gocui: always show STDOUT
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
9e3c729d11
commit
597b17039a
1
Makefile
1
Makefile
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@ -69,6 +69,7 @@ doc:
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goget:
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goget:
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GO111MODULE="off" go get -v -t -u
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GO111MODULE="off" go get -v -t -u
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make -C toolkit/gocui goget
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make -C toolkit/gocui goget
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make -C toolkit/andlabs goget
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# GO111MODULE=on go install github.com/posener/goreadme/cmd/goreadme@latest (worked Oct 20 2022)
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# GO111MODULE=on go install github.com/posener/goreadme/cmd/goreadme@latest (worked Oct 20 2022)
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README.md: doc.go
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README.md: doc.go
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18
plugin.go
18
plugin.go
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@ -107,6 +107,7 @@ func sendCallback(p *aplug, funcName string) func(chan toolkit.Action) {
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/*
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/*
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TODO: clean this up. use command args?
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TODO: clean this up. use command args?
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TODO: use LD_LIBRARY_PATH ?
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This searches in the following order for the plugin .so files:
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This searches in the following order for the plugin .so files:
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./toolkit/
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./toolkit/
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~/go/src/go.wit.org/gui/toolkit/
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~/go/src/go.wit.org/gui/toolkit/
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@ -138,6 +139,12 @@ func searchPaths(name string) *aplug {
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if (p != nil) {
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if (p != nil) {
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return p
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return p
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}
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}
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filename = "/usr/local/lib/" + name + ".so"
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p = tryfile(name, filename)
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if (p != nil) {
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return p
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}
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return nil
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return nil
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}
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}
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@ -149,7 +156,7 @@ func tryfile(name string, filename string) *aplug {
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log(debugGui, "plugin FAILED =", filename, err)
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log(debugGui, "plugin FAILED =", filename, err)
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return nil
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return nil
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}
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}
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log(debugGui, "loading plugin =", filename)
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log(debugGui, "tryfile() loading plugin =", filename)
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var newPlug *aplug
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var newPlug *aplug
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newPlug = new(aplug)
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newPlug = new(aplug)
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@ -166,17 +173,20 @@ func tryfile(name string, filename string) *aplug {
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// for things like: add a new button called 'Check IPv6'
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// for things like: add a new button called 'Check IPv6'
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newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
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newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
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// add it to the list of plugins
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allPlugins = append(allPlugins, newPlug)
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allPlugins = append(allPlugins, newPlug)
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log(debugPlugin, "initPlugin() END", newPlug.name, filename)
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// newPlug.Init()
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// set the communication to the plugins
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// set the communication to the plugins
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newPlug.pluginChan = newPlug.PluginChannel()
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newPlug.pluginChan = newPlug.PluginChannel()
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if (newPlug.pluginChan == nil) {
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log(debugError, "tryfile() ERROR PluginChannel() returned nil for plugin:", newPlug.name, filename)
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return nil
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}
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newPlug.Callback(Config.guiChan)
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newPlug.Callback(Config.guiChan)
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newPlug.InitOk = true
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newPlug.InitOk = true
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log(debugPlugin, "tryfile() END", newPlug.name, filename)
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return newPlug
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return newPlug
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}
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}
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@ -2,3 +2,6 @@ all: plugin
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plugin:
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plugin:
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GO111MODULE="off" go build -buildmode=plugin -o ../andlabs.so
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GO111MODULE="off" go build -buildmode=plugin -o ../andlabs.so
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goget:
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GO111MODULE="off" go get -v -t -u
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@ -13,12 +13,9 @@ import (
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// to this toolkit from the wit/gui golang package
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// to this toolkit from the wit/gui golang package
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func init() {
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func init() {
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log(logInfo, "Init() of awesome-gocui")
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log(logInfo, "Init() of awesome-gocui")
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me.defaultWidth = 10
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Set(&me, "default")
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me.defaultHeight = 2 // this means by default one line of text in a button
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me.defaultBehavior = true
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me.defaultBehavior = true
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me.horizontalPadding = 20
