fixed a commit

This commit is contained in:
Jeff Carr 2019-06-03 19:07:39 -07:00
parent 8faa174170
commit 46fe81665c
4 changed files with 91 additions and 88 deletions

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@ -1,5 +1,6 @@
# simple sortcut to push all git changes
push:
git checkout devel
git pull
git add --all
-git commit -a -s

View File

@ -40,7 +40,13 @@ func DumpBoxes() {
log.Println("gui.DumpBoxes()\tWindow.UiTab type =", reflect.TypeOf(window.UiTab))
log.Println("gui.DumpBoxes()\tWindow.UiTab =", window.UiTab)
log.Println("gui.DumpBoxes()\tWindow.UiTab.NumPages() =", window.UiTab.NumPages())
spew.Dump(window.UiTab)
// tmp := spew.NewDefaultConfig()
// tmp.MaxDepth = 2
// tmp.Dump(window.UiTab)
if (Config.Debug) {
scs := spew.ConfigState{MaxDepth: 2}
scs.Dump(window.UiTab)
}
}
}
for i, window := range Data.Windows {

88
gui.go
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@ -1,7 +1,7 @@
package gui
import "log"
import "time"
// import "time"
import "regexp"
import "github.com/andlabs/ui"
@ -20,80 +20,6 @@ func GuiInit() {
})
}
func InitGuiWindow(name string, gw *GuiWindow) *GuiWindow {
log.Println("InitGuiWindow() START")
var newGuiWindow GuiWindow
newGuiWindow.Width = Config.Width
newGuiWindow.Height = Config.Height
newGuiWindow.Name = name
newGuiWindow.MakeWindow = gw.MakeWindow
newGuiWindow.UiWindow = gw.UiWindow
newGuiWindow.UiTab = gw.UiTab
newGuiWindow.BoxMap = make(map[string]*GuiBox)
newGuiWindow.EntryMap = make(map[string]*GuiEntry)
Data.Windows = append(Data.Windows, &newGuiWindow)
if (Data.WindowMap == nil) {
log.Println("gui.InitGuiWindow() making the Data.WindowMap here")
Data.WindowMap = make(map[string]*GuiWindow)
}
Data.WindowMap[name] = &newGuiWindow
// make a blank entry for testing
// newGuiWindow.EntryMap["test"] = nil
if (Data.buttonMap == nil) {
GuiInit()
}
log.Println("InitGuiWindow() END *GuiWindow =", &newGuiWindow)
return &newGuiWindow
}
func StartNewWindow(bg bool, name string, callback func(*GuiWindow) *GuiBox) {
log.Println("StartNewWindow() Create a new window")
var junk GuiWindow
junk.MakeWindow = callback
window := InitGuiWindow(name, &junk)
if (bg) {
log.Println("StartNewWindow() START NEW GOROUTINE for ui.Main()")
go ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
go InitTabWindow(window)
})
time.Sleep(2000 * time.Millisecond) // this might make it more stable on windows?
} else {
log.Println("StartNewWindow() WAITING for ui.Main()")
ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
InitTabWindow(window)
})
}
}
func InitTabWindow(gw *GuiWindow) {
log.Println("InitTabWindow() START. THIS WINDOW IS NOT YET SHOWN")
gw.UiWindow = ui.NewWindow(gw.Name, int(gw.Width), int(gw.Height), true)
gw.UiWindow.SetBorderless(false)
gw.UiWindow.OnClosing(func(*ui.Window) bool {
log.Println("InitTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw)
ui.Quit()
return true
})
gw.UiTab = ui.NewTab()
gw.UiWindow.SetChild(gw.UiTab)
gw.UiWindow.SetMargined(true)
box := gw.MakeWindow(gw)
log.Println("InitTabWindow() END box =", box)
log.Println("InitTabWindow() END gw =", gw)
gw.UiWindow.Show()
}
/*
// string handling examples that might be helpful for normalizeInt()
isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString
@ -127,15 +53,3 @@ func normalizeInt(s string) string {
log.Println("normalizeInt() s =", clean)
return clean
}
func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) {
log.Println("gui.MessageWindow() msg1 =", msg1)
log.Println("gui.MessageWindow() msg2 =", msg2)
ui.MsgBox(gw.UiWindow, msg1, msg2)
}
func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
log.Println("gui.ErrorWindow() msg1 =", msg1)
log.Println("gui.ErrorWindow() msg2 =", msg2)
ui.MsgBoxError(gw.UiWindow, msg1, msg2)
}

82
window.go Normal file
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@ -0,0 +1,82 @@
package gui
import "log"
import "time"
// import "regexp"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
func InitGuiWindow(action string, gw *GuiWindow) *GuiWindow {
log.Println("InitGuiWindow() START")
var newGuiWindow GuiWindow
newGuiWindow.Width = Config.Width
newGuiWindow.Height = Config.Height
newGuiWindow.MakeWindow = gw.MakeWindow
newGuiWindow.UiWindow = gw.UiWindow
newGuiWindow.UiTab = gw.UiTab
newGuiWindow.BoxMap = make(map[string]*GuiBox)
newGuiWindow.EntryMap = make(map[string]*GuiEntry)
newGuiWindow.EntryMap["test"] = nil
Data.Windows = append(Data.Windows, &newGuiWindow)
if (Data.buttonMap == nil) {
GuiInit()
}
log.Println("InitGuiWindow() END *GuiWindow =", &newGuiWindow)
return &newGuiWindow
}
func StartNewWindow(bg bool, action string, callback func(*GuiWindow) *GuiBox) {
log.Println("StartNewWindow() Create a new window")
var junk GuiWindow
junk.MakeWindow = callback
// junk.Action = action
window := InitGuiWindow(action, &junk)
if (bg) {
log.Println("StartNewWindow() START NEW GOROUTINE for ui.Main()")
go ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
go InitTabWindow(window)
})
time.Sleep(2000 * time.Millisecond) // this might make it more stable on windows?
} else {
log.Println("StartNewWindow() WAITING for ui.Main()")
ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
InitTabWindow(window)
})
}
}
func InitTabWindow(gw *GuiWindow) {
log.Println("InitTabWindow() START. THIS WINDOW IS NOT YET SHOWN")
gw.UiWindow = ui.NewWindow("InitTabWindow()", int(gw.Width), int(gw.Height), true)
gw.UiWindow.SetBorderless(false)
gw.UiWindow.OnClosing(func(*ui.Window) bool {
log.Println("InitTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw)
ui.Quit()
return true
})
gw.UiTab = ui.NewTab()
gw.UiWindow.SetChild(gw.UiTab)
gw.UiWindow.SetMargined(true)
box := gw.MakeWindow(gw)
log.Println("InitTabWindow() END box =", box)
log.Println("InitTabWindow() END gw =", gw)
gw.UiWindow.Show()
}
func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBox(gw.UiWindow, msg1, msg2)
}
func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBoxError(gw.UiWindow, msg1, msg2)
}