gocui: windows & tabs in seperate rows
Signed-off-by: Jeff Carr <jcarr@wit.com>
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132efe17fe
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@ -13,7 +13,9 @@ import (
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func (w *cuiWidget) doWidgetClick() {
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switch w.widgetType {
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case toolkit.Root:
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// me.rootNode.logicalSize.w1 = 1
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// THIS IS THE BEGINING OF THE LAYOUT
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me.rootNode.nextW = 0
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me.rootNode.nextH = 0
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me.rootNode.redoTabs(true)
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case toolkit.Flag:
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me.rootNode.redoColor(true)
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@ -46,9 +46,9 @@ func addDebugKeys(g *gocui.Gui) {
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func(g *gocui.Gui, v *gocui.View) error {
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log(logNow, "gocui.SetKeyBinding() dumpTree() START")
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// me.rootNode.dumpTree(true)
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fakeStartWidth = me.DevelOffsetW
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fakeStartHeight = me.TabH + me.FramePadH
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if (showDebug) {
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fakeStartWidth = me.DevelOffsetW
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fakeStartHeight = me.TabH + me.FramePadH
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me.rootNode.showFake()
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showDebug = false
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} else {
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@ -39,9 +39,9 @@ func layout(g *gocui.Gui) error {
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if _, err := g.View("msg"); msgMouseDown && err == nil {
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moveMsg(g)
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}
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// if v, err := g.SetView("global", -1, -1, maxX, maxY, 0); err != nil {
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// what is this do? I made it just the top 2 lines for now. Is this useful for something?
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if v, err := g.SetView("global", -1, -1, maxX, 2, 10); err != nil {
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// TODO: figure out what this might be useful for
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// what is this do? I made it just 2 lines for now. Is this useful for something?
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if v, err := g.SetView("global", 15, 5, maxX, 8, 10); err != nil {
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if !errors.Is(err, gocui.ErrUnknownView) {
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log("global failed", maxX, maxY)
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return err
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@ -51,10 +51,13 @@ type config struct {
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PadH int `default:"1" dense:"0"`
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// additional amount of space to put between window & tab widgets
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TabPadW int `default:"2" dense:"0"`
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WindowPadW int `default:"8" dense:"0"`
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TabPadW int `default:"4" dense:"0"`
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// how far down to start Window or Tab headings
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WindowH int `default:"1" dense:"0"`
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WindowW int `default:"20" dense:"0"`
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WindowH int `default:"0" dense:"0"`
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TabW int `default:"2" dense:"0"`
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TabH int `default:"2" dense:"0"`
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// additional amount of space to indent on a group
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@ -56,11 +56,19 @@ func (w *cuiWidget) showWidgets() {
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func (w *cuiWidget) setTabWH() {
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// set the start and size of the tab gocui button
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if w.frame {
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// this means it should work like a tab
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w.gocuiSize.w0 = me.rootNode.nextW
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w.gocuiSize.h0 = me.TabH
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} else {
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// this means it should just be a window label
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w.gocuiSize.w0 = me.rootNode.nextW
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w.gocuiSize.h0 = me.WindowH
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}
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t := len(w.text)
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w.gocuiSize.w0 = me.rootNode.nextW
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w.gocuiSize.h0 = me.rootNode.nextH
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w.gocuiSize.w1 = w.gocuiSize.w1 + t + me.PadW
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w.gocuiSize.h1 = w.gocuiSize.h1 + me.DefaultHeight + me.PadH
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w.gocuiSize.w1 = w.gocuiSize.w0 + t + me.PadW
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w.gocuiSize.h1 = w.gocuiSize.h0 + me.DefaultHeight + me.PadH
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w.realWidth = w.gocuiSize.Width()
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w.realHeight = w.gocuiSize.Height()
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@ -68,10 +76,13 @@ func (w *cuiWidget) setTabWH() {
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if w.frame {
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w.realWidth += me.FramePadW
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w.realHeight += me.FramePadH
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}
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// move the rootNode width over for the next window or tab
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me.rootNode.nextW += w.realWidth + me.TabPadW
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// move the rootNode width over for the next tab
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me.rootNode.nextW += w.realWidth + me.TabPadW
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} else {
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// move the rootNode width over for the next window
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me.rootNode.nextW += w.realWidth + me.WindowPadW
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}
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w.showWidgetPlacement(logNow, "setTabWH:")
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}
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@ -92,11 +103,11 @@ func (w *cuiWidget) redoTabs(draw bool) {
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w.frame = true
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}
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w.setTabWH()
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w.deleteView()
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w.drawView()
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}
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if (w.widgetType == toolkit.Tab) {
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w.setTabWH()
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w.deleteView()
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w.drawView()
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}
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