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me.horizontalPadding = 20
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me.groupPadding = 4
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me.groupPadding = 4
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me.buttonPadding = 3
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me.buttonPadding = 3
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@ -29,14 +26,21 @@ func init() {
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me.padW = 3
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me.padW = 3
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me.padH = 3
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me.padH = 3
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// todo, remove all of these
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me.defaultWidth = 10
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me.defaultHeight = 2 // this means by default one line of text in a button
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me.horizontalPadding = 20
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me.horizontalPadding = 20
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// todo, remove all of these
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me.pluginChan = make(chan toolkit.Action)
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me.pluginChan = make(chan toolkit.Action)
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log(logNow, "Init() start pluginChan")
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log(logNow, "Init() start pluginChan")
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go catchActionChannel()
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go catchActionChannel()
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sleep(.1)
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sleep(.1) // probably not needed, but in here for now under development
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go main()
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go main()
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// probably not needed, but in here for now under development
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sleep(.1) // probably not needed, but in here for now under development
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sleep(.1)
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}
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}
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// this sets the channel to send user events back from the plugin
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// this sets the channel to send user events back from the plugin
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@ -35,33 +35,28 @@ func MouseMain() {
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func layout(g *gocui.Gui) error {
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func layout(g *gocui.Gui) error {
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maxX, maxY := g.Size()
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maxX, maxY := g.Size()
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mx, my := g.MousePosition()
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if _, err := g.View("msg"); msgMouseDown && err == nil {
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if _, err := g.View("msg"); msgMouseDown && err == nil {
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moveMsg(g)
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moveMsg(g)
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}
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}
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if v, err := g.SetView("global", -1, -1, maxX, maxY, 0); err != nil {
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// if v, err := g.SetView("global", -1, -1, maxX, maxY, 0); err != nil {
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// what is this do? I made it just the top 2 lines for now. Is this useful for something?
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if v, err := g.SetView("global", -1, -1, maxX, 2, 10); err != nil {
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if !errors.Is(err, gocui.ErrUnknownView) {
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if !errors.Is(err, gocui.ErrUnknownView) {
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log("global failed", maxX, maxY)
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return err
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return err
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}
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}
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v.Frame = false
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v.Frame = false
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}
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}
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/*
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if v, err := g.SetView("but1", 2, 2, 22, 7, 0); err != nil {
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if !errors.Is(err, gocui.ErrUnknownView) {
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return err
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}
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v.SelBgColor = gocui.ColorGreen
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v.SelFgColor = gocui.ColorBlack
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fmt.Fprintln(v, "Button 1 - line 1")
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fmt.Fprintln(v, "Button 1 - line 2")
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fmt.Fprintln(v, "Button 1 - line 3")
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fmt.Fprintln(v, "Button 1 - line 4")
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if _, err := g.SetCurrentView("but1"); err != nil {
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return err
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}
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}
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*/
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helplayout(g)
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helplayout(g)
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if widgetView, _ := g.View("msg"); widgetView == nil {
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log(logInfo, "create output widget now", maxX, maxY, mx, my)
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makeOutputWidget(g, "this is a create before a mouse click")
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} else {
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log(logInfo, "output widget already exists", maxX, maxY, mx, my)
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}
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updateHighlightedView(g)
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updateHighlightedView(g)
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log(logInfo, "layout() END", maxX, maxY, mx, my)
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return nil
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return nil
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}
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}
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@ -36,16 +36,27 @@ func showMsg(g *gocui.Gui, v *gocui.View) error {
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}
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}
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// setOutput(me.rootNode)
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// setOutput(me.rootNode)
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makeOutputWidget(g, l)
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return nil
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}
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func makeOutputWidget(g *gocui.Gui, stringFromMouseClick string) {
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maxX, maxY := g.Size()
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maxX, maxY := g.Size()
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if v, err := g.SetView("msg", maxX/2, maxY/2, maxX/2+outputW, maxY/2+outputH, 0); err == nil || errors.Is(err, gocui.ErrUnknownView) {
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v, err := g.SetView("msg", maxX-32, maxY/2, maxX/2+outputW, maxY/2+outputH, 0)
