attempt a mapping between the libUI and human index's

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-05-12 20:25:55 -07:00
parent a28006c1e7
commit c58f4d0c61
1 changed files with 42 additions and 31 deletions

View File

@ -18,6 +18,7 @@ var img [2]*ui.Image
type CellData struct { type CellData struct {
Index int Index int
HumanID int
Value ui.TableValue Value ui.TableValue
Raw string // shove stuff in here and figure out how to make a ui.TableValue later Raw string // shove stuff in here and figure out how to make a ui.TableValue later
Name string // what type of cell is this? Name string // what type of cell is this?
@ -56,57 +57,67 @@ type TableData struct {
cellChangeEvent func(int, int, ui.TableValue) cellChangeEvent func(int, int, ui.TableValue)
} }
/*
func initHumanCell(mh *TableData, row int, cell InputData) {
humanInt := cell.Index
intBG := cell.ColorID
mh.Rows[row].Human[humanInt].Name = cell.CellType
mh.Rows[row].Human[humanInt].Color = cell.Color
mh.Rows[row].Human[humanInt].ColorID = intBG
mh.Rows[row].Human[humanInt].Text = ui.TableValue{}
mh.Rows[row].Human[humanInt].TextID = -1
}
*/
func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) { func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) {
humanInt := cell.Index humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes
mh.Rows[row].Human[humanInt].Name = "BG" mh.Rows[row].Human[humanInt].Name = "BG"
mh.Rows[row].Human[humanInt].Color = ui.TableColor{0.5, 0.5, 0.5, .7}
mh.Rows[row].Human[humanInt].ColorID = intBG mh.Rows[row].Human[humanInt].ColorID = intBG
// mh.Rows[row].Human[humanInt].Text = ui.TableValue{}
mh.Rows[row].Human[humanInt].TextID = -1 mh.Rows[row].Human[humanInt].TextID = -1
mh.Rows[row].Cells[intBG].Name = "BG"
mh.Rows[row].Cells[intBG].HumanID = humanInt
// alternate background of each row light and dark // alternate background of each row light and dark
if (row % 2) == 1 { if (row % 2) == 1 {
mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.5, 0.5, 0.5, .7} mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.5, 0.5, 0.5, .7}
mh.Rows[row].Cells[intBG].Name = "BG"
} else { } else {
mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.1, 0.1, 0.1, .1} mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.1, 0.1, 0.1, .1}
mh.Rows[row].Cells[intBG].Name = "BG"
} }
} }
func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string, cell InputData) { func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string, cell InputData) {
// set the button text for Column ? humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes
mh.Rows[row].Human[humanInt].Name = "BUTTON"
mh.Rows[row].Human[humanInt].ColorID = -1
mh.Rows[row].Human[humanInt].TextID = buttonID
mh.Rows[row].Cells[buttonID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) mh.Rows[row].Cells[buttonID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
mh.Rows[row].Cells[buttonID].Name = "BUTTON" mh.Rows[row].Cells[buttonID].Name = "BUTTON"
mh.Rows[row].Cells[buttonID].HumanID = humanInt
} }
func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, junk string, color ui.TableColor, cell InputData) { func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, junk string, color ui.TableColor, cell InputData) {
// text for Column ? humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes
mh.Rows[row].Human[humanInt].Name = "EDIT"
mh.Rows[row].Human[humanInt].ColorID = colorID
mh.Rows[row].Human[humanInt].TextID = stringID
// text for Column humanInt
mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
mh.Rows[row].Cells[stringID].Name = "EDIT" mh.Rows[row].Cells[stringID].Name = "EDIT"
mh.Rows[row].Cells[stringID].HumanID = humanInt
// text color for Column ?
mh.Rows[row].Cells[colorID].Value = color mh.Rows[row].Cells[colorID].Value = color
mh.Rows[row].Cells[colorID].Name = "COLOR" mh.Rows[row].Cells[colorID].Name = "COLOR"
mh.Rows[row].Cells[colorID].HumanID = humanInt
} }
func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell InputData) { func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell InputData) {
mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes
mh.Rows[row].Human[humanInt].Name = "EDIT"
mh.Rows[row].Human[humanInt].ColorID = -1
mh.Rows[row].Human[humanInt].TextID = stringID
mh.Rows[row].Cells[stringID].Name = "EDIT" mh.Rows[row].Cells[stringID].Name = "EDIT"
mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
mh.Rows[row].Cells[stringID].HumanID = humanInt
} }
func appendTextColorColumn(mh *TableData, table *ui.Table, stringID int, colorID int, columnName string) { func appendTextColorColumn(mh *TableData, table *ui.Table, stringID int, colorID int, columnName string) {
@ -135,7 +146,7 @@ func simpleSetCellValue(mh *TableData, row, column int, value string) {
mh.Rows[row].Cells[column].Value = ui.TableString(value) mh.Rows[row].Cells[column].Value = ui.TableString(value)
} }
if (mh.Rows[row].Cells[column].Name == "BUTTON") { if (mh.Rows[row].Cells[column].Name == "BUTTON") {
log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column) log.Println("simpleSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed:", row, column)
} }
return return
} }