attempt a mapping between the libUI and human index's
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
a28006c1e7
commit
c58f4d0c61
55
table.go
55
table.go
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@ -18,6 +18,7 @@ var img [2]*ui.Image
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type CellData struct {
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type CellData struct {
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Index int
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Index int
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HumanID int
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Value ui.TableValue
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Value ui.TableValue
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Raw string // shove stuff in here and figure out how to make a ui.TableValue later
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Raw string // shove stuff in here and figure out how to make a ui.TableValue later
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Name string // what type of cell is this?
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Name string // what type of cell is this?
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@ -56,57 +57,67 @@ type TableData struct {
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cellChangeEvent func(int, int, ui.TableValue)
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cellChangeEvent func(int, int, ui.TableValue)
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}
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}
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/*
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func initHumanCell(mh *TableData, row int, cell InputData) {
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humanInt := cell.Index
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intBG := cell.ColorID
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mh.Rows[row].Human[humanInt].Name = cell.CellType
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mh.Rows[row].Human[humanInt].Color = cell.Color
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mh.Rows[row].Human[humanInt].ColorID = intBG
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mh.Rows[row].Human[humanInt].Text = ui.TableValue{}
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mh.Rows[row].Human[humanInt].TextID = -1
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}
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*/
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func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) {
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func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) {
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humanInt := cell.Index
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Rows[row].Human[humanInt].Name = "BG"
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mh.Rows[row].Human[humanInt].Name = "BG"
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mh.Rows[row].Human[humanInt].Color = ui.TableColor{0.5, 0.5, 0.5, .7}
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mh.Rows[row].Human[humanInt].ColorID = intBG
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mh.Rows[row].Human[humanInt].ColorID = intBG
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// mh.Rows[row].Human[humanInt].Text = ui.TableValue{}
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mh.Rows[row].Human[humanInt].TextID = -1
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mh.Rows[row].Human[humanInt].TextID = -1
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mh.Rows[row].Cells[intBG].Name = "BG"
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mh.Rows[row].Cells[intBG].HumanID = humanInt
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// alternate background of each row light and dark
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// alternate background of each row light and dark
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if (row % 2) == 1 {
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if (row % 2) == 1 {
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mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.5, 0.5, 0.5, .7}
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mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.5, 0.5, 0.5, .7}
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mh.Rows[row].Cells[intBG].Name = "BG"
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} else {
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} else {
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mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.1, 0.1, 0.1, .1}
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mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.1, 0.1, 0.1, .1}
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mh.Rows[row].Cells[intBG].Name = "BG"
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}
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}
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}
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}
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func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string, cell InputData) {
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func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string, cell InputData) {
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// set the button text for Column ?
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Rows[row].Human[humanInt].Name = "BUTTON"
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mh.Rows[row].Human[humanInt].ColorID = -1
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mh.Rows[row].Human[humanInt].TextID = buttonID
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mh.Rows[row].Cells[buttonID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
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mh.Rows[row].Cells[buttonID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
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mh.Rows[row].Cells[buttonID].Name = "BUTTON"
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mh.Rows[row].Cells[buttonID].Name = "BUTTON"
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mh.Rows[row].Cells[buttonID].HumanID = humanInt
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}
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}
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func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, junk string, color ui.TableColor, cell InputData) {
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func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, junk string, color ui.TableColor, cell InputData) {
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// text for Column ?
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Rows[row].Human[humanInt].Name = "EDIT"
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mh.Rows[row].Human[humanInt].ColorID = colorID
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mh.Rows[row].Human[humanInt].TextID = stringID
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// text for Column humanInt
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mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
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mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
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mh.Rows[row].Cells[stringID].Name = "EDIT"
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mh.Rows[row].Cells[stringID].Name = "EDIT"
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mh.Rows[row].Cells[stringID].HumanID = humanInt
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// text color for Column ?
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mh.Rows[row].Cells[colorID].Value = color
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mh.Rows[row].Cells[colorID].Value = color
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mh.Rows[row].Cells[colorID].Name = "COLOR"
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mh.Rows[row].Cells[colorID].Name = "COLOR"
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mh.Rows[row].Cells[colorID].HumanID = humanInt
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}
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}
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func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell InputData) {
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func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell InputData) {
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mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Rows[row].Human[humanInt].Name = "EDIT"
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mh.Rows[row].Human[humanInt].ColorID = -1
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mh.Rows[row].Human[humanInt].TextID = stringID
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mh.Rows[row].Cells[stringID].Name = "EDIT"
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mh.Rows[row].Cells[stringID].Name = "EDIT"
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mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
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mh.Rows[row].Cells[stringID].HumanID = humanInt
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}
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}
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func appendTextColorColumn(mh *TableData, table *ui.Table, stringID int, colorID int, columnName string) {
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func appendTextColorColumn(mh *TableData, table *ui.Table, stringID int, colorID int, columnName string) {
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@ -135,7 +146,7 @@ func simpleSetCellValue(mh *TableData, row, column int, value string) {
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mh.Rows[row].Cells[column].Value = ui.TableString(value)
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mh.Rows[row].Cells[column].Value = ui.TableString(value)
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}
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}
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if (mh.Rows[row].Cells[column].Name == "BUTTON") {
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if (mh.Rows[row].Cells[column].Name == "BUTTON") {
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log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
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log.Println("simpleSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed:", row, column)
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}
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}
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return
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return
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}
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}
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