save the old way as a 'sample tab' generate option
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
dbe88483da
commit
cf17208da0
55
gui.go
55
gui.go
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@ -304,7 +304,7 @@ type InputData struct {
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Color string
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Color string
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}
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}
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func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts []InputData) {
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func AddSampleTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts []InputData) {
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mh := new(tableData)
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mh := new(tableData)
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mh.rowcount = rowcount
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mh.rowcount = rowcount
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@ -357,6 +357,59 @@ func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts
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mytab.SetMargined(mytabcount, true)
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mytab.SetMargined(mytabcount, true)
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}
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}
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func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts []InputData) {
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mh := new(tableData)
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mh.rowcount = rowcount
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mh.rows = make([]rowData, mh.rowcount)
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// This is the standard callback function from libUI when the user does something
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mh.libUIevent = defaultSetCellValue
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tmpBTindex := 0
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for key, foo := range parts {
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log.Println(key, foo)
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initColumnNames(mh, foo.CellType, foo.Heading)
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}
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// time.Sleep(1 * 1000 * 1000 * 1000)
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for row := 0; row < mh.rowcount; row++ {
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initRow(mh, row, parts)
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}
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log.Println(mh)
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model := ui.NewTableModel(mh)
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table := ui.NewTable(
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&ui.TableParams{
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Model: model,
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RowBackgroundColorModelColumn: tmpBTindex,
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})
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for key, foo := range parts {
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log.Println(key, foo)
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initColumnNames(mh, foo.CellType, foo.Heading)
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if (foo.CellType == "BG") {
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} else if (foo.CellType == "BUTTON") {
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tmpBTindex += 1
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table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable)
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} else if (foo.CellType == "TEXTCOLOR") {
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tmpBTindex += 1
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appendTextColorColumn (mh, table, tmpBTindex, tmpBTindex + 1, foo.Heading)
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tmpBTindex += 1
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} else if (foo.CellType == "TEXT") {
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tmpBTindex += 1
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appendTextColumn (mh, table, tmpBTindex, foo.Heading)
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} else {
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panic("I don't know what this is in initColumnNames")
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}
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}
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mytab.Append(name, table)
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mytab.SetMargined(mytabcount, true)
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}
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func DoGUI() {
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func DoGUI() {
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ui.Main(setupUI)
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ui.Main(setupUI)
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