more code cleanups
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
48575ec782
commit
e206fa143e
2
box.go
2
box.go
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@ -5,7 +5,7 @@ import (
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)
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func (parent *Node) NewBox(name string, b bool) *Node {
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newNode := parent.newNode(name, toolkit.Box, nil)
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newNode := parent.newNode(name, toolkit.Box)
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newNode.B = b
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a := newAction(newNode, toolkit.Add)
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@ -3,7 +3,8 @@ package gui
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import "git.wit.org/wit/gui/toolkit"
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func (parent *Node) NewButton(name string, custom func()) *Node {
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newNode := parent.newNode(name, toolkit.Button, custom)
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newNode := parent.newNode(name, toolkit.Button)
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newNode.Custom = custom
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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@ -7,7 +7,7 @@ func (n *Node) Checked() bool {
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}
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func (n *Node) NewCheckbox(name string) *Node {
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newNode := n.newNode(name, toolkit.Checkbox, nil)
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newNode := n.newNode(name, toolkit.Checkbox)
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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@ -20,7 +20,7 @@ func (n *Node) SetDropdownName(name string) {
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}
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func (n *Node) NewDropdown(name string) *Node {
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newNode := n.newNode(name, toolkit.Dropdown, nil)
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newNode := n.newNode(name, toolkit.Dropdown)
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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@ -29,7 +29,7 @@ func (n *Node) NewDropdown(name string) *Node {
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}
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func (n *Node) NewCombobox(name string) *Node {
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newNode := n.newNode(name, toolkit.Combobox, nil)
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newNode := n.newNode(name, toolkit.Combobox)
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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10
grid.go
10
grid.go
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@ -23,21 +23,15 @@ import (
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// -----------------------------
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func (n *Node) NewGrid(name string, w int, h int) *Node {
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newNode := n.newNode(name, toolkit.Grid, func() {
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log(debugChange, "click() NewGrid not defined =", name)
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})
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newNode := n.newNode(name, toolkit.Grid)
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a := newAction(newNode, toolkit.Add)
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a.X = w
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a.Y = h
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newNode.X = w
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newNode.Y = h
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newNode.NextW = 1
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newNode.NextH = 1
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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return newNode
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}
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2
group.go
2
group.go
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@ -9,7 +9,7 @@ import (
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// pre-canned andlabs/ui gtk,macos,windows thing
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func (parent *Node) NewGroup(name string) *Node {
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var newNode *Node
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newNode = parent.newNode(name, toolkit.Group, nil)
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newNode = parent.newNode(name, toolkit.Group)
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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2
image.go
2
image.go
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@ -6,7 +6,7 @@ import (
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func (parent *Node) NewImage(name string) *Node {
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var newNode *Node
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newNode = parent.newNode(name, toolkit.Image, nil)
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newNode = parent.newNode(name, toolkit.Image)
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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2
label.go
2
label.go
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@ -5,7 +5,7 @@ import (
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)
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func (parent *Node) NewLabel(text string) *Node {
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newNode := parent.newNode(text, toolkit.Label, nil)
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newNode := parent.newNode(text, toolkit.Label)
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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return newNode
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4
main.go
4
main.go
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@ -24,10 +24,10 @@ func init() {
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me.rootNode.WidgetType = toolkit.Root
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// used to pass debugging flags to the toolkit plugins
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me.flag = me.rootNode.newNode("flag", 0, nil)
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me.flag = me.rootNode.newNode("flag", 0)
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me.flag.WidgetType = toolkit.Flag
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me.flag = me.rootNode.newNode("stdout", 0, nil)
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me.flag = me.rootNode.newNode("stdout", 0)
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me.flag.WidgetType = toolkit.Stdout
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me.guiChan = make(chan toolkit.Action, 1)
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3
node.go
3
node.go
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@ -5,12 +5,11 @@ import "git.wit.org/wit/gui/toolkit"
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/*
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generic function to create a new node on the binary tree
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*/
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func (n *Node) newNode(title string, t toolkit.WidgetType, custom func()) *Node {
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func (n *Node) newNode(title string, t toolkit.WidgetType) *Node {
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var newN *Node
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newN = addNode(title)
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newN.WidgetType = t
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newN.Custom = custom
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if n.WidgetType == toolkit.Grid {
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n.gridIncrement()
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@ -5,9 +5,11 @@ import (
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)
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func (parent *Node) NewSlider(name string, x int, y int) *Node {
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newNode := parent.newNode(name, toolkit.Slider, func() {
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newNode := parent.newNode(name, toolkit.Slider)
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newNode.Custom = func() {
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log(debugGui, "even newer clicker() name in NewSlider name =", name)
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})
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}
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newNode.X = x
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newNode.Y = y
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@ -5,9 +5,11 @@ import (
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)
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func (parent *Node) NewSpinner(name string, x int, y int) *Node {
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newNode := parent.newNode(name, toolkit.Spinner, func() {
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newNode := parent.newNode(name, toolkit.Spinner)
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newNode.Custom = func() {
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log(debugChange, "default NewSpinner() change", name)
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})
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}
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newNode.X = x
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newNode.Y = y
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2
tab.go
2
tab.go
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@ -28,7 +28,7 @@ func (n *Node) NewTab(text string) *Node {
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// go up the binary tree until we find a window widget to add a tab too
