andlabs: window and tab now in binary tree

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2023-04-27 09:06:57 -05:00
parent b789fbbe56
commit 3cdbc285e3
6 changed files with 124 additions and 55 deletions

View File

@ -21,36 +21,18 @@ func add(a toolkit.Action) {
actionDump(debugError, &a)
return
}
if (a.WidgetId == 0) {
log(debugError, "add() error. w.WidgetId == 0")
actionDump(debugError, &a)
if (a.WidgetType == toolkit.Root) {
rootNode = addWidget(&a, nil)
return
}
n := addWidget(&a, nil)
// for now, window gets handled without checking where == nil)
if (a.WidgetType == toolkit.Window) {
newWindow(a)
return
}
if (andlabs[a.ParentId] == nil) {
// listMap(debugError) // memory corruption?
log(debugError, "add() Widget.Name =", a.Name)
log(debugError, "add() Widget.Type =", a.WidgetType)
log(debugError, "ERROR add() ERROR a.Parent map to t == nil. WidgetId =", a.WidgetId, "ParentId =", a.ParentId)
exit("can not add()")
return
}
switch a.WidgetType {
switch n.WidgetType {
case toolkit.Window:
newWindow(a)
newWindow(n)
return
case toolkit.Tab:
log(debugError, "add() CAME AT THIS FROM add() =", a.Name)
log(debugError, "add() CAME AT THIS FROM add() =", a.Name)
log(debugError, "add() CAME AT THIS FROM add() =", a.Name)
newTab(a)
newTab(n)
return
case toolkit.Label:
newLabel(&a)
@ -89,7 +71,7 @@ func add(a toolkit.Action) {
newImage(&a)
return
default:
log(debugError, "add() error TODO: ", a.WidgetType, a.Name)
log(debugError, "add() error TODO: ", n.WidgetType, n.Name)
}
}

View File

@ -4,6 +4,67 @@ import (
"git.wit.org/wit/gui/toolkit"
)
// searches the binary tree for a WidgetId
func (n *node) findWidgetId(id int) *node {
if (n == nil) {
return nil
}
if n.WidgetId == id {
return n
}
for _, child := range n.children {
newN := child.findWidgetId(id)
if (newN != nil) {
return newN
}
}
return nil
}
func addWidget(a *toolkit.Action, tk *andlabsT) *node {
n := new(node)
n.WidgetType = a.WidgetType
n.WidgetId = a.WidgetId
n.ParentId = a.ParentId
// copy the data from the action message
n.Name = a.Name
n.Text = a.Text
n.I = a.I
n.S = a.S
n.B = a.B
n.X = a.X
n.Y = a.Y
// store the internal toolkit information
n.tk = tk
if (a.WidgetType == toolkit.Root) {
log(logInfo, "addWidget() Root")
return n
}
if (rootNode.findWidgetId(a.WidgetId) != nil) {
log(logError, "addWidget() WidgetId already exists", a.WidgetId)
return rootNode.findWidgetId(a.WidgetId)
}
// add this new widget on the binary tree
n.parent = rootNode.findWidgetId(a.ParentId)
if n.parent != nil {
n.parent.children = append(n.parent.children, n)
}
// deprecate this when this toolkit uses the binary tree instead
if (andlabs[a.WidgetId] == nil) {
andlabs[a.WidgetId] = tk
}
return n
}
func (t *andlabsT) doUserEvent() {
if (callback == nil) {
log(debugError, "doUserEvent() callback == nil", t.wId)

View File

@ -12,6 +12,9 @@ import (
// this is the channel we get requests to make widgets
var pluginChan chan toolkit.Action
// the starting point of the binary tree
var rootNode *node
var uiMainUndef bool = true
var uiMain sync.Once
var muAction sync.Mutex

View File

@ -9,6 +9,33 @@ var andlabs map[int]*andlabsT
// var callback func(int) bool
var callback chan toolkit.Action
type node struct {
parent *node
children []*node
WidgetId int // widget ID
WidgetType toolkit.WidgetType
ParentId int // parent ID
Name string
Text string
// This is how the values are passed back and forth
// values from things like checkboxes & dropdown's
B bool
I int
S string
A any // switch to this or deprecate this? pros/cons?
// This is used for things like a slider(0,100)
X int
Y int
// the internal plugin toolkit structure
tk *andlabsT
}
// stores the raw toolkit internals
type andlabsT struct {
wId int // widget ID
@ -22,7 +49,7 @@ type andlabsT struct {
// tw *toolkit.Widget
parent *andlabsT
a toolkit.Action
children []*andlabsT
uiControl ui.Control

