parent
8fd3e719d9
commit
a030afb2bd
2
debug.go
2
debug.go
|
@ -21,7 +21,7 @@ func WatchGUI() {
|
|||
if (count > 20) {
|
||||
log.Println("Sleep() in watchGUI() Data.State =", Data.State)
|
||||
for i, window := range Data.Windows {
|
||||
log.Println("watchGUI() Data.Windows", i, "Action =", window.Action)
|
||||
log.Println("watchGUI() Data.Windows", i, "Name =", window.Name)
|
||||
for name, abox := range window.BoxMap {
|
||||
log.Printf("\twatchGUI() BOX mapname=%-12s abox.Name=%-12s", name, abox.Name)
|
||||
/*
|
||||
|
|
4
entry.go
4
entry.go
|
@ -107,7 +107,7 @@ func defaultEntryChange(e *ui.Entry) {
|
|||
}
|
||||
if Data.AllEntries[key].UiEntry == e {
|
||||
log.Println("defaultEntryChange() FOUND",
|
||||
"action =", Data.AllEntries[key].Action,
|
||||
"Name =", Data.AllEntries[key].Name,
|
||||
"Last =", Data.AllEntries[key].Last,
|
||||
"e.Text() =", e.Text())
|
||||
Data.AllEntries[key].Last = e.Text()
|
||||
|
@ -133,7 +133,7 @@ func defaultMakeEntry(startValue string, edit bool, action string) *GuiEntry {
|
|||
var newEntry GuiEntry
|
||||
newEntry.UiEntry = e
|
||||
newEntry.Edit = edit
|
||||
newEntry.Action = action
|
||||
newEntry.Name = action
|
||||
if (action == "INT") {
|
||||
newEntry.Normalize = normalizeInt
|
||||
}
|
||||
|
|
6
gui.go
6
gui.go
|
@ -22,7 +22,7 @@ func InitGuiWindow(action string, gw *GuiWindow) *GuiWindow {
|
|||
var newGuiWindow GuiWindow
|
||||
newGuiWindow.Width = Config.Width
|
||||
newGuiWindow.Height = Config.Height
|
||||
newGuiWindow.Action = action
|
||||
// newGuiWindow.Action = action
|
||||
newGuiWindow.MakeWindow = gw.MakeWindow
|
||||
newGuiWindow.UiWindow = gw.UiWindow
|
||||
newGuiWindow.UiTab = gw.UiTab
|
||||
|
@ -40,13 +40,13 @@ func StartNewWindow(bg bool, action string, callback func(*GuiWindow) *GuiBox) {
|
|||
log.Println("StartNewWindow() Create a new window")
|
||||
var junk GuiWindow
|
||||
junk.MakeWindow = callback
|
||||
junk.Action = action
|
||||
// junk.Action = action
|
||||
window := InitGuiWindow(action, &junk)
|
||||
if (bg) {
|
||||
log.Println("StartNewWindow() START NEW GOROUTINE for ui.Main()")
|
||||
go ui.Main(func() {
|
||||
log.Println("gui.StartNewWindow() inside ui.Main()")
|
||||
InitTabWindow(window)
|
||||
go InitTabWindow(window)
|
||||
})
|
||||
time.Sleep(2000 * time.Millisecond) // this might make it more stable on windows?
|
||||
} else {
|
||||
|
|
10
structs.go
10
structs.go
|
@ -60,7 +60,8 @@ type GuiData struct {
|
|||
// can destroy and replace it with something else
|
||||
//
|
||||
type GuiWindow struct {
|
||||
Action string
|
||||
Name string // field for human readable name
|
||||
// Action string
|
||||
Width int
|
||||
Height int
|
||||
|
||||
|
@ -80,8 +81,8 @@ type GuiWindow struct {
|
|||
// GuiBox is any type of ui.Hbox or ui.Vbox
|
||||
// There can be lots of these for each GuiWindow
|
||||
type GuiBox struct {
|
||||
Name string // field for human readable name
|
||||
Window *GuiWindow
|
||||
Name string
|
||||
|
||||
// andlabs/ui abstraction mapping
|
||||
UiBox *ui.Box
|
||||
|
@ -99,8 +100,6 @@ type GuiButton struct {
|
|||
Custom func (*GuiButton)
|
||||
Values interface {}
|
||||
|
||||
// Action string // what type of button
|
||||
|
||||
// andlabs/ui abstraction mapping
|
||||
B *ui.Button
|
||||
FB *ui.FontButton
|
||||
|
@ -108,7 +107,8 @@ type GuiButton struct {
|
|||
|
||||
// text entry fields
|
||||
type GuiEntry struct {
|
||||
Action string // what type of button
|
||||
Name string // field for human readable name
|
||||
// Action string // what type of button
|
||||
Edit bool
|
||||
Last string // the last value
|
||||
Normalize func (string) string // function to 'normalize' the data
|
||||
|
|
Loading…
Reference in New Issue