andlabs is broken
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
11d3f20c4a
commit
56f8246bca
6
main.go
6
main.go
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@ -196,9 +196,9 @@ func New() *Node {
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if (os.Getenv("DISPLAY") == "") {
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return Config.rootNode
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}
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if (LoadPlugin("andlabs")) {
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log(logError, "New() failed to load andlabs")
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}
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// if (LoadPlugin("andlabs")) {
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// log(logError, "New() failed to load andlabs")
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// }
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return Config.rootNode
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}
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@ -15,47 +15,47 @@ var res embed.FS
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// this is the channel we get requests to make widgets
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var pluginChan chan toolkit.Action
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var uiMain bool = false
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var uiMainUndef bool = true
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func catchActionChannel() {
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log(logNow, "makeCallback() START")
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log(logNow, "catchActionChannel() START")
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for {
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log(logNow, "makeCallback() for loop")
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log(logNow, "catchActionChannel() for loop")
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select {
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case a := <-pluginChan:
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log(logNow, "makeCallback() SELECT widget id =", a.WidgetId, a.Name)
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log(logNow, "catchActionChannel() SELECT widget id =", a.WidgetId, a.Name)
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// go Action(a)
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if (a.WidgetType == toolkit.Window) {
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log(logNow, "makeCallback() WINDOW START")
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// this is a hack for now
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// if uiMain == true, ui.Main() has already started
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if (uiMain) {
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log(logNow, "WINDOW START newWindow(&a)")
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newWindow(a)
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} else {
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go ui.Main( func() {
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log(logNow, "ui.Main() WINDOW START DOING NOTHING")
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newWindow(a)
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log(logNow, "ui.Main() WINDOW END")
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})
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uiMain = true
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}
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sleep(.5)
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log(logNow, "makeCallback() WINDOW END")
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if (uiMainUndef) {
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log(logError,"catchActionChannel() main() was not run yet")
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log(logError,"catchActionChannel() main() was not run yet")
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log(logError,"catchActionChannel() main() was not run yet")
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log(logError,"catchActionChannel() ui.Main() START")
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log(logError,"catchActionChannel() ui.Main() START")
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log(logError,"catchActionChannel() ui.Main() START")
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log(logError,"catchActionChannel() ui.Main() START")
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sleep(1)
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// ui.Main(demoUI)
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ui.Main( func() {
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rawAction(a)
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})
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// probably not needed, but in here for now under development
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uiMainUndef = false
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sleep(1)
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} else {
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log(logNow, "makeCallback() STUFF")
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log(logNow, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType)
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rawAction(a)
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log(logNow, "makeCallback() STUFF END")
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log(logNow, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType)
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}
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// sleep(.1)
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}
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}
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}
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func Main(f func()) {
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/*
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func main(f func()) {
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log(debugNow, "Main() START (using gtk via andlabs/ui)")
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f() // support the old way. deprecate this
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}
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*/
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// this sets the channel to send user events back from the plugin
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func Callback(guiCallback chan toolkit.Action) {
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@ -75,7 +75,7 @@ func PluginChannel() chan toolkit.Action {
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//
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// For example: Queue(NewWindow())
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//
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func Queue(f func()) {
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func queue(f func()) {
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log(logNow, "Sending function to ui.QueueMain()")
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log(logNow, "using gui.Queue() in this plugin DOES BREAK. TODO: solve this with channels")
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ui.QueueMain(f)
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@ -0,0 +1,96 @@
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package main
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import (
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"github.com/andlabs/ui"
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)
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// Example showing how to update the UI using the QueueMain function
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// especially if the update is coming from another goroutine
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//
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// see QueueMain in 'main.go' for detailed description
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var count int
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func demoUI() {
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mainWindow := ui.NewWindow("libui Updating UI", 640, 480, true)
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mainWindow.OnClosing(func(*ui.Window) bool {
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ui.Quit()
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return true
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})
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ui.OnShouldQuit(func() bool {
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mainWindow.Destroy()
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return true
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})
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vbContainer := ui.NewVerticalBox()
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vbContainer.SetPadded(true)
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inputGroup := ui.NewGroup("Input")
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inputGroup.SetMargined(true)
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vbInput := ui.NewVerticalBox()
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vbInput.SetPadded(true)
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inputForm := ui.NewForm()
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inputForm.SetPadded(true)
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message := ui.NewEntry()
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message.SetText("Hello World")
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inputForm.Append("What message do you want to show?", message, false)
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showMessageButton := ui.NewButton("Show message")
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clearMessageButton := ui.NewButton("Clear message")
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vbInput.Append(inputForm, false)
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vbInput.Append(showMessageButton, false)
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vbInput.Append(clearMessageButton, false)
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inputGroup.SetChild(vbInput)
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messageGroup := ui.NewGroup("Message")
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messageGroup.SetMargined(true)
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vbMessage := ui.NewVerticalBox()
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vbMessage.SetPadded(true)
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messageLabel := ui.NewLabel("")
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vbMessage.Append(messageLabel, false)
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messageGroup.SetChild(vbMessage)
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countGroup := ui.NewGroup("Counter")
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countGroup.SetMargined(true)
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vbCounter := ui.NewVerticalBox()
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vbCounter.SetPadded(true)
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countLabel := ui.NewLabel("blah")
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vbCounter.Append(countLabel, false)
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countGroup.SetChild(vbCounter)
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vbContainer.Append(inputGroup, false)
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vbContainer.Append(messageGroup, false)
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vbContainer.Append(countGroup, false)
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mainWindow.SetChild(vbContainer)
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showMessageButton.OnClicked(func(*ui.Button) {
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// Update the UI directly as it is called from the main thread
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messageLabel.SetText(message.Text())
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})
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clearMessageButton.OnClicked(func(*ui.Button) {
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// Update the UI directly as it is called from the main thread
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messageLabel.SetText("")
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})
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mainWindow.Show()
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}
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/*
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func main() {
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ui.Main(setupUI)
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}
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*/
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@ -33,6 +33,10 @@ func Init() {
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log(logNow, "Init() start pluginChan")
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go catchActionChannel()
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sleep(.1)
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go main()
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// probably not needed, but in here for now under development
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sleep(.1)
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}
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// this sets the channel to send user events back from the plugin
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@ -50,14 +54,10 @@ func catchActionChannel() {
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log(logInfo, "catchActionChannel() infinite for() loop restarted select on channel")
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select {
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case a := <-me.pluginChan:
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// this plugin can be loaded, but it doesn't actually do anything until
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// the calling program sends an action to it. Then, it actually will initialize
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// the tty and take over your console
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if (me.baseGui == nil) {
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log(logError,"main() was not run yet")
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go main()
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// probably not needed, but in here for now under development
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sleep(1)
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// something went wrong initializing the gocui
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log(logError,"ERROR: console did not initialize")
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continue
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}
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log(logNow, "catchActionChannel()", a.WidgetId, a.ActionType, a.WidgetType, a.Name)
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action(&a)
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