gocui: keep deprecating non-gochannel code
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
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9d315c3a00
commit
d4b3283484
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@ -203,7 +203,7 @@ var Config GuiConfig
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The Node is a binary tree. This is how all GUI elements are stored
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simply the name and the size of whatever GUI element exists
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#### func [NewWindow](/window.go#L15)
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#### func [NewWindow](/window.go#L13)
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`func NewWindow() *Node`
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@ -28,6 +28,7 @@ func main() {
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// gui.Init()
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// buttonWindow()
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gui.SetDebug(true)
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myGui = gui.Start()
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time.Sleep(1 * time.Second)
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buttonWindow()
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@ -42,11 +43,12 @@ func main() {
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// This creates a window
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func buttonWindow() {
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var w, t, g, more, more2 *gui.Node
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gui.Config.Title = title
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gui.Config.Width = 640
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gui.Config.Height = 480
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w = gui.NewWindow()
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log.Println("buttonWindow()")
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log.Println("buttonWindow()")
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log.Println("buttonWindow()")
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w = myGui.NewWindow2(title)
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t = w.NewTab("buttonTab")
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g = t.NewGroup("buttonGroup")
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g1 := t.NewGroup("buttonGroup 2")
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4
main.go
4
main.go
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@ -203,8 +203,8 @@ func Main(f func()) {
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if (os.Getenv("DISPLAY") == "") {
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InitPlugins([]string{"gocui"})
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} else {
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InitPlugins([]string{"andlabs", "gocui"})
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// InitPlugins([]string{"gocui", "andlabs"})
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//InitPlugins([]string{"andlabs", "gocui"})
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InitPlugins([]string{"gocui", "andlabs"})
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}
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for _, aplug := range allPlugins {
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@ -331,14 +331,14 @@ func newaction(a *toolkit.Action, n *Node, where *Node) {
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for _, aplug := range allPlugins {
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log(debugPlugin, "Action() aplug =", aplug.name, "Action type=", a.ActionType)
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if (aplug.Action == nil) {
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log(debugPlugin, "Failed Action() == nil for", aplug.name)
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continue
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}
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if (aplug.pluginChan == nil) {
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log(debugNow, "Action() SEND old way", aplug.name)
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log(debugNow, "Action() SEND old way", aplug.name)
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log(debugNow, "Action() SEND old way", aplug.name)
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if (aplug.Action == nil) {
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log(debugPlugin, "Failed Action() == nil for", aplug.name)
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continue
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}
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aplug.Action(a)
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log(debugNow, "Action() SEND trying aplug.PluginChannel()", aplug.name)
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aplug.pluginChan = aplug.PluginChannel()
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@ -349,6 +349,7 @@ func newaction(a *toolkit.Action, n *Node, where *Node) {
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log(debugNow, "Action() SEND pluginChan", aplug.name)
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aplug.pluginChan <- *a
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}
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sleep(.5)
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}
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// increment where to put the next widget in a grid or table
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if (where != nil) {
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22
redraw.go
22
redraw.go
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@ -36,8 +36,8 @@ func (n *Node) Redraw(p *aplug) {
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return
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}
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func (n *Node) redo(p *aplug) {
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log(logNow, "redo()", p.name, n.id, n.WidgetType, n.Name)
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func (n *Node) redo(plug *aplug) {
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log(logNow, "redo()", plug.name, n.id, n.WidgetType, n.Name)
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var a *toolkit.Action
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a = new(toolkit.Action)
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@ -72,5 +72,21 @@ func (n *Node) redo(p *aplug) {
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a.ParentId = n.parent.id
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}
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p.Action(a)
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plug.pluginChan = plug.PluginChannel()
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// plug.Action(a)
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if (plug.pluginChan == nil) {
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log(debugNow, "Action() SEND old way", plug.name)
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log(debugNow, "Action() SEND old way", plug.name)
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log(debugNow, "Action() SEND old way", plug.name)
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plug.Action(a)
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log(debugNow, "Action() SEND trying plug.PluginChannel()", plug.name)
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log(debugNow, "Action() SEND trying plug.PluginChannel()", plug.pluginChan)
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} else {
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log(debugNow, "Action() SEND pluginChan", plug.name)
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log(debugNow, "Action() SEND pluginChan", plug.name)
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log(debugNow, "Action() SEND pluginChan", plug.name)
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plug.pluginChan <- *a
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}
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sleep(.5)
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}
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@ -25,7 +25,7 @@ func (w *cuiWidget) setFake() {
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fakeStartWidth += 20
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}
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w.setWH()
