make fake buttonmap for Area
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
8fe85f0af2
commit
458e0f7139
31
area.go
31
area.go
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@ -13,15 +13,25 @@ func makeSplashArea(custom func(*ButtonMap)) *ui.Area {
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Data.fontButton = CreateFontButton("SplashFont", "DONE", custom)
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makeAttributedString()
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Data.splashArea = ui.NewArea(myAH)
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splashArea := ui.NewArea(myAH)
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// create a 'fake' button entry for the mouse clicks
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var newmap ButtonMap
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newmap.Action = "AREA"
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newmap.A = splashArea
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newmap.custom = custom
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myAH.button = &newmap
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Data.AllButtons = append(Data.AllButtons, newmap)
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Data.splashArea = splashArea
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if (Data.Debug) {
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spew.Dump(Data.splashArea)
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log.Println("DEBUGGING", Data.Debug)
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} else {
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log.Println("NOT DEBUGGING", Data.Debug)
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log.Println("NOT DEBUGGING", Data.Debug)
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log.Println("NOT DEBUGGING", Data.Debug)
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log.Println("NOT DEBUGGING AREA mhAH.button =", myAH.button)
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log.Println("NOT DEBUGGING AREA mhAH.button =", myAH.button)
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log.Println("NOT DEBUGGING AREA mhAH.button =", myAH.button)
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}
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return Data.splashArea
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}
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@ -56,13 +66,6 @@ func makeAttributedString() {
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appendWithAttributes("<click or press any key>\n", ui.TextSize(10))
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}
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type areaHandler struct{
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buttonFunc func(int, int)
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closeFunc func(int)
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}
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var myAH areaHandler
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func (ah areaHandler) Draw(a *ui.Area, p *ui.AreaDrawParams) {
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tl := ui.DrawNewTextLayout(&ui.DrawTextLayoutParams{
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String: Data.attrstr,
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@ -81,16 +84,12 @@ func (ah areaHandler) MouseEvent(a *ui.Area, me *ui.AreaMouseEvent) {
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}
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if (me.Down == 1) {
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log.Println("GOT MOUSE DOWN")
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log.Println("GOT MOUSE DOWN")
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log.Println("GOT MOUSE DOWN")
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}
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if (me.Up == 1) {
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log.Println("GOT MOUSE UP")
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log.Println("GOT MOUSE UP")
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log.Println("GOT MOUSE UP")
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if (Data.MouseClick != nil) {
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Data.MouseClick(nil)
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}
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mouseClick(myAH.button)
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}
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}
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13
structs.go
13
structs.go
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@ -13,6 +13,7 @@ import pb "git.wit.com/wit/witProtobuf"
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// be the safe way to interact with the GUI
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//
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var Data GuiDataStructure
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var myAH areaHandler
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type GuiTabStructure struct {
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me *ui.Tab
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@ -68,14 +69,12 @@ type GuiDataStructure struct {
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// a tab (maybe the one the user is playing with?)
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CurrentTab *GuiTabStructure
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// a VM (maybe the one the user is playing with?)
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// CurrentVM string
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CurrentVM *pb.Event_VM
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// All the tabs
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Tabs []GuiTabStructure
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// stuff for the splash screen / setup tabs
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// MainWindow *ui.Window
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cloudWindow *ui.Window
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cloudTab *ui.Tab
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cloudBox *ui.Box
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@ -102,6 +101,7 @@ type TableColumnData struct {
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type ButtonMap struct {
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B *ui.Button
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FB *ui.FontButton
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A *ui.Area
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Account *pb.Account
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VM *pb.Event_VM
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Action string // what type of button
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@ -110,6 +110,15 @@ type ButtonMap struct {
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custom func (*ButtonMap)
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}
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// AREA STRUCTURES START
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type areaHandler struct{
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// buttonFunc func(int, int)
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// closeFunc func(int)
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button *ButtonMap
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}
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// AREA STRUCTURES END
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//
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// TABLE DATA STRUCTURES START
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//
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