CLEAN: clean up labels
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
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9a07e2b2af
commit
e907164e17
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@ -0,0 +1,35 @@
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package gui
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import (
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"log"
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// "github.com/andlabs/ui"
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// _ "github.com/andlabs/ui/winmanifest"
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// "github.com/davecgh/go-spew/spew"
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)
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func FindWindow(s string) *GuiWindow {
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for name, window := range Data.WindowMap {
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if name == s {
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return window
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}
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}
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log.Printf("COULD NOT FIND WINDOW", s)
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return nil
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}
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func FindBox(s string) *GuiBox {
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for name, window := range Data.WindowMap {
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if name != s {
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continue
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}
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for name, abox := range window.BoxMap {
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log.Printf("gui.DumpBoxes() \tBOX mapname=%-12s abox.Name=%-12s", name, abox.Name)
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return abox
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}
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log.Println("gui.FindBox() NEED TO INIT WINDOW name =", name)
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}
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log.Println("gui.FindBox() COULD NOT FIND BOX", s)
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return nil
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}
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@ -26,10 +26,13 @@ func main() {
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}
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func initGUI() {
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n := gui.NewWindow("jcarr start", 640, 480)
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n.AddDemoTab("up the rabbit hole")
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n := gui.NewWindow("WIT GUI Example Window", 640, 480)
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n.AddDemoTab("A Simple Tab Demo")
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}
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// This demonstrates how to properly interact with the GUI
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// You can not involke the GUI from external goroutines in most cases.
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func watchGUI() {
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var i = 1
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for {
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@ -37,7 +40,7 @@ func watchGUI() {
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i += 1
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time.Sleep(1 * time.Second)
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if i == 4 {
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log.Println("Sending ExampleWindow to gui.Queue()")
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log.Println("Opening a Debug Window via the gui.Queue()")
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gui.Queue(gui.DebugWindow)
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}
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}
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2
gui.go
2
gui.go
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@ -23,7 +23,7 @@ func init() {
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Data.NodeSlice = make([]*Node, 0)
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Config.counter = 0
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Config.prefix = "jwc"
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Config.prefix = "wit"
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Config.DebugNode = false
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Config.DebugTabs = false
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}
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14
main.go
14
main.go
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@ -40,17 +40,3 @@ func ExampleWindow() {
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window.UiWindow.Show()
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}
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func DebugWindow() {
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log.Println("START gui.ExampleWindow()")
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title := "Debug Window"
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node := InitWindow(nil, nil, title, 0)
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box := node.box
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window := box.Window
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log.Println("box =", box)
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log.Println("window =", window)
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node.AddDebugTab("jcarr Debug")
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window.UiWindow.Show()
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}
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@ -11,6 +11,20 @@ import (
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var names = make([]string, 100)
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var nodeNames = make([]string, 100)
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func DebugWindow() {
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log.Println("START gui.DebugWindow()")
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title := "WIT GUI Debug Window"
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node := InitWindow(nil, nil, title, 0)
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box := node.box
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window := box.Window
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log.Println("box =", box)
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log.Println("window =", window)
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node.AddDebugTab("WIT GUI Debug Tab")
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window.UiWindow.Show()
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}
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// TODO: remove this crap
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// What does this actually do?
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// It populates the nodeNames in a map. No, not a map, an array. What is the difference again?
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@ -278,31 +292,6 @@ func addGroup(b *ui.Box, name string) *ui.Box {
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return vbox
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}
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func FindWindow(s string) *GuiWindow {
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for name, window := range Data.WindowMap {
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if name == s {
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return window
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}
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}
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log.Printf("COULD NOT FIND WINDOW", s)
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return nil
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}
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func FindBox(s string) *GuiBox {
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for name, window := range Data.WindowMap {
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if name != s {
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continue
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}
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for name, abox := range window.BoxMap {
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log.Printf("gui.DumpBoxes() \tBOX mapname=%-12s abox.Name=%-12s", name, abox.Name)
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return abox
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}
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log.Println("gui.FindBox() NEED TO INIT WINDOW name =", name)
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}
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log.Println("gui.FindBox() COULD NOT FIND BOX", s)
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return nil
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}
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func dumpBox(s string) {
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var name string
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var window *GuiWindow
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