View File

@ -1,7 +1,7 @@
package main
import (
"git.wit.org/wit/gui/toolkit"
// "git.wit.org/wit/gui/toolkit"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
@ -19,38 +19,40 @@ import (
once there is one. If you send a Window here, it will replace
any existing tabs rather than adding a new one
*/
func (t *andlabsT) newTab(a toolkit.Action) {
func (p *node) newTab(n *node) {
// var w *ui.Window
var newt *andlabsT
log(debugToolkit, "newTab() START", a.WidgetId, a.ParentId)
t := p.tk
log(debugToolkit, "newTab() START", n.WidgetId, n.ParentId)
if (t.uiTab == nil) {
if (t.uiWindow == nil) {
log(debugToolkit, "newTab() uiWindow == nil. I can't add a toolbar without window", a.WidgetId, a.ParentId)
log(debugToolkit, "newTab() uiWindow == nil. I can't add a toolbar without window", n.WidgetId, n.ParentId)
return
}
// this means you have to make a new tab
log(debugToolkit, "newTab() GOOD. This should be the first tab:", a.WidgetId, a.ParentId)
newt = rawTab(t.uiWindow, a.Text)
log(debugToolkit, "newTab() GOOD. This should be the first tab:", n.WidgetId, n.ParentId)
newt = rawTab(t.uiWindow, n.Text)
t.uiTab = newt.uiTab
} else {
// this means you have to append a tab
log(debugToolkit, "newTab() GOOD. This should be an additional tab:", a.WidgetId, a.ParentId)
newt = t.appendTab(a.Text)
log(debugToolkit, "newTab() GOOD. This should be an additional tab:", n.WidgetId, n.ParentId)
newt = t.appendTab(n.Text)
}
// add the structure to the array
if (andlabs[a.WidgetId] == nil) {
log(logInfo, "newTab() MAPPED", a.WidgetId, a.ParentId)
andlabs[a.WidgetId] = newt
newt.WidgetType = a.WidgetType
if (andlabs[n.WidgetId] == nil) {
log(logInfo, "newTab() MAPPED", n.WidgetId, n.ParentId)
andlabs[n.WidgetId] = newt
newt.WidgetType = n.WidgetType
} else {
log(debugError, "newTab() DO WHAT?", a.WidgetId, a.ParentId)
log(debugError, "newTab() DO WHAT?", n.WidgetId, n.ParentId)
log(debugError, "THIS IS BAD")
}
newt.Name = a.Name
newt.Name = n.Name
log(debugToolkit, "t:")
t.Dump(debugToolkit)
@ -118,15 +120,9 @@ func (t *andlabsT) appendTab(name string) *andlabsT {
return &newT
}
func newTab(a toolkit.Action) {
// w := a.Widget
log(debugToolkit, "newTab()", a.ParentId)
func newTab(n *node) {
log(logInfo, "newTab() add to parent id:", n.ParentId)
t := andlabs[a.ParentId]
if (t == nil) {
log(debugToolkit, "newTab() parent toolkit == nil. new tab can not be made =", a.ParentId)
log(debugToolkit, "look for a window? check for an existing tab?")
return
}
t.newTab(a)
p := n.parent
p.newTab(n)
}

View File

@ -15,15 +15,15 @@ func (t *andlabsT) ErrorWindow(msg1 string, msg2 string) {
ui.MsgBoxError(t.uiWindow, msg1, msg2)
}
func newWindow(a toolkit.Action) {
func newWindow(n *node) {
var newt *andlabsT
newt = new(andlabsT)
newt.WidgetType = toolkit.Window
newt.wId = a.WidgetId
newt.wId = n.WidgetId
// menubar bool is if the OS defined border on the window should be used
win := ui.NewWindow(a.Name, a.X, a.Y, menubar)
win := ui.NewWindow(n.Name, n.X, n.Y, menubar)
win.SetBorderless(canvas)
win.SetMargined(margin)
win.OnClosing(func(*ui.Window) bool {
@ -32,9 +32,9 @@ func newWindow(a toolkit.Action) {
})
newt.uiWindow = win
newt.uiControl = win
newt.Name = a.Name
newt.Name = n.Name
andlabs[a.WidgetId] = newt
n.tk = newt
win.Show()
return
}