BOX: remove GuiBox

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2021-10-31 20:22:36 -05:00
parent f9c6083be4
commit ad3a955750
2 changed files with 7 additions and 6 deletions

View File

@ -256,6 +256,7 @@ type TableData struct {
Human [20]HumanMap
Box *GuiBox
n *Node
lastRow int
lastColumn int

View File

@ -98,12 +98,11 @@ func InitColumns(mh *TableData, parts []TableColumnData) {
}
func AddTableTab(gw *GuiWindow, name string, rowcount int, parts []TableColumnData) *TableData {
node := NewWindow()
b := node.box
return b.AddTableBox(name, rowcount, parts)
n := NewWindow()
return n.AddTableBox(name, rowcount, parts)
}
func (b *GuiBox) AddTableBox(name string, rowcount int, parts []TableColumnData) *TableData {
func (n *Node) AddTableBox(name string, rowcount int, parts []TableColumnData) *TableData {
mh := new(TableData)
mh.RowCount = rowcount
@ -142,9 +141,10 @@ func (b *GuiBox) AddTableBox(name string, rowcount int, parts []TableColumnData)
// is this needed?
// gw.BoxMap[name] = box
mh.Box = b
// mh.Box = b
mh.n = n
b.UiBox.Append(table, true)
n.uiBox.Append(table, true)
return mh
}