start moving everything into a common structure (gui.Data)
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
522581dbaf
commit
9189fcde04
21
gui.go
21
gui.go
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@ -12,22 +12,24 @@ var mainwin *ui.Window
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var maintab *ui.Tab
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var maintab *ui.Tab
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var tabcount int
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var tabcount int
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var Width int
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var Height int
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var Height int
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var allButtons []ButtonMap
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var allButtons []ButtonMap
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var internalDS GuiDS
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func GetDataStructures() *GuiDS {
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//
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return &internalDS
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// All GUI Data Structures and functions that are external
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}
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// If you need cross platform support, these might only
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// be the safe way to interact with the GUI
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//
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var Data GuiDataStructure
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// All GUI Data Structures that are external
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type GuiDataStructure struct {
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type GuiDS struct {
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State string
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State string
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MainWindow *ui.Window
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MainWindow *ui.Window
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Width int
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ButtonClick func(int, string)
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ButtonClick func(int, string)
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cloudWindow *ui.Window
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}
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}
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type TableColumnData struct {
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type TableColumnData struct {
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@ -48,7 +50,7 @@ type ButtonMap struct {
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}
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}
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func setupUI() {
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func setupUI() {
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mainwin = ui.NewWindow("Cloud Control Panel", Width, Height, false)
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mainwin = ui.NewWindow("Cloud Control Panel", Data.Width, Height, false)
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mainwin.OnClosing(func(*ui.Window) bool {
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mainwin.OnClosing(func(*ui.Window) bool {
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ui.Quit()
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ui.Quit()
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return true
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return true
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@ -172,9 +174,6 @@ func DoGUI() {
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}
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}
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}
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}
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func defaultMouseEvent() {
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}
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func defaultButtonClick(button *ui.Button) {
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func defaultButtonClick(button *ui.Button) {
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log.Println("defaultButtonClick() button =", button)
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log.Println("defaultButtonClick() button =", button)
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for key, foo := range allButtons {
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for key, foo := range allButtons {
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28
tabWindow.go
28
tabWindow.go
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@ -8,7 +8,7 @@ import _ "github.com/andlabs/ui/winmanifest"
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// import "github.com/davecgh/go-spew/spew"
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// import "github.com/davecgh/go-spew/spew"
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var cloudWindow *ui.Window
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// var cloudWindow *ui.Window
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var cloudTab *ui.Tab
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var cloudTab *ui.Tab
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var cloudBox *ui.Box
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var cloudBox *ui.Box
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var smallBox *ui.Box
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var smallBox *ui.Box
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@ -26,7 +26,11 @@ func splashClose(a int, b string) {
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}
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}
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func buttonClick(i int, s string) {
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func buttonClick(i int, s string) {
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log.Println("test2 buttonClick() i, s =", i, s)
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log.Println("gui.buttonClick() i, s =", i, s)
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log.Println("Figure out what to do here")
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log.Println("Figure out what to do here")
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log.Println("Figure out what to do here")
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/*
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cloudTab.Delete(0)
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cloudTab.Delete(0)
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log.Println("Sleep(2000)")
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log.Println("Sleep(2000)")
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@ -35,6 +39,7 @@ func buttonClick(i int, s string) {
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smallBox = AddAccountBox(nil, splashClose)
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smallBox = AddAccountBox(nil, splashClose)
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cloudTab.InsertAt("Intro", 0, smallBox)
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cloudTab.InsertAt("Intro", 0, smallBox)
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cloudTab.SetMargined(0, true)
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cloudTab.SetMargined(0, true)
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*/
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}
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}
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func ShowAccountTab() {
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func ShowAccountTab() {
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@ -53,31 +58,26 @@ func GoMainWindow() {
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}
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}
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func makeCloudWindow() {
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func makeCloudWindow() {
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cloudWindow := ui.NewWindow("", 640, 480, true)
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Data.cloudWindow = ui.NewWindow("", 640, 480, true)
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// cloudWindow.SetBorderless(true)
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// cloudWindow.SetBorderless(true)
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cloudWindow.OnClosing(func(*ui.Window) bool {
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Data.cloudWindow.OnClosing(func(*ui.Window) bool {
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ui.Quit()
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ui.Quit()
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return true
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return true
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})
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})
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ui.OnShouldQuit(func() bool {
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ui.OnShouldQuit(func() bool {
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cloudWindow.Destroy()
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Data.cloudWindow.Destroy()
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return true
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return true
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})
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})
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// cloudBox = ui.NewVerticalBox()
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// cloudBox.SetPadded(true)
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// cloudWindow.SetChild(cloudBox)
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// cloudWindow.SetMargined(true)
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cloudTab = ui.NewTab()
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cloudTab = ui.NewTab()
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cloudWindow.SetChild(cloudTab)
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Data.cloudWindow.SetChild(cloudTab)
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cloudWindow.SetMargined(true)
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Data.cloudWindow.SetMargined(true)
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cloudBox = ShowSplashBox(nil, nil, buttonClick)
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cloudBox = ShowSplashBox(nil, nil, buttonClick)
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cloudTab.Append("WIT Splash", cloudBox)
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cloudTab.Append("WIT Splash", cloudBox)
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cloudTab.SetMargined(0, true)
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cloudTab.SetMargined(0, true)
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cloudWindow.Show()
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Data.cloudWindow.Show()
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// state = "done"
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Data.State = "splash done"
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}
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}
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