only have one copy of the libUI -> human index mapping

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-05-12 23:56:53 -07:00
parent f4f430561d
commit ea6d22fc46
2 changed files with 26 additions and 20 deletions

View File

@ -23,8 +23,7 @@ type RowData struct {
click func() // what function to call if the user clicks on it click func() // what function to call if the user clicks on it
doubleclick func() // what function to call if the user double clicks on it doubleclick func() // what function to call if the user double clicks on it
*/ */
// Cells [20]CellData HumanData [20]HumanCellData
Human [20]HumanCellData
} }
// hmm. will this stand the test of time? // hmm. will this stand the test of time?
@ -36,6 +35,12 @@ type HumanCellData struct {
ColorID int ColorID int
} }
type HumanMap struct {
Name string // what kind of row is this?
TextID int
ColorID int
}
type TableData struct { type TableData struct {
RowCount int // This is the number of 'rows' which really means data elements not what the human sees RowCount int // This is the number of 'rows' which really means data elements not what the human sees
RowWidth int // This is how wide each row is RowWidth int // This is how wide each row is
@ -45,15 +50,16 @@ type TableData struct {
cellChangeEvent func(int, int, ui.TableValue) cellChangeEvent func(int, int, ui.TableValue)
Cells [20]CellData Cells [20]CellData
Human [20]HumanMap
} }
func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) { func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) {
humanInt := cell.Index humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes // setup mapping from human readable indexes to internal libUI indexes
mh.Rows[row].Human[humanInt].Name = "BG" mh.Human[humanInt].Name = "BG"
mh.Rows[row].Human[humanInt].ColorID = intBG mh.Human[humanInt].ColorID = intBG
mh.Rows[row].Human[humanInt].TextID = -1 mh.Human[humanInt].TextID = -1
mh.Cells[intBG].Name = "BG" mh.Cells[intBG].Name = "BG"
mh.Cells[intBG].HumanID = humanInt mh.Cells[intBG].HumanID = humanInt
@ -65,9 +71,9 @@ func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string, cell
humanInt := cell.Index humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes // setup mapping from human readable indexes to internal libUI indexes
mh.Rows[row].Human[humanInt].Name = "BUTTON" mh.Human[humanInt].Name = "BUTTON"
mh.Rows[row].Human[humanInt].ColorID = -1 mh.Human[humanInt].ColorID = -1
mh.Rows[row].Human[humanInt].TextID = buttonID mh.Human[humanInt].TextID = buttonID
mh.Cells[buttonID].Name = "BUTTON" mh.Cells[buttonID].Name = "BUTTON"
mh.Cells[buttonID].HumanID = humanInt mh.Cells[buttonID].HumanID = humanInt
@ -79,9 +85,9 @@ func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, j
humanInt := cell.Index humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes // setup mapping from human readable indexes to internal libUI indexes
mh.Rows[row].Human[humanInt].Name = "EDIT" mh.Human[humanInt].Name = "EDIT"
mh.Rows[row].Human[humanInt].ColorID = colorID mh.Human[humanInt].ColorID = colorID
mh.Rows[row].Human[humanInt].TextID = stringID mh.Human[humanInt].TextID = stringID
// text for Column humanInt // text for Column humanInt
mh.Cells[stringID].Name = "EDIT" mh.Cells[stringID].Name = "EDIT"
@ -95,9 +101,9 @@ func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell I
humanInt := cell.Index humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes // setup mapping from human readable indexes to internal libUI indexes
mh.Rows[row].Human[humanInt].Name = "EDIT" mh.Human[humanInt].Name = "EDIT"
mh.Rows[row].Human[humanInt].ColorID = -1 mh.Human[humanInt].ColorID = -1
mh.Rows[row].Human[humanInt].TextID = stringID mh.Human[humanInt].TextID = stringID
mh.Cells[stringID].Name = "EDIT" mh.Cells[stringID].Name = "EDIT"
mh.Cells[stringID].HumanID = humanInt mh.Cells[stringID].HumanID = humanInt

View File

@ -24,11 +24,11 @@ func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits // Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue { func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
humanID := mh.Cells[column].HumanID humanID := mh.Cells[column].HumanID
if (column == mh.Rows[row].Human[humanID].TextID) { if (column == mh.Human[humanID].TextID) {
return mh.Rows[row].Human[humanID].Text return mh.Rows[row].HumanData[humanID].Text
} }
if (column == mh.Rows[row].Human[humanID].ColorID) { if (column == mh.Human[humanID].ColorID) {
return mh.Rows[row].Human[humanID].Color return mh.Rows[row].HumanData[humanID].Color
} }
panic("not sure what sort of ui.TableValue to return in CellValue()") panic("not sure what sort of ui.TableValue to return in CellValue()")
return ui.TableString("") return ui.TableString("")
@ -47,8 +47,8 @@ func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.Ta
// log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID) // log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID)
humanID := mh.Cells[column].HumanID humanID := mh.Cells[column].HumanID
log.Println("mh.Rows[row].Human[humanID].ColorID =", mh.Rows[row].Human[humanID].ColorID) log.Println("mh.Human[humanID].ColorID =", mh.Human[humanID].ColorID)
log.Println("mh.Rows[row].Human[humanID].TextID =", mh.Rows[row].Human[humanID].TextID) log.Println("mh.Human[humanID].TextID =", mh.Human[humanID].TextID)
log.Println("SetCellValue() END") log.Println("SetCellValue() END")
} }