more progres on channels
Signed-off-by: Jeff Carr <jcarr@wit.com>
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@ -134,7 +134,7 @@ Creates a window helpful for debugging this package
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TODO: add logic to just load the 1st 'most common' gui toolkit
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and allow the 'go-arg' command line args to override the defaults
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### func [LoadToolkit](/plugin.go#L66)
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### func [LoadToolkit](/plugin.go#L68)
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`func LoadToolkit(name string) *aplug`
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@ -162,7 +162,7 @@ This should not pass a function
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`func ShowDebugValues()`
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### func [StandardExit](/main.go#L264)
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### func [StandardExit](/main.go#L273)
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`func StandardExit()`
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13
main.go
13
main.go
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@ -218,12 +218,21 @@ func Main(f func()) {
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}
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aplug.MainOk = true
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if (aplug.Callback == nil) {
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// TODO: don't load the module if this failed
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// TODO: don't load the module if this failed ?
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// if Callback() isn't set in the plugin, no information can be sent to it!
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log(debugError, "SERIOUS ERROR: Callback() == nil. nothing will work for plugin", aplug.name)
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log(debugError, "SERIOUS ERROR: plugin Callback() == nil. nothing will work for toolkit", aplug.name)
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} else {
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aplug.Callback(Config.guiChan)
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}
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if (aplug.PluginChannel == nil) {
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// TODO: don't load the module if this failed ?
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// if Callback() isn't set in the plugin, no information can be sent to it!
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log(debugError, "ERROR: plugin does not implement a send channel. toolkit =", aplug.name)
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} else {
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aplug.pluginChan = aplug.PluginChannel()
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}
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aplug.Main(f)
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}
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39
plugin.go
39
plugin.go
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@ -48,6 +48,8 @@ type aplug struct {
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// add button request
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pluginChan chan toolkit.Action
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PluginChannel func() chan toolkit.Action
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// deprecate all this
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// TODO: make Main() main() and never allow the user to call it
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// run plugin.Main() when the plugin is loaded
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@ -104,7 +106,13 @@ func LoadToolkit(name string) *aplug {
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// Sends a widget (button, checkbox, etc) and it's parent widget
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newPlug.Action = loadFuncA(newPlug, "Action")
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newPlug.Callback = loadCallback(newPlug, "Callback")
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// this tells the toolkit plugin how to send user events back to us
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// for things like: the user clicked on the 'Check IPv6'
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newPlug.Callback = sendCallback(newPlug, "Callback")
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// this let's us know where to send requests to the toolkit
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// for things like: add a new button called 'Check IPv6'
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newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
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allPlugins = append(allPlugins, newPlug)
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@ -136,7 +144,27 @@ func loadFuncE(p *aplug, funcName string) func() {
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return newfunc
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}
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func loadCallback(p *aplug, funcName string) func(chan toolkit.Action) {
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// newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
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func getPluginChannel(p *aplug, funcName string) func() chan toolkit.Action {
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var newfunc func() chan toolkit.Action
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func() chan toolkit.Action)
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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func sendCallback(p *aplug, funcName string) func(chan toolkit.Action) {
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var newfunc func(chan toolkit.Action)
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var ok bool
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var test plugin.Symbol
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@ -307,7 +335,14 @@ func newaction(a *toolkit.Action, n *Node, where *Node) {
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log(debugPlugin, "Failed Action() == nil for", aplug.name)
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continue
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}
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if (aplug.pluginChan == nil) {
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aplug.Action(a)
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} else {
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log(debugNow, "Action() SEND pluginChan")
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log(debugNow, "Action() SEND pluginChan")
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log(debugNow, "Action() SEND pluginChan")
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aplug.pluginChan <- *a
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}
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}
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// increment where to put the next widget in a grid or table
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if (where != nil) {
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