move all structs into a common file

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-05-24 11:32:47 -07:00
parent 171390c100
commit 8730dbc4dd
6 changed files with 238 additions and 269 deletions

View File

@ -5,6 +5,7 @@ import "time"
import "fmt" import "fmt"
import "strings" import "strings"
import "os/exec" import "os/exec"
import "runtime"
import "github.com/gookit/config" import "github.com/gookit/config"
@ -17,7 +18,7 @@ import _ "github.com/andlabs/ui/winmanifest"
// can not pass any args to this (?) // can not pass any args to this (?)
func setupCloudUI() { func setupCloudUI() {
Data.cloudWindow = ui.NewWindow("Cloud Control Panel", config.Int("width"), config.Int("height"), false) Data.cloudWindow = ui.NewWindow("Cloud Control Panel", Data.Width, config.Int("height"), false)
Data.cloudWindow.OnClosing(func(*ui.Window) bool { Data.cloudWindow.OnClosing(func(*ui.Window) bool {
ui.Quit() ui.Quit()
return true return true
@ -112,11 +113,18 @@ func addDebuggingButtons(vbox *ui.Box, custom func(*ButtonMap, string)) {
vbox.Append(CreateButton("DEBUG goroutines", "DEBUG", custom), false) vbox.Append(CreateButton("DEBUG goroutines", "DEBUG", custom), false)
vbox.Append(CreateButton("xterm", "XTERM", runTestExecClick), false) vbox.Append(CreateButton("xterm", "XTERM", runTestExecClick), false)
vbox.Append(CreateButton("Load test.json config file", "CONFIG", custom), false)
} }
func runTestExecClick(b *ButtonMap, msg string) { func runTestExecClick(b *ButtonMap, msg string) {
log.Println("runTestExecClick START") log.Println("runTestExecClick START")
if runtime.GOOS == "linux" {
go runCommand("xterm -report-fonts") go runCommand("xterm -report-fonts")
} else if runtime.GOOS == "windows" {
go runCommand("cmd.exe")
} else {
go runCommand("xterm")
}
log.Println("runTestExecClick END") log.Println("runTestExecClick END")
} }

106
gui.go
View File

@ -8,112 +8,6 @@ import _ "github.com/andlabs/ui/winmanifest"
import "github.com/gookit/config" import "github.com/gookit/config"
import "github.com/davecgh/go-spew/spew" import "github.com/davecgh/go-spew/spew"
//
// All GUI Data Structures and functions that are external
// If you need cross platform support, these might only
// be the safe way to interact with the GUI
//
var Data GuiDataStructure
type GuiTabStructure struct {
me *ui.Tab
parentWindow *ui.Window
firstBox *ui.Box
tabOffset int
// this means only one table per tab
mh *TableData
// stuff for the 'area'
// this means only one area per tab
fontButton *ui.FontButton
attrstr *ui.AttributedString
splashArea *ui.Area
}
type GuiDataStructure struct {
State string
Width int
Height int
// a fallback default function to handle mouse events
// if nothing else is defined to handle them
MouseClick func(*ButtonMap)
// general information
Version string
GitCommit string
GoVersion string
Buildtime string
HomeDir string
Debug bool
DebugTable bool
// official hostname and IPv6 address for this box
Hostname string
IPv6 string
// account entry textboxes
AccNick string
AccUser string
AccPass string
// A map of all buttons everywhere on all
// windows, all tabs, across all goroutines
// This is "GLOBAL"
AllButtons []ButtonMap
// a tab (maybe the one the user is playing with?)
CurrentTab *GuiTabStructure
// a VM (maybe the one the user is playing with?)
CurrentVM string
// All the tabs
Tabs []GuiTabStructure
// stuff for the splash screen / setup tabs
// MainWindow *ui.Window
cloudWindow *ui.Window
cloudTab *ui.Tab
cloudBox *ui.Box
smallBox *ui.Box
mainwin *ui.Window
maintab *ui.Tab
tabcount int
// stuff for the 'area'
MyArea *ui.Area
fontButton *ui.FontButton
attrstr *ui.AttributedString
splashArea *ui.Area
}
type TableColumnData struct {
Index int
CellType string
Heading string
Color string
}
type ButtonMap struct {
B *ui.Button
FB *ui.FontButton
onClick func (int, string)
onChanged func (int, string)
custom func (*ButtonMap, string)
Name string // the text on the button
Note string // what type of button
AccNick string // what account this button is for
}
/*
func AddNewTab(mytab *ui.Tab, newbox ui.Control, tabOffset int) {
mytab.Append("Cloud Info", newbox)
mytab.SetMargined(tabOffset, true)
}
*/
func InitColumns(mh *TableData, parts []TableColumnData) { func InitColumns(mh *TableData, parts []TableColumnData) {
tmpBTindex := 0 tmpBTindex := 0
humanID := 0 humanID := 0

