gocui: more spacing logic
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
97079e936b
commit
d8a1c53757
4
grid.go
4
grid.go
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@ -27,8 +27,8 @@ func (n *Node) NewGrid(name string, w int, h int) *Node {
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a.Text = name
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a.X = w
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a.Y = h
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a.Width = w
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a.Height = h
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// a.Width = w
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// a.Height = h
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newNode.X = w
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newNode.Y = h
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newNode.NextX = 1
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@ -32,8 +32,8 @@ func (n *Node) redo(plug *aplug) {
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a.WidgetId = n.id
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// used for new Windows
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a.Width = n.Width
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a.Height = n.Height
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// a.Width = n.Width
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// a.Height = n.Height
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// used for anything that needs a range
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a.X = n.X
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@ -23,7 +23,7 @@ func newWindow(a toolkit.Action) {
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newt.wId = a.WidgetId
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// menubar bool is if the OS defined border on the window should be used
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win := ui.NewWindow(a.Name, a.Width, a.Height, menubar)
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win := ui.NewWindow(a.Name, a.X, a.Y, menubar)
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win.SetBorderless(canvas)
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win.SetMargined(margin)
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win.OnClosing(func(*ui.Window) bool {
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@ -17,26 +17,26 @@ func makeWidget(a *toolkit.Action) *cuiWidget {
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w.s = a.S
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w.x = a.X
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w.y = a.Y
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w.width = a.Width
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w.height = a.Height
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t := len(w.text)
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w.realWidth = t + me.buttonPadding
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w.realHeight = me.DefaultHeight
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w.gocuiSize.width = t + me.buttonPadding
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w.gocuiSize.height = me.DefaultHeight
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w.gocuiSize.width = t + me.PadW
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w.gocuiSize.height = me.DefaultHeight + me.PadH
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w.realWidth = w.gocuiSize.width
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w.realHeight = w.gocuiSize.height
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// set the gocui view.Frame = true by default
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w.frame = true
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if (w.frame) {
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w.realHeight += me.FramePadH
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w.gocuiSize.height += me.FramePadH
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}
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w.widgetType = a.WidgetType
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w.id = a.WidgetId
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// set the name used by gocui to the id
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w.cuiName = strconv.Itoa(w.id)
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// set the gocui view.Frame = true by default
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w.frame = true
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if (w.frame) {
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w.realHeight += me.FramePadH
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w.gocuiSize.height += me.FramePadH
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}
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if w.widgetType == toolkit.Root {
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log(logInfo, "setupWidget() FOUND ROOT w.id =", w.id, "w.parent", w.parent, "ParentId =", a.ParentId)
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@ -48,13 +48,13 @@ func (w *cuiWidget) placeBox() {
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w.showWidgetPlacement(logNow, "boxE()")
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}
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/*
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func (w *cuiWidget) getGroupWH() {
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p := w.parent // the parent must be a group widget
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// update parent gocuiSize
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p.realWidth = 0
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p.realHeight = 0
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p.realHeight += me.buttonPadding // pad height for the group label
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// p.realWidth =
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// p.realHeight += me.DefaultHeight + me.PadH + me.FramePadH
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for _, child := range p.children {
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p.realWidth += child.realWidth
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p.realHeight += child.realHeight
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@ -71,6 +71,7 @@ func (w *cuiWidget) getGroupWH() {
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}
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return
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}
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*/
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func (w *cuiWidget) placeWidgets() {
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if (w == nil) {
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@ -69,7 +69,7 @@ type config struct {
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// horizontalPadding int
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// groupPadding int `default:"6" dense:"2"` // this is supposed to be how far to indent to the left
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buttonPadding int `default:"4" dense:"3"` // if 3, buttons slightly overlap
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// buttonPadding int `default:"4" dense:"3"` // if 3, buttons slightly overlap
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}
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var (
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@ -34,14 +34,16 @@ type Action struct {
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A any // switch to this or deprecate this? pros/cons?
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// This GUI is intended for simple things
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// We are not laying out PDF's here
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// This is used for things like a slider(0,100)
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Width int
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Height int
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X int
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Y int
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// This GUI is intended for simple things
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// Is having an option like 640x480 really a good idea?
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// TODO: remove Width & Height measured in pixels?
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// Width int
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// Height int
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// Put space around elements to improve look & feel
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Margin bool
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