||||
Width int
|
||||
Height int
|
||||
|
||||
OnChanged func(*Toolkit)
|
||||
|
||||
uiControl *ui.Control
|
||||
uiButton *ui.Button
|
||||
uiSlider *ui.Slider
|
||||
uiSpinbox *ui.Spinbox
|
||||
uiWindow *ui.Window
|
||||
uiTab *ui.Tab
|
||||
uiBox *ui.Box
|
||||
uiText *ui.EditableCombobox
|
||||
}
|
||||
|
||||
func (t *Toolkit) Value() int {
|
||||
if (DebugToolkit) {
|
||||
log.Println("gui.Toolkit.Value() Enter")
|
||||
scs := spew.ConfigState{MaxDepth: 1}
|
||||
scs.Dump(t)
|
||||
}
|
||||
if (t == nil) {
|
||||
log.Println("gui.Toolkit.Value() can not get value t == nil")
|
||||
return 0
|
||||
}
|
||||
if (t.uiSlider != nil) {
|
||||
if (DebugToolkit) {
|
||||
log.Println("gui.Toolkit.Value() =", t.uiSlider.Value)
|
||||
}
|
||||
return t.uiSlider.Value()
|
||||
}
|
||||
if (t.uiSpinbox != nil) {
|
||||
if (DebugToolkit) {
|
||||
log.Println("gui.Toolkit.Value() =", t.uiSpinbox.Value)
|
||||
}
|
||||
return t.uiSpinbox.Value()
|
||||
}
|
||||
log.Println("gui.Toolkit.Value() Could not find a ui element to get a value from")
|
||||
return 0
|
||||
}
|
||||
|
||||
func NewSpinbox(b *ui.Box, name string, x int, y int) *Toolkit {
|
||||
// make new node here
|
||||
log.Println("gui.Toolbox.NewSpinbox()", x, y)
|
||||
var t Toolkit
|
||||
|
||||
if (b == nil) {
|
||||
log.Println("gui.ToolboxNode.NewSpinbox() node.UiBox == nil. I can't add a range UI element without a place to put it")
|
||||
return &t
|
||||
}
|
||||
spin := ui.NewSpinbox(x, y)
|
||||
t.uiSpinbox = spin
|
||||
t.uiBox = b
|
||||
t.uiBox.Append(spin, false)
|
||||
|
||||
spin.OnChanged(func(spin *ui.Spinbox) {
|
||||
i := spin.Value()
|
||||
if (DebugToolkit) {
|
||||
log.Println("gui.Toolbox.ui.OnChanged() val =", i)
|
||||
scs := spew.ConfigState{MaxDepth: 1}
|
||||
scs.Dump(t)
|
||||
}
|
||||
if (t.OnChanged != nil) {
|
||||
log.Println("gui.Toolbox.OnChanged() entered val =", i)
|
||||
t.OnChanged(&t)
|
||||
}
|
||||
})
|
||||
|
||||
return &t
|
||||
}
|
|
@ -58,6 +58,12 @@ func DeleteWindow(name string) {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
generic function to create a newnode structure on the tree of nodes
|
||||
|
||||
If the parent is null, it tries to find out where it should go otherwise
|
||||
it creates a new window or new tab depending on the toolkit or OS
|
||||
*/
|
||||
func makeNode(parent *Node, title string, x int, y int) *Node {
|
||||
var node Node
|
||||
node.Name = title
|
||||
|
|
Loading…
Reference in New Issue