183
structs.go Normal file
View File

@ -0,0 +1,183 @@
package gui
import "image/color"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
import pb "git.wit.com/wit/witProtobuf"
//
// All GUI Data Structures and functions that are external
// If you need cross platform support, these might only
// be the safe way to interact with the GUI
//
var Data GuiDataStructure
type GuiTabStructure struct {
me *ui.Tab
parentWindow *ui.Window
firstBox *ui.Box
tabOffset int
// this means only one table per tab
mh *TableData
// stuff for the 'area'
// this means only one area per tab
fontButton *ui.FontButton
attrstr *ui.AttributedString
splashArea *ui.Area
}
type GuiDataStructure struct {
State string
Width int
Height int
// a fallback default function to handle mouse events
// if nothing else is defined to handle them
MouseClick func(*ButtonMap)
// general information
Version string
GitCommit string
GoVersion string
Buildtime string
HomeDir string
Debug bool
DebugTable bool
// official hostname and IPv6 address for this box
Hostname string
IPv6 string
// account entry textboxes
AccNick string
AccUser string
AccPass string
// A map of all buttons everywhere on all
// windows, all tabs, across all goroutines
// This is "GLOBAL"
AllButtons []ButtonMap
// a tab (maybe the one the user is playing with?)
CurrentTab *GuiTabStructure
// a VM (maybe the one the user is playing with?)
CurrentVM string
CurrentPbVM *pb.Event_VM
// All the tabs
Tabs []GuiTabStructure
// stuff for the splash screen / setup tabs
// MainWindow *ui.Window
cloudWindow *ui.Window
cloudTab *ui.Tab
cloudBox *ui.Box
smallBox *ui.Box
mainwin *ui.Window
maintab *ui.Tab
tabcount int
// stuff for the 'area'
MyArea *ui.Area
fontButton *ui.FontButton
attrstr *ui.AttributedString
splashArea *ui.Area
}
type TableColumnData struct {
Index int
CellType string
Heading string
Color string
}
type ButtonMap struct {
B *ui.Button
FB *ui.FontButton
onClick func (int, string)
onChanged func (int, string)
custom func (*ButtonMap, string)
Name string // the text on the button
Note string // what type of button
AccNick string // what account this button is for
}
//
// TABLE DATA STRUCTURES START
//
type CellData struct {
Index int
HumanID int
Name string // what type of cell is this?
}
// hmm. will this stand the test of time?
type RowData struct {
Name string // what kind of row is this?
Status string // status of the row?
/*
// These may or may not be implementable
click func() // what function to call if the user clicks on it
doubleclick func() // what function to call if the user double clicks on it
*/
HumanData [20]HumanCellData
// The VM from the protobuf
PbVM *pb.Event_VM
}
//
// This maps the andlabs/ui & libui components into a "human"
// readable cell reference list. The reason is that there
// are potentially 3 values for each cell. The Text, the Color
// and an image. These are not always needed so the number
// of fields varies between 1 and 3. Internally, the toolkit
// GUI abstraction needs to list all of them, but it's then
// hard to figure out which column goes with the columns that
// you see when you visually are looking at it like a spreadsheet
//
// This makes a map so that we can say "give me the value at
// row 4 and column 2" and find the fields that are needed
//
// TODO: add back image support and the progress bar
//
type HumanCellData struct {
Name string // what kind of row is this?
Text string
TextID int
Color color.RGBA
ColorID int
}
type HumanMap struct {
Name string // what kind of row is this?
TextID int
ColorID int
}
//
// This is the structure that andlabs/ui uses to pass information
// to the GUI. This is the "authoritative" data.
//
type TableData struct {
RowCount int // This is the number of 'rows' which really means data elements not what the human sees
RowWidth int // This is how wide each row is
Rows []RowData // This is all the table data by row
generatedColumnTypes []ui.TableValue // generate this dynamically
Cells [20]CellData
Human [20]HumanMap
lastRow int
lastColumn int
}
//
// TABLE DATA STRUCTURES END
//

