diff --git a/mainCloudBox.go b/mainCloudBox.go
index 46d5313..869905a 100644
--- a/mainCloudBox.go
+++ b/mainCloudBox.go
@@ -104,74 +104,6 @@ func makeCloudInfoBox(gw *GuiWindow) *GuiBox {
 	return gb
 }
 
-//
-// THIS IS THE STANDARD VM DISPLAY TABLE
-// This maps the 'human' indexed cells in the table
-// to the machine's andlabs/libui values. That way
-// if you want to work against column 4, then you
-// can just reference 4 instead of the internal number
-// which could be anything since TEXTCOLOR, TEXT, BG, etc
-// fields use between 1 and 3 values internally
-//
-func AddVmsTab(gw *GuiWindow, name string, count int, a *pb.Account) *TableData {
-	var parts []TableColumnData
-
-	human := 0
-
-	tmp := TableColumnData{}
-	tmp.CellType = "BG"
-	tmp.Heading  = "background"
-	tmp.Index    = human
-	parts = append(parts, tmp)
-	human += 1
-
-	tmp = TableColumnData{}
-	tmp.CellType = "TEXTCOLOR"
-	tmp.Heading  = "name"
-	tmp.Index    = human
-	parts = append(parts, tmp)
-	human += 1
-
-	tmp = TableColumnData{}
-	tmp.CellType = "TEXTCOLOR"
-	tmp.Heading  = "hostname"
-	tmp.Index    = human
-	parts = append(parts, tmp)
-	human += 1
-
-	tmp = TableColumnData{}
-	tmp.CellType = "TEXTCOLOR"
-	tmp.Heading  = "IPv6"
-	tmp.Index    = human
-	parts = append(parts, tmp)
-	human += 1
-
-	tmp = TableColumnData{}
-	tmp.CellType = "TEXTCOLOR"
-	tmp.Heading  = "cpus"
-	tmp.Index    = human
-	parts = append(parts, tmp)
-	human += 1
-
-	tmp = TableColumnData{}
-	tmp.CellType = "TEXTCOLOR"
-	tmp.Heading  = "memory"
-	tmp.Index    = human
-	parts = append(parts, tmp)
-	human += 1
-
-	tmp = TableColumnData{}
-	tmp.CellType = "BUTTON"
-	tmp.Heading  = "Details"
-	tmp.Index    = human
-	parts = append(parts, tmp)
-	human += 1
-
-	mh := AddTableTab(gw, name, count, parts, a)
-//	mh := 
-	return mh
-}
-
 func ShowAccountQuestionTab(gw *GuiWindow) {
 	log.Println("ShowAccountQuestionTab() gw =", gw)
 	if (gw.UiTab == nil) {
diff --git a/vmBox.go b/vmBox.go
index d76d524..a8bb8ce 100644
--- a/vmBox.go
+++ b/vmBox.go
@@ -124,3 +124,71 @@ func createAddVmBox(gw *GuiWindow, b *GuiButton) {
 
 	AddBoxToTab(name, gw.UiTab, vbox)
 }
+
+//
+// THIS IS THE STANDARD VM DISPLAY TABLE
+// This maps the 'human' indexed cells in the table
+// to the machine's andlabs/libui values. That way
+// if you want to work against column 4, then you
+// can just reference 4 instead of the internal number
+// which could be anything since TEXTCOLOR, TEXT, BG, etc
+// fields use between 1 and 3 values internally
+//
+func AddVmsTab(gw *GuiWindow, name string, count int, a *pb.Account) *TableData {
+	var parts []TableColumnData
+
+	human := 0
+
+	tmp := TableColumnData{}
+	tmp.CellType = "BG"
+	tmp.Heading  = "background"
+	tmp.Index    = human
+	parts = append(parts, tmp)
+	human += 1
+
+	tmp = TableColumnData{}
+	tmp.CellType = "TEXTCOLOR"
+	tmp.Heading  = "name"
+	tmp.Index    = human
+	parts = append(parts, tmp)
+	human += 1
+
+	tmp = TableColumnData{}
+	tmp.CellType = "TEXTCOLOR"
+	tmp.Heading  = "hostname"
+	tmp.Index    = human
+	parts = append(parts, tmp)
+	human += 1
+
+	tmp = TableColumnData{}
+	tmp.CellType = "TEXTCOLOR"
+	tmp.Heading  = "IPv6"
+	tmp.Index    = human
+	parts = append(parts, tmp)
+	human += 1
+
+	tmp = TableColumnData{}
+	tmp.CellType = "TEXTCOLOR"
+	tmp.Heading  = "cpus"
+	tmp.Index    = human
+	parts = append(parts, tmp)
+	human += 1
+
+	tmp = TableColumnData{}
+	tmp.CellType = "TEXTCOLOR"
+	tmp.Heading  = "memory"
+	tmp.Index    = human
+	parts = append(parts, tmp)
+	human += 1
+
+	tmp = TableColumnData{}
+	tmp.CellType = "BUTTON"
+	tmp.Heading  = "Details"
+	tmp.Index    = human
+	parts = append(parts, tmp)
+	human += 1
+
+	mh := AddTableTab(gw, name, count, parts, a)
+//	mh := 
+	return mh
+}