NODE: start populating the node tree
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parent
e796008fbd
commit
5e439f7340
1
gui.go
1
gui.go
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@ -18,6 +18,7 @@ func init() {
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Data.buttonMap = make(map[*ui.Button]*GuiButton)
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Data.WindowMap = make(map[string]*GuiWindow)
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Data.NodeMap = make(map[string]*Node)
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}
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func GuiInit() {
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@ -35,7 +35,8 @@ type GuiData struct {
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AllEntries []*GuiEntry
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WindowMap map[string]*GuiWindow
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// Windows []*GuiWindow
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// Store access to everything via binary tree's
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NodeMap map[string]*Node
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// A map of all buttons everywhere on all
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// windows, all tabs, across all goroutines
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@ -45,7 +46,6 @@ type GuiData struct {
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// andlabs/ui & andlabs/libui work
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AllButtons []*GuiButton
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buttonMap map[*ui.Button]*GuiButton
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Nodes *Node
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}
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type GuiTab struct {
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49
window.go
49
window.go
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@ -65,11 +65,11 @@ func InitWindow(gw *GuiWindow, name string, axis int) *GuiBox {
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// This is the first window. One must create it here
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if gw == nil {
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log.Println("initWindow() ADDING ui.NewWindow()")
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newGuiWindow.UiWindow = ui.NewWindow(name, int(newGuiWindow.Height), int(newGuiWindow.Width), true)
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newGuiWindow.UiWindow.SetBorderless(false)
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w := uiNewWindow(name, Config.Height, Config.Width)
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newGuiWindow.UiWindow = w
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// newGuiWindow.UiWindow.SetTitle("test")
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newGuiWindow.UiWindow.OnClosing(func(*ui.Window) bool {
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w.OnClosing(func(*ui.Window) bool {
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log.Println("initTabWindow() OnClosing() THIS WINDOW IS CLOSING newGuiWindow=", newGuiWindow)
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// newGuiWindow.UiWindow.Destroy()
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if Config.Exit == nil {
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@ -150,25 +150,38 @@ func CreateWindow(title string, tabname string, x int, y int, custom func() ui.C
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return box
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}
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func uiNewWindow(title string, x int, y int) *ui.Window {
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var node Node
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node.Name = title
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node.Width = x
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node.Height = y
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Data.NodeMap[title] = &node
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w := ui.NewWindow(title, x, y, false)
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w.SetBorderless(false)
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w.OnClosing(func(*ui.Window) bool {
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log.Println("ui.Window().OnClosing() IS EMPTY FOR window name =", title)
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return true
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})
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w.SetMargined(true)
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w.Show()
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return w
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}
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func CreateBlankWindow(title string, x int, y int) *GuiBox {
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box := mapWindow(nil, title, x, y)
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log.Println("gui.CreateBlankWindow() title = box.Name =", box.Name)
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window := ui.NewWindow(box.Name, x, y, false)
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window.SetBorderless(false)
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window.OnClosing(func(*ui.Window) bool {
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log.Println("createWindow().OnClosing()", box.Name)
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return true
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})
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window := uiNewWindow(box.Name, x, y)
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ui.OnShouldQuit(func() bool {
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log.Println("createWindow().Destroy()", box.Name)
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window.Destroy()
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return true
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})
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window.SetMargined(true)
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window.Show()
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box.Window.UiWindow = window
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return box
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}
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@ -194,6 +207,7 @@ func mapWindow(window *ui.Window, title string, x int, y int) *GuiBox {
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panic("Data.WindowMap[newGuiWindow.Name] already exists")
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return nil
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}
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log.Println("gui.WindowMap START title =", title)
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var newGuiWindow GuiWindow
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newGuiWindow.Width = x
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@ -219,21 +233,14 @@ func NewWindow(title string, x int, y int) *GuiBox {
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box := mapWindow(nil, title, x, y)
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log.Println("gui.NewWindow() title = box.Name =", box.Name)
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window := ui.NewWindow(box.Name, x, y, false)
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window.SetBorderless(false)
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window.OnClosing(func(*ui.Window) bool {
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log.Println("createWindow().OnClosing()", box.Name)
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return true
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})
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window := uiNewWindow(box.Name, x, y)
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ui.OnShouldQuit(func() bool {
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log.Println("createWindow().Destroy()", box.Name)
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window.Destroy()
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return true
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})
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window.SetMargined(true)
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window.Show()
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box.Window.UiWindow = window
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return box
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}
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