View File

@ -3,77 +3,12 @@
package gui package gui
import "log" import "log"
import "image/color"
import "github.com/andlabs/ui" import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest" import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew" // import "github.com/davecgh/go-spew/spew"
type CellData struct {
Index int
HumanID int
Name string // what type of cell is this?
}
// hmm. will this stand the test of time?
type RowData struct {
Name string // what kind of row is this?
Status string // status of the row?
/*
// These may or may not be implementable
click func() // what function to call if the user clicks on it
doubleclick func() // what function to call if the user double clicks on it
*/
HumanData [20]HumanCellData
}
//
// This maps the andlabs/ui & libui components into a "human"
// readable cell reference list. The reason is that there
// are potentially 3 values for each cell. The Text, the Color
// and an image. These are not always needed so the number
// of fields varies between 1 and 3. Internally, the toolkit
// GUI abstraction needs to list all of them, but it's then
// hard to figure out which column goes with the columns that
// you see when you visually are looking at it like a spreadsheet
//
// This makes a map so that we can say "give me the value at
// row 4 and column 2" and find the fields that are needed
//
// TODO: add back image support and the progress bar
//
type HumanCellData struct {
Name string // what kind of row is this?
Text string
TextID int
Color color.RGBA
ColorID int
}
type HumanMap struct {
Name string // what kind of row is this?
TextID int
ColorID int
}
//
// This is the structure that andlabs/ui uses to pass information
// to the GUI. This is the "authoritative" data.
//
type TableData struct {
RowCount int // This is the number of 'rows' which really means data elements not what the human sees
RowWidth int // This is how wide each row is
Rows []RowData // This is all the table data by row
generatedColumnTypes []ui.TableValue // generate this dynamically
Cells [20]CellData
Human [20]HumanMap
lastRow int
lastColumn int
}
func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) { func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) {
humanInt := cell.Index humanInt := cell.Index

View File

@ -101,11 +101,12 @@ func defaultSetCellValue(mh *TableData, row int, column int) {
log.Println("vmname =", vmname) log.Println("vmname =", vmname)
log.Println("defaultSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed START", row, column) log.Println("defaultSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
Data.CurrentVM = fmt.Sprintf("%s",vmname) Data.CurrentVM = fmt.Sprintf("%s",vmname)
Data.CurrentPbVM = mh.Rows[row].PbVM
log.Println("User last clicked on Data.CurrentVM =", Data.CurrentVM) log.Println("User last clicked on Data.CurrentVM =", Data.CurrentVM)
if (Data.Debug) { if (Data.Debug) {
go ui.Main(ShowVM) go ui.Main(ShowVM)
} else { } else {
AddVmConfigureTab(vmname) AddVmConfigureTab(vmname, mh.Rows[row].PbVM)
} }
} }
} }

