simplify sendAction()
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
75954affce
commit
d9f9b3c688
13
box.go
13
box.go
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@ -4,16 +4,11 @@ import (
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"git.wit.org/wit/gui/toolkit"
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)
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func (n *Node) NewBox(name string, b bool) *Node {
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newNode := n.newNode(name, toolkit.Box, nil)
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func (parent *Node) NewBox(name string, b bool) *Node {
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newNode := parent.newNode(name, toolkit.Box, nil)
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newNode.B = b
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var a toolkit.Action
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a.ActionType = toolkit.Add
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a.Name = name
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a.Text = name
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a.B = b
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newaction(&a, newNode, n)
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a := newAction(newNode, toolkit.Add)
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sendAction(a, newNode, parent)
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return newNode
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}
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13
group.go
13
group.go
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@ -7,16 +7,13 @@ import (
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// TODO: make a "Group" a "Grid" ?
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// probably since right now group is just a
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// pre-canned andlabs/ui gtk,macos,windows thing
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func (n *Node) NewGroup(name string) *Node {
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func (parent *Node) NewGroup(name string) *Node {
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var newNode *Node
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newNode = n.newNode(name, toolkit.Group, nil)
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newNode = parent.newNode(name, toolkit.Group, nil)
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var a toolkit.Action
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a.ActionType = toolkit.Add
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a.Name = name
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a.Text = name
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newaction(&a, newNode, n)
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a := newAction(newNode, toolkit.Add)
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sendAction(a, newNode, parent)
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newBox := newNode.NewBox("group vBox", false)
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newBox := newNode.NewBox("defaultGroupBox", false)
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return newBox
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}
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10
image.go
10
image.go
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@ -4,13 +4,11 @@ import (
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"git.wit.org/wit/gui/toolkit"
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)
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func (n *Node) NewImage(name string) *Node {
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func (parent *Node) NewImage(name string) *Node {
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var newNode *Node
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newNode = n.newNode(name, toolkit.Image, nil)
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var a toolkit.Action
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a.ActionType = toolkit.Add
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newaction(&a, newNode, n)
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newNode = parent.newNode(name, toolkit.Image, nil)
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a := newAction(newNode, toolkit.Add)
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sendAction(a, newNode, parent)
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return newNode
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}
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19
plugin.go
19
plugin.go
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@ -212,16 +212,31 @@ func newAction(n *Node, atype toolkit.ActionType) *toolkit.Action {
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a.Name = n.Name
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a.Text = n.Text
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a.WidgetId = n.id
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a.B = n.B
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a.X = n.X
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a.Y = n.Y
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if (n.parent != nil) {
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a.ParentId = n.parent.id
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}
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a.WidgetType = n.WidgetType
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return &a
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}
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// func sendAction(a *toolkit.Action) {
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func sendAction(a *toolkit.Action, n *Node, where *Node) {
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newaction(a, n, where)
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// newaction(a, n, where)
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for _, aplug := range allPlugins {
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log(debugPlugin, "Action() aplug =", aplug.name, "Action type=", a.ActionType)
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if (aplug.pluginChan == nil) {
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log(logInfo, "Action() retrieving the aplug.PluginChannel()", aplug.name)
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aplug.pluginChan = aplug.PluginChannel()
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log(logInfo, "Action() retrieved", aplug.pluginChan)
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}
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log(logInfo, "Action() SEND to pluginChan", aplug.name)
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aplug.pluginChan <- *a
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// added during debugging. might be a good idea in general for a tactile experience
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sleep(.02)
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}
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}
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// 2023/04/06 Queue() is also being used and channels are being used. memcopy() only
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10
tab.go
10
tab.go
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@ -30,12 +30,12 @@ func (n *Node) NewTab(text string) *Node {
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}
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newNode := n.newNode(text, toolkit.Tab, nil)
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var a toolkit.Action
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a.ActionType = toolkit.Add
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a.Name = text
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a.Text = text
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newaction(&a, newNode, n)
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a := newAction(newNode, toolkit.Add)
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sendAction(a, newNode, n)
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// by default, create a box inside the tab
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// TODO: allow this to be configurable
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newBox := newNode.NewBox(text, true)
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return newBox
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}
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12
textbox.go
12
textbox.go
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@ -4,16 +4,12 @@ import (
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"git.wit.org/wit/gui/toolkit"
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)
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func (n *Node) NewTextbox(name string) *Node {
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newNode := n.newNode(name, toolkit.Textbox, func() {
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func (parent *Node) NewTextbox(name string) *Node {
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newNode := parent.newNode(name, toolkit.Textbox, func() {
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log(debugGui, "NewTextbox changed =", name)
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})
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var a toolkit.Action
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a.ActionType = toolkit.Add
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a.Name = name
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a.Text = name
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newaction(&a, newNode, n)
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a := newAction(newNode, toolkit.Add)
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sendAction(a, newNode, parent)
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return newNode
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}
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14
window.go
14
window.go
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@ -6,21 +6,15 @@ import (
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// This routine creates a blank window with a Title and size (W x H)
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func (n *Node) NewWindow(title string) *Node {
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func (parent *Node) NewWindow(title string) *Node {
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var newNode *Node
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// Windows are created off of the master node of the Binary Tree
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newNode = n.newNode(title, toolkit.Window, StandardExit)
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newNode = parent.newNode(title, toolkit.Window, StandardExit)
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log(logInfo, "NewWindow()", title)
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var a toolkit.Action
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a.ActionType = toolkit.Add
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a.X = n.X
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a.Y = n.Y
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a.Name = title
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a.Text = title
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newaction(&a, newNode, n)
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a := newAction(newNode, toolkit.Add)
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sendAction(a, newNode, parent)
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return newNode
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}
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