spash screen works again
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
2f3455c8aa
commit
d95e62aaea
21
area.go
21
area.go
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@ -9,7 +9,7 @@ import "github.com/davecgh/go-spew/spew"
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// THIS IS CLEAN
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// THIS IS CLEAN
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func makeSplashArea(gb *GuiBox, newText *ui.AttributedString) {
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func makeGenericArea(gb *GuiBox, newText *ui.AttributedString) {
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// make this button just to get the default font (but don't display the button)
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// make this button just to get the default font (but don't display the button)
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// There should be another way to do this (?)
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// There should be another way to do this (?)
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var newB *GuiButton
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var newB *GuiButton
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@ -115,21 +115,10 @@ func ShowTextBox(gw *GuiWindow, newText *ui.AttributedString) *GuiBox {
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}
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}
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log.Println("ShowTextBox() START gw =", gw)
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log.Println("ShowTextBox() START gw =", gw)
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// create and setup a new GuiBox
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box := InitGuiBox(gw, nil, ui.NewVerticalBox(), "SplashArea3")
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var gb *GuiBox
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gb = new(GuiBox)
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// gw.EntryMap = make(map[string]*GuiEntry)
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makeGenericArea(box, newText)
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// gw.EntryMap["test"] = nil
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box.UiBox.Append(box.Window.Area.UiArea, true)
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newbox := ui.NewVerticalBox()
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return box
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newbox.SetPadded(true)
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gb.UiBox = newbox
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gb.Window = gw
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gw.BoxMap["Splash"] = gb
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makeSplashArea(gb, newText)
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newbox.Append(gw.Area.UiArea, true)
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return gb
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}
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}
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35
debug.go
35
debug.go
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@ -6,6 +6,7 @@ import "fmt"
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import "strings"
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import "strings"
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import "os/exec"
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import "os/exec"
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import "runtime"
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import "runtime"
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import "reflect"
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import "github.com/andlabs/ui"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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import _ "github.com/andlabs/ui/winmanifest"
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@ -148,3 +149,37 @@ func runCommand(cmdArgs []string) {
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log.Println("runCommand() OTHERWISE INFORM THE USER")
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log.Println("runCommand() OTHERWISE INFORM THE USER")
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log.Println("runCommand() END")
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log.Println("runCommand() END")
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}
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}
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//
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// this watches the GUI primarily to process protobuf's
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// this is pointless or wrong but I use it for debugging
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//
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func WatchGUI() {
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count := 0
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for {
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if (count > 20) {
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log.Println("Sleep() in watchGUI() Data.State =", Data.State)
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for i, window := range Data.Windows {
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log.Println("watchGUI() Data.Windows i =", i, "Action =", window.Action)
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for name, abox := range window.BoxMap {
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log.Println("\twatchGUI() BOX name =", name)
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if (name == "SplashArea3") {
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log.Println("\t\twatchGUI() BOX abox =", reflect.TypeOf(abox))
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win := abox.Window
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log.Println("\t\twatchGUI() BOX win =", reflect.TypeOf(win))
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area := win.Area
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log.Println("\t\twatchGUI() BOX area =", reflect.TypeOf(area), area.UiArea)
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// spew.Dump(area.UiArea)
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// area.UiArea.Show()
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// time.Sleep(2000 * time.Millisecond)
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// os.Exit(0)
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}
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}
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}
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count = 0
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}
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count += 1
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time.Sleep(200 * time.Millisecond)
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}
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}
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18
gui.go
18
gui.go
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@ -128,31 +128,31 @@ func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
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// for the button and then call the function below
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// for the button and then call the function below
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//
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//
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func defaultButtonClick(button *ui.Button) {
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func defaultButtonClick(button *ui.Button) {
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log.Println("defaultButtonClick() LOOK FOR BUTTON button =", button)
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log.Println("gui.defaultButtonClick() LOOK FOR BUTTON button =", button)
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for key, foo := range Data.AllButtons {
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for key, foo := range Data.AllButtons {
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if (Data.Debug) {
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if (Data.Debug) {
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log.Println("defaultButtonClick() Data.AllButtons =", key, foo)
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log.Println("gui.defaultButtonClick() Data.AllButtons =", key, foo)
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// spew.Dump(foo)
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// spew.Dump(foo)
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}
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}
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if Data.AllButtons[key].B == button {
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if Data.AllButtons[key].B == button {
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log.Println("\tdefaultButtonClick() BUTTON MATCHED")
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log.Println("\tgui.defaultButtonClick() BUTTON MATCHED")
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log.Println("\tdefaultButtonClick() Data.AllButtons[key].Action =", Data.AllButtons[key].Action)