View File

@ -5,6 +5,10 @@ import "log"
import "github.com/andlabs/ui" import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest" import _ "github.com/andlabs/ui/winmanifest"
import "github.com/davecgh/go-spew/spew"
import pb "git.wit.com/wit/witProtobuf"
func ShowVM() { func ShowVM() {
name := Data.CurrentVM name := Data.CurrentVM
log.Println("ShowVM() START Data.CurrentVM=", Data.CurrentVM) log.Println("ShowVM() START Data.CurrentVM=", Data.CurrentVM)
@ -22,7 +26,7 @@ func ShowVM() {
VMwin.SetChild(VMtab) VMwin.SetChild(VMtab)
VMwin.SetMargined(true) VMwin.SetMargined(true)
createVmBox(VMtab, buttonVmClick) createVmBox(VMtab, buttonVmClick, Data.CurrentPbVM)
// vmBox := createVmBox(buttonVmClick) // vmBox := createVmBox(buttonVmClick)
// VMtab.Append(Data.CurrentVM, vmBox) // VMtab.Append(Data.CurrentVM, vmBox)
// VMtab.SetMargined(0, true) // VMtab.SetMargined(0, true)
@ -30,14 +34,41 @@ func ShowVM() {
VMwin.Show() VMwin.Show()
} }
func AddVmConfigureTab(name string) { func AddVmConfigureTab(name string, pbVM *pb.Event_VM) {
createVmBox(Data.cloudTab, buttonVmClick) createVmBox(Data.cloudTab, buttonVmClick, Data.CurrentPbVM)
// vmBox := createVmBox(Data.cloudTab, buttonVmClick) // vmBox := createVmBox(Data.cloudTab, buttonVmClick)
// Data.cloudTab.Append(name, vmBox) // Data.cloudTab.Append(name, vmBox)
// Data.cloudTab.SetMargined(0, true) // Data.cloudTab.SetMargined(0, true)
} }
func createVmBox(tab *ui.Tab, custom func(b *ButtonMap,s string)) { // makeEntryBox(box, "hostname:", "blah.foo.org") {
func makeEntryBox(hbox *ui.Box, a string, b string) {
// Start 'Nickname' vertical box
vboxN := ui.NewVerticalBox()
vboxN.SetPadded(true)
vboxN.Append(ui.NewLabel(a), false)
entryNick := ui.NewEntry()
entryNick.SetText(b)
entryNick.SetReadOnly(false)
vboxN.Append(entryNick, false)
entryNick.OnChanged(func(*ui.Entry) {
log.Println("OK. TEXT WAS CHANGED TO =", entryNick.Text())
// Data.AccNick = entryNick.Text()
})
hbox.Append(vboxN, false)
// End 'Nickname' vertical box
}
func createVmBox(tab *ui.Tab, custom func(b *ButtonMap,s string), pbVM *pb.Event_VM) {
log.Println("createVmBox() START")
log.Println("createVmBox() pbVM.Name", pbVM.Name)
spew.Dump(pbVM)
if (Data.Debug) {
spew.Dump(pbVM)
}
vbox := ui.NewVerticalBox() vbox := ui.NewVerticalBox()
vbox.SetPadded(true) vbox.SetPadded(true)
@ -45,90 +76,11 @@ func createVmBox(tab *ui.Tab, custom func(b *ButtonMap,s string)) {
hboxAccount.SetPadded(true) hboxAccount.SetPadded(true)
vbox.Append(hboxAccount, false) vbox.Append(hboxAccount, false)
// Start 'Provider' vertical box // Add hostname entry box
vboxC := ui.NewVerticalBox() makeEntryBox(hboxAccount, "hostname:", pbVM.Hostname)
vboxC.SetPadded(true) makeEntryBox(hboxAccount, "IPv6:", pbVM.IPv6)
vboxC.Append(ui.NewLabel("Cloud Provider:"), false) makeEntryBox(hboxAccount, "RAM:", string(pbVM.Memory))
makeEntryBox(hboxAccount, "CPU:", string(pbVM.Cpus))
cbox := ui.NewCombobox()
cbox.Append("WIT")
cbox.Append("Evocative")
vboxC.Append(cbox, false)
