start moving vm logic into the control panel

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-05-31 23:29:06 -07:00
parent 035daca718
commit b0da8996b3
2 changed files with 0 additions and 74 deletions

6
gui.go
View File

@ -109,12 +109,6 @@ func AddTableTab(gw *GuiWindow, name string, rowcount int, parts []TableColumnDa
return mh return mh
} }
func SocketError(gw *GuiWindow) {
ui.MsgBoxError(gw.UiWindow,
"There was a socket error",
"More detailed information can be shown here.")
}
func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) { func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBox(gw.UiWindow, msg1, msg2) ui.MsgBox(gw.UiWindow, msg1, msg2)
} }

View File

@ -112,71 +112,3 @@ func createAddVmBox(gw *GuiWindow, b *GuiButton) {
AddBoxToTab(name, gw.UiTab, vbox) AddBoxToTab(name, gw.UiTab, vbox)
} }
//
// THIS IS THE STANDARD VM DISPLAY TABLE
// This maps the 'human' indexed cells in the table
// to the machine's andlabs/libui values. That way
// if you want to work against column 4, then you
// can just reference 4 instead of the internal number
// which could be anything since TEXTCOLOR, TEXT, BG, etc
// fields use between 1 and 3 values internally
//
func AddVmsTab(gw *GuiWindow, name string, count int, a *pb.Account) *TableData {
var parts []TableColumnData
human := 0
tmp := TableColumnData{}
tmp.CellType = "BG"
tmp.Heading = "background"
tmp.Index = human
parts = append(parts, tmp)
human += 1
tmp = TableColumnData{}
tmp.CellType = "TEXTCOLOR"
tmp.Heading = "name"
tmp.Index = human
parts = append(parts, tmp)
human += 1
tmp = TableColumnData{}
tmp.CellType = "TEXTCOLOR"
tmp.Heading = "hostname"
tmp.Index = human
parts = append(parts, tmp)
human += 1
tmp = TableColumnData{}
tmp.CellType = "TEXTCOLOR"
tmp.Heading = "IPv6"
tmp.Index = human
parts = append(parts, tmp)
human += 1
tmp = TableColumnData{}
tmp.CellType = "TEXTCOLOR"
tmp.Heading = "cpus"
tmp.Index = human
parts = append(parts, tmp)
human += 1
tmp = TableColumnData{}
tmp.CellType = "TEXTCOLOR"
tmp.Heading = "memory"
tmp.Index = human
parts = append(parts, tmp)
human += 1
tmp = TableColumnData{}
tmp.CellType = "BUTTON"
tmp.Heading = "Details"
tmp.Index = human
parts = append(parts, tmp)
human += 1
mh := AddTableTab(gw, name, count, parts, a)
// mh :=
return mh
}