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log.Println("\tgui.defaultButtonClick() Data.AllButtons[key].Action =", Data.AllButtons[key].Action)
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if Data.AllButtons[key].custom != nil {
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if Data.AllButtons[key].custom != nil {
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log.Println("\tdefaultButtonClick() DOING CUSTOM FUNCTION")
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log.Println("\tgui.defaultButtonClick() DOING CUSTOM FUNCTION")
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Data.AllButtons[key].custom(Data.AllButtons[key])
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Data.AllButtons[key].custom(Data.AllButtons[key])
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return
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return
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}
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}
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if (Data.MouseClick != nil) {
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if (Data.MouseClick != nil) {
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Data.MouseClick(Data.AllButtons[key])
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Data.MouseClick(Data.AllButtons[key])
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} else {
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} else {
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log.Println("\tdefaultButtonClick() IGNORING BUTTON. MouseClick() is nil")
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log.Println("\tgui.defaultButtonClick() IGNORING BUTTON. MouseClick() is nil")
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}
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}
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return
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return
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}
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}
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}
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}
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log.Println("\tdefaultButtonClick() BUTTON NOT FOUND")
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log.Println("\tgui.defaultButtonClick() BUTTON NOT FOUND")
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if (Data.Debug) {
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if (Data.Debug) {
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panic("defaultButtonClick() SHOULD NOT HAVE UNMAPPED BUTTONS")
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panic("gui.defaultButtonClick() SHOULD NOT HAVE UNMAPPED BUTTONS")
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}
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}
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}
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}
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@ -197,7 +197,7 @@ func CreateFontButton(box *GuiBox, action string) *GuiButton {
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newGB.Action = action
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newGB.Action = action
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newGB.FB = ui.NewFontButton()
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newGB.FB = ui.NewFontButton()
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newGB.Box = box
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newGB.Box = box
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newGB.Area = box.Window.Area
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// newGB.Area = box.Window.Area
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Data.AllButtons = append(Data.AllButtons, &newGB)
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Data.AllButtons = append(Data.AllButtons, &newGB)
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newGB.FB.OnChanged(func (*ui.FontButton) {
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newGB.FB.OnChanged(func (*ui.FontButton) {
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10
misc.go
10
misc.go
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@ -146,13 +146,11 @@ func InitTabWindow(gw *GuiWindow) {
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// create a 'fake' button entry for the mouse clicks
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// create a 'fake' button entry for the mouse clicks
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var newBM GuiButton
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var newBM GuiButton
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newBM.Action = "QUIT"
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newBM.Action = "QUIT"
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// newBM.W = gw.UiWindow
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newBM.GW = gw
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newBM.GW = gw
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Data.AllButtons = append(Data.AllButtons, &newBM)
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Data.AllButtons = append(Data.AllButtons, &newBM)
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gw.UiWindow.OnClosing(func(*ui.Window) bool {
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gw.UiWindow.OnClosing(func(*ui.Window) bool {
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log.Println("InitTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw)
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log.Println("InitTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw)
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// mouseClick(&newBM)
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ui.Quit()
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ui.Quit()
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return true
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return true
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})
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})
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@ -163,12 +161,12 @@ func InitTabWindow(gw *GuiWindow) {
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log.Println("InitTabWindow() gw =", gw)
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log.Println("InitTabWindow() gw =", gw)
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abox := gw.MakeWindow(gw)
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gw.MakeWindow(gw)
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gw.UiTab.Append("WIT Splash", abox.UiBox)
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// abox := gw.MakeWindow(gw)
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gw.UiTab.SetMargined(0, true)
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// gw.UiTab.Append("WIT Splash", abox.UiBox)
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// gw.UiTab.SetMargined(0, true)
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Data.State = "splash"
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gw.UiWindow.Show()
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gw.UiWindow.Show()
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}
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}
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@ -82,8 +82,6 @@ type GuiWindow struct {
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Width int
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Width int
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Height int
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Height int
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// mainbox *ui.Box
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// the callback function to make the window contents
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// the callback function to make the window contents
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MakeWindow func(*GuiWindow) *GuiBox
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MakeWindow func(*GuiWindow) *GuiBox
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@ -105,7 +103,7 @@ type GuiWindow struct {
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type GuiButton struct {
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type GuiButton struct {
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Action string // what type of button
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Action string // what type of button
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Box *GuiBox // what box the button click was in
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Box *GuiBox // what box the button click was in
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Area *GuiArea // indicates the button click was in an Area
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// Area *GuiArea // indicates the button click was in an Area
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GW *GuiWindow // what window the button click was in (redundant?)
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GW *GuiWindow // what window the button click was in (redundant?)
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Account *pb.Account // associated with what account?
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Account *pb.Account // associated with what account?
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