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return n.parent.NewTab(text)
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}
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newNode := n.newNode(text, toolkit.Tab, nil)
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newNode := n.newNode(text, toolkit.Tab)
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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@ -5,9 +5,11 @@ import (
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)
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func (parent *Node) NewTextbox(name string) *Node {
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newNode := parent.newNode(name, toolkit.Textbox, func() {
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newNode := parent.newNode(name, toolkit.Textbox)
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newNode.Custom = func() {
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log(debugGui, "NewTextbox changed =", name)
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})
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}
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a := newAction(newNode, toolkit.Add)
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sendAction(a)
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@ -108,12 +108,12 @@ func (p *node) place(n *node) bool {
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switch p.WidgetType {
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case toolkit.Grid:
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log(debugGrid, "place() Grid try at Parent X,Y =", n.X, n.Y)
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n.tk.gridX = n.X
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n.tk.gridY = n.Y
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n.tk.gridX = n.AtW - 1
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n.tk.gridY = n.AtH - 1
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log(debugGrid, "place() Grid try at gridX,gridY", n.tk.gridX, n.tk.gridY)
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// at the very end, subtract 1 from X & Y since andlabs/ui starts counting at zero
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p.tk.uiGrid.Append(n.tk.uiControl,
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n.tk.gridY - 1, n.tk.gridX - 1, 1, 1,
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n.tk.gridY, n.tk.gridX, 1, 1,
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false, ui.AlignFill, false, ui.AlignFill)
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return true
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case toolkit.Group:
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@ -19,8 +19,6 @@ func (p *node) newGrid(n *node) {
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c := ui.NewGrid()
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newt.uiGrid = c
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newt.uiControl = c
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newt.gridX = 0
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newt.gridY = 0
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n.tk = newt
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p.place(n)
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@ -1,72 +0,0 @@
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// myplugin/myplugin.go
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package main
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/*
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from chatgpt:
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// put this in widget.go
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import (
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"fmt"
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// "toolkit"
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)
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type Plugin interface {
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Process(input chan string, output chan string)
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}
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// put this in wit/gui/toolkit/*
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type myPlugin struct{}
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var Plugin myPlugin
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func (p *myPlugin) Process(input chan string, output chan string) {
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go func() {
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for msg := range input {
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// Your processing logic goes here
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result := fmt.Sprintf("Processed: %s", msg)
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output <- result
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}
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}()
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}
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// main.go put this in wit/gui
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package main
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import (
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"fmt"
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"plugin"
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"pluginapi"
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)
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func main() {
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plug, err := plugin.Open("myplugin.so")
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if err != nil {
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panic(err)
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}
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symPlugin, err := plug.Lookup("Plugin")
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if err != nil {
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panic(err)
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}
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p, ok := symPlugin.(pluginapi.Plugin)
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if !ok {
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panic("Invalid plugin type")
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}
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input := make(chan string)
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output := make(chan string)
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p.Process(input, output)
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input <- "Hello, World!"
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close(input)
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for result := range output {
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fmt.Println(result)
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}
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}
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*/
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// func main() {}
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@ -32,6 +32,12 @@ type node struct {
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X int
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Y int
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// This is for the grid size & widget position
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W int
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H int
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AtW int
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AtH int
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// the internal plugin toolkit structure
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tk *andlabsT
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}
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@ -35,9 +35,15 @@ func addWidget(a *toolkit.Action) *node {
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n.I = a.I
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n.S = a.S
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n.B = a.B
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n.X = a.X
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n.Y = a.Y
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n.W = a.W
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n.H = a.H
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n.AtW = a.AtW
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n.AtH = a.AtH
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// store the internal toolkit information
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n.tk = new(nocuiT)
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@ -27,6 +27,12 @@ type node struct {
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X int
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Y int
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// This is for the grid size & widget position
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W int
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H int
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AtW int
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AtH int
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// the internal plugin toolkit structure
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tk *nocuiT
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}
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@ -10,7 +10,8 @@ func (parent *Node) NewWindow(title string) *Node {
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var newNode *Node
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// Windows are created off of the master node of the Binary Tree
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newNode = parent.newNode(title, toolkit.Window, StandardExit)
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newNode = parent.newNode(title, toolkit.Window)
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newNode.Custom = StandardExit
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log(logInfo, "NewWindow()", title)
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