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// help, err := g.SetView("help", maxX-32, 0, maxX-1, 13, 0)
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if errors.Is(err, gocui.ErrUnknownView) {
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log("this is supposed to happen?", err)
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}
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if (err != nil) {
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log("create output window failed", err)
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return
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}
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v.Clear()
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v.Clear()
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v.SelBgColor = gocui.ColorCyan
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v.SelBgColor = gocui.ColorCyan
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v.SelFgColor = gocui.ColorBlack
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v.SelFgColor = gocui.ColorBlack
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l += "foo\n" + "bar\n"
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fmt.Fprintln(v, "figure out how to capture STDOUT to here\n" + stringFromMouseClick)
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fmt.Fprintln(v, l)
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g.SetViewOnBottom("msg")
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}
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return
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// g.SetViewOnTop("msg")
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g.SetViewBeneath("msg", "help", 24)
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// g.SetViewOnBottom("msg")
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return nil
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}
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}
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@ -10,6 +10,8 @@ package main
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import (
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import (
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"fmt"
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"fmt"
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"reflect"
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"strconv"
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"sync"
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"sync"
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"github.com/awesome-gocui/gocui"
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"github.com/awesome-gocui/gocui"
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"git.wit.org/wit/gui/toolkit"
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"git.wit.org/wit/gui/toolkit"
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@ -37,12 +39,12 @@ type config struct {
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defaultHeight int
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defaultHeight int
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// nextW int // where the next window or tab flag should go
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// nextW int // where the next window or tab flag should go
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padW int
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padW int `default:"3" dense:"2"`
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padH int
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padH int
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// where the raw corner is
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// the raw beginning of each window (or tab)
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rawW int
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rawW int `default:"7"`
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rawH int
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rawH int `default:"3"`
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bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
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bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
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canvas bool // if set to true, the windows are a raw canvas
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canvas bool // if set to true, the windows are a raw canvas
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@ -52,8 +54,8 @@ type config struct {
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margin bool // add space around the frames of windows
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margin bool // add space around the frames of windows
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horizontalPadding int
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horizontalPadding int
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groupPadding int
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groupPadding int `default:"6" dense:"2"` // this is supposed to be how far to indent to the left
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buttonPadding int
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buttonPadding int `default:"4" dense:"3"` // if 3, buttons slightly overlap
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}
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}
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var (
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var (
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@ -156,3 +158,43 @@ func (w *cuiWidget) Write(p []byte) (n int, err error) {
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return len(p), nil
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return len(p), nil
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}
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}
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func Set(ptr interface{}, tag string) error {
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if reflect.TypeOf(ptr).Kind() != reflect.Ptr {
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return fmt.Errorf("Not a pointer")
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}
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v := reflect.ValueOf(ptr).Elem()
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t := v.Type()
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for i := 0; i < t.NumField(); i++ {
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if defaultVal := t.Field(i).Tag.Get(tag); defaultVal != "-" {
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if err := setField(v.Field(i), defaultVal); err != nil {
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return err
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}
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}
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}
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return nil
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}
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func setField(field reflect.Value, defaultVal string) error {
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if !field.CanSet() {
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log("Can't set value\n")
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return fmt.Errorf("Can't set value\n")
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}
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switch field.Kind() {
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case reflect.Int:
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if val, err := strconv.ParseInt(defaultVal, 1, 64); err == nil {
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field.Set(reflect.ValueOf(int(val)).Convert(field.Type()))
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}
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case reflect.String:
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field.Set(reflect.ValueOf(defaultVal).Convert(field.Type()))
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case reflect.Bool:
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field.Set(reflect.ValueOf(defaultVal).Convert(field.Type()))
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}
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return nil
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}
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