NODE: walking around in the rabbit hole
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@ -2,6 +2,7 @@ package gui
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import (
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"log"
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"fmt"
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// "time"
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// "github.com/davecgh/go-spew/spew"
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@ -212,16 +213,50 @@ func findByName(node *Node, name string) *Node {
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return nil
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}
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func (parent *Node) AddTabNode(title string, n *Node) *Node {
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// The parent Node needs to be the raw Window
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// The 'stuff' Node needs to be the contents of the tab
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//
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// This function should make a new node with the parent and
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// the 'stuff' Node as a child
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func (parent *Node) AddTabNode(title string, b *GuiBox) *Node {
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// Ybox := gui.NewBox(box, gui.Yaxis, "Working Stuff")
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// var baseControl ui.Control
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// baseControl = Ybox.UiBox
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// return baseControl
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var newNode *Node
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// var newControl ui.Control
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if (parent.box == nil) {
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// TODO: fix this to use a blank box
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uiC := parent.initBlankWindow()
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newNode.uiControl = &uiC
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panic("node.AddTabNode() can not add a tab if the box == nil")
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}
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if (parent.uiTab == nil) {
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panic("node.AddTabNode() can not add a tab if parent.uiTab == nil")
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}
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newNode = parent.makeNode(title, 444, 400 + Config.counter)
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newNode.uiTab = parent.uiTab
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newNode.box = b
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/*
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newControl = b.UiBox
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newNode.uiTab.Append(title, newControl)
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*/
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newNode.uiTab.Append(title, b.UiBox)
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fmt.Println("")
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log.Println("parent:")
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parent.Dump()
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newNode := parent.makeNode(title, 444, 400 + Config.counter)
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newNode.uiTab = parent.uiTab
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fmt.Println("")
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log.Println("newNode:")
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newNode.Dump()
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// panic("node.AddTabNode()")
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return newNode
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}
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