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if (debugAction) {
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if (logInfo) {
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w.drawView()
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}
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}
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@ -7,7 +7,7 @@ import (
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// "github.com/awesome-gocui/gocui"
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)
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var debugAction bool = false
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// var debugAction bool = false
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func actionDump(b bool, a *toolkit.Action) {
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if (a == nil) {
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@ -8,9 +8,9 @@ import (
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// various debugging flags
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var logNow bool = true // useful for active development
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var logError bool = true
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var logWarn bool = false
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var logInfo bool = false
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var logVerbose bool = false
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var logWarn bool = true
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var logInfo bool = true
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var logVerbose bool = true
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func log(a ...any) {
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witlog.Where = "wit/gocui"
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@ -49,7 +49,7 @@ func catchActionChannel() {
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select {
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case a := <-me.pluginChan:
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log(logNow, "makeCallback() SELECT widget id =", a.WidgetId, a.Name)
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Action(&a)
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action(&a)
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sleep(.1)
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}
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}
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@ -10,8 +10,8 @@ func Quit() {
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me.baseGui.Close()
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}
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func Action(a *toolkit.Action) {
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log(logInfo, "Action() START", a.WidgetId, a.ActionType, a.WidgetType, a.Name)
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func action(a *toolkit.Action) {
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log(logInfo, "action() START", a.WidgetId, a.ActionType, a.WidgetType, a.Name)
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w := findWidget(a.WidgetId, me.rootNode)
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switch a.ActionType {
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case toolkit.Add:
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@ -21,7 +21,7 @@ func Action(a *toolkit.Action) {
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} else {
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// this is done to protect the plugin being 'refreshed' with the
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// widget binary tree. TODO: find a way to keep them in sync
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log(logError, "Action() Add ignored for already defined widget",
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log(logError, "action() Add ignored for already defined widget",
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a.WidgetId, a.ActionType, a.WidgetType, a.Name)
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}
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case toolkit.Show:
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@ -39,9 +39,9 @@ func Action(a *toolkit.Action) {
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case toolkit.Move:
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log(logNow, "attempt to move() =", a.ActionType, a.WidgetType, a.Name)
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default:
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log(logError, "Action() Unknown =", a.ActionType, a.WidgetType, a.Name)
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log(logError, "action() Unknown =", a.ActionType, a.WidgetType, a.Name)
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}
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log(logInfo, "Action() END")
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log(logInfo, "action() END")
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}
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func (w *cuiWidget) AddText(text string) {
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@ -70,8 +70,6 @@ func (w *cuiWidget) SetText(text string) {
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func (w *cuiWidget) Set(val any) {
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log(logInfo, "Set() value =", val)
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var a toolkit.Action
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a.ActionType = toolkit.Set
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switch v := val.(type) {
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case bool:
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@ -82,6 +80,6 @@ func (w *cuiWidget) Set(val any) {
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case int:
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w.i = val.(int)
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default:
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log(logError, "Set() unknown type =", v, "a =", a)
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log(logError, "Set() unknown type =", val, v)
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}
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}
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23
window.go
23
window.go
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@ -4,8 +4,6 @@ import (
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"git.wit.org/wit/gui/toolkit"
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)
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//import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
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// This routine creates a blank window with a Title and size (W x H)
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//
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// This routine can not have any arguements due to the nature of how
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@ -48,3 +46,24 @@ func NewWindow() *Node {
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return newNode
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}
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// This routine creates a blank window with a Title
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//
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func (n *Node) NewWindow2(title string) *Node {
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var newNode *Node
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// Windows are created off of the master node of the Binary Tree
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newNode = n.New(Config.Title, toolkit.Window, StandardExit)
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log(logInfo, "NewWindow()", Config.Title)
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var a toolkit.Action
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a.ActionType = toolkit.Add
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a.Width = Config.Width
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a.Height = Config.Height
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a.Name = Config.Title
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a.Text = Config.Title
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newaction(&a, newNode, n)
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return newNode
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}
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