cbox.SetSelected(0)
cbox.OnSelected(func(*ui.Combobox) {
log.Println("OK. Selected Cloud Provider =", cbox.Selected())
})
hboxAccount.Append(vboxC, false)
// End 'Cloud Provider' vertical box
// Start 'Region' vertical box
vboxR := ui.NewVerticalBox()
vboxR.SetPadded(true)
vboxR.Append(ui.NewLabel("Region:"), false)
regbox := ui.NewCombobox()
regbox.Append("Any")
regbox.Append("SF")
vboxR.Append(regbox, false)
regbox.SetSelected(0)
regbox.OnSelected(func(*ui.Combobox) {
log.Println("OK. Selected something =", regbox.Selected())
})
hboxAccount.Append(vboxR, false)
// End 'Region' vertical box
// Start 'Nickname' vertical box
vboxN := ui.NewVerticalBox()
vboxN.SetPadded(true)
vboxN.Append(ui.NewLabel("Account Nickname:"), false)
entryNick := ui.NewEntry()
entryNick.SetReadOnly(false)
vboxN.Append(entryNick, false)
entryNick.OnChanged(func(*ui.Entry) {
log.Println("OK. nickname =", entryNick.Text())
Data.AccNick = entryNick.Text()
})
hboxAccount.Append(vboxN, false)
// End 'Nickname' vertical box
// Start 'Username' vertical box
vboxU := ui.NewVerticalBox()
vboxU.SetPadded(true)
vboxU.Append(ui.NewLabel("Account Username:"), false)
entryUser := ui.NewEntry()
entryUser.SetReadOnly(false)
vboxU.Append(entryUser, false)
entryUser.OnChanged(func(*ui.Entry) {
log.Println("OK. username =", entryUser.Text())
Data.AccUser = entryUser.Text()
})
hboxAccount.Append(vboxU, false)
// End 'Username' vertical box
// Start 'Password' vertical box
vboxP := ui.NewVerticalBox()
vboxP.SetPadded(true)
vboxP.Append(ui.NewLabel("Account Password:"), false)
entryPass := ui.NewEntry()
entryPass.SetReadOnly(false)
vboxP.Append(entryPass, false)
entryPass.OnChanged(func(*ui.Entry) {
log.Println("OK. password =", entryPass.Text())
Data.AccPass = entryPass.Text()
})
hboxAccount.Append(vboxP, false)
// End 'Password' vertical box
vbox.Append(ui.NewHorizontalSeparator(), false) vbox.Append(ui.NewHorizontalSeparator(), false)
@ -136,15 +88,11 @@ func createVmBox(tab *ui.Tab, custom func(b *ButtonMap,s string)) {
hboxButtons.SetPadded(true) hboxButtons.SetPadded(true)
vbox.Append(hboxButtons, false) vbox.Append(hboxButtons, false)
okButton := CreateButton("Add Account", "ADD", custom)
hboxButtons.Append(okButton, false)
backButton := CreateButton("Back", "BACK", custom)
hboxButtons.Append(backButton, false)
hboxButtons.Append(CreateButton("Power On", "POWERON", custom), false) hboxButtons.Append(CreateButton("Power On", "POWERON", custom), false)
hboxButtons.Append(CreateButton("Power Off", "POWEROFF", custom), false) hboxButtons.Append(CreateButton("Power Off", "POWEROFF", custom), false)
hboxButtons.Append(CreateButton("Destroy", "DESTROY", custom), false) hboxButtons.Append(CreateButton("Destroy", "DESTROY", custom), false)
hboxButtons.Append(CreateButton("Console", "XTERM", runTestExecClick), false)
hboxButtons.Append(CreateButton("Done", "DONE", custom), false)
tab.Append(Data.CurrentVM, vbox) tab.Append(Data.CurrentVM, vbox)
tab.SetMargined(0, true) tab.SetMargined(0, true)