NODE: continued work on implementing a node tree
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189d31bb33
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dcdced47db
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@ -51,7 +51,7 @@ func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
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// actual window but that does not appear to work on the MacOS or Windows
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//
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func InitWindow(gw *GuiWindow, name string, axis int) *GuiBox {
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log.Println("InitWindow() START")
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log.Println("gui.InitWindow() START")
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var box *GuiBox
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if gw == nil {
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@ -65,7 +65,7 @@ func InitWindow(gw *GuiWindow, name string, axis int) *GuiBox {
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// This is the first window. One must create it here
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if gw == nil {
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log.Println("initWindow() ADDING ui.NewWindow()")
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log.Println("gui.initWindow() ADDING ui.NewWindow()")
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n := uiNewWindow(name, Config.Height, Config.Width)
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box.node = n
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if (n.box == nil) {
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@ -73,11 +73,10 @@ func InitWindow(gw *GuiWindow, name string, axis int) *GuiBox {
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}
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w := n.uiWindow
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newGuiWindow.UiWindow = w
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os.Exit(-1)
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// newGuiWindow.UiWindow.SetTitle("test")
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w.OnClosing(func(*ui.Window) bool {
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log.Println("initTabWindow() OnClosing() THIS WINDOW IS CLOSING newGuiWindow=", newGuiWindow)
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log.Println("gui.InitWindow() OnClosing() THIS WINDOW IS CLOSING newGuiWindow=", newGuiWindow)
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// newGuiWindow.UiWindow.Destroy()
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if Config.Exit == nil {
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